فهرست منبع

A few more minor things.

Glitchfinder 12 سال پیش
والد
کامیت
d2493e89ca
1فایلهای تغییر یافته به همراه13 افزوده شده و 13 حذف شده
  1. 13 13
      src/main/java/com/gmail/nossr50/skills/repair/Salvage.java

+ 13 - 13
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java

@@ -77,24 +77,24 @@ public class Salvage {
 
 	public static int getSalvagedItemID(final ItemStack inHand) {
 		int salvagedItem = 0;
-		if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; }
-		else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; }
-		else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; }
-		else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; }
-		else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; }
-		else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; }
+		if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
+		else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
+		else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
+		else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
+		else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
+		else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
 		return salvagedItem;
 	}
 
 	public static int getSalvagedAmount(final ItemStack inHand) {
 		int salvagedAmount = 0;
-		if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; }
-		else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; }
-		else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; }
-		else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; }
-		else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; }
-		else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; }
-		else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; }
+		if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
+		else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
+		else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
+		else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
+		else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
+		else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
+		else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
 		return salvagedAmount;
 	}
 	/**