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@@ -77,24 +77,24 @@ public class Salvage {
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public static int getSalvagedItemID(final ItemStack inHand) {
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public static int getSalvagedItemID(final ItemStack inHand) {
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int salvagedItem = 0;
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int salvagedItem = 0;
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- if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; }
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- else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; }
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- else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; }
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- else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; }
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- else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; }
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- else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; }
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+ if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
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+ else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
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+ else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
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+ else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
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+ else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
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+ else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
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return salvagedItem;
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return salvagedItem;
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}
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}
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public static int getSalvagedAmount(final ItemStack inHand) {
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public static int getSalvagedAmount(final ItemStack inHand) {
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int salvagedAmount = 0;
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int salvagedAmount = 0;
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- if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; }
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- else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; }
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- else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; }
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- else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; }
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- else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; }
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- else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; }
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- else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; }
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+ if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
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+ else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
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+ else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
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+ else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
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+ else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
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+ else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
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+ else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
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return salvagedAmount;
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return salvagedAmount;
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}
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}
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/**
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/**
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