| 
					
				 | 
			
			
				@@ -77,24 +77,24 @@ public class Salvage { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	public static int getSalvagedItemID(final ItemStack inHand) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		int salvagedItem = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		return salvagedItem; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	public static int getSalvagedAmount(final ItemStack inHand) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		int salvagedAmount = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isPants(inHand)) salvagedAmount = 7; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		return salvagedAmount; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	/** 
			 |