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				@@ -209,12 +209,12 @@ public class Fishing { 
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				         final Player player = event.getPlayer();
 
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				         final PlayerProfile profile = Users.getProfile(player);
 
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				-    	int lootTier = getFishingLootTier(profile);
 
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				+        int lootTier = getFishingLootTier(profile);
 
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				         int dropChance = getShakeChance(lootTier);
 
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				         if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
 
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				-        	dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
 
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				+            dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
 
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				         }
 
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				         final int DROP_CHANCE = random.nextInt(100);
 
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				@@ -226,200 +226,204 @@ public class Fishing { 
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				         if (DROP_CHANCE < dropChance) {
 
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				-        	switch (type) {
 
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				-        	case BLAZE:
 
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				-        		Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
 
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				-        		break;
 
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				-
 
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				-        	case CAVE_SPIDER:
 
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				-        		if (DROP_NUMBER > 50) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.STRING));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case CHICKEN:
 
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				-        		if (DROP_NUMBER > 66) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.FEATHER));
 
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				-        		} else if (DROP_NUMBER > 33) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.EGG));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case COW:
 
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				-        		if (DROP_NUMBER > 99) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
 
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				-        		} else if (DROP_NUMBER > 50) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.LEATHER));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case CREEPER:
 
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				-        		if (DROP_NUMBER > 99) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.SULPHUR));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case ENDERMAN:
 
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				-        		Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
 
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				-        		break;
 
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				-
 
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				-        	case GHAST:
 
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				-        		if (DROP_NUMBER > 50) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.SULPHUR));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case IRON_GOLEM:
 
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				-        		if (DROP_NUMBER > 99) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
 
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				-        		} else if (DROP_NUMBER > 90) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case MAGMA_CUBE:
 
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				-        		Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
 
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				-        		break;
 
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				-
 
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				-        	case MUSHROOM_COW:
 
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				-        		if (DROP_NUMBER > 99) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
 
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				-        		} else if (DROP_NUMBER > 98) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
 
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				-        		} else if (DROP_NUMBER > 66) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.LEATHER));
 
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				-        		} else if (DROP_NUMBER > 33) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
 
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				-        		} else {
 
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				-        			Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case PIG:
 
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				-        		Misc.dropItem(location, new ItemStack(Material.PORK));
 
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				-        		break;
 
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				-
 
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				-        	case PIG_ZOMBIE:
 
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				-        		if (DROP_NUMBER > 50) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case SHEEP:
 
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				-        		final Sheep sheep = (Sheep) le;
 
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				-
 
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				-        		if (!sheep.isSheared()) {
 
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				-        			final Wool wool = new Wool();
 
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				-        			wool.setColor(sheep.getColor());
 
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				-
 
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				-        			final ItemStack theWool = wool.toItemStack();
 
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				-        			theWool.setAmount(1 + random.nextInt(6));
 
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				-
 
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				-        			Misc.dropItem(location, theWool);
 
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				-        			sheep.setSheared(true);
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case SKELETON:
 
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				-        		if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
 
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				-        			if (DROP_NUMBER > 97) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
 
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				-        			} else if (DROP_NUMBER > 50) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.BONE));
 
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				-        			} else {
 
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				-        				Misc.dropItems(location, new ItemStack(Material.COAL), 3);
 
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				-        			}
 
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				-        		} else {
 
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				-        			if (DROP_NUMBER > 99) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
 
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				-        			} else if (DROP_NUMBER > 50) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.BONE));
 
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				-        			} else {
 
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				-        				Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
 
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				-        			}
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case SLIME:
 
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				-        		Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
 
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				-        		break;
 
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				-
 
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				-        	case SNOWMAN:
 
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				-        		if (DROP_NUMBER > 99) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
 
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				-        		} else {
 
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				-        			Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case SPIDER:
 
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				-        		if (DROP_NUMBER > 50) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.STRING));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case SQUID:
 
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				-        		Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
 
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				-        		break;
 
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				-
 
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				-        	case WITCH:
 
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				-        		final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
 
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				-        		if (DROP_NUMBER > 97) {
 
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				-        			if (DROP_NUMBER_2 > 66) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
 
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				-        			} else if (DROP_NUMBER_2 > 33) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
 
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				-        			} else {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
 
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				-        			}
 
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				-        		} else {
 
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				-        			if (DROP_NUMBER_2 > 88) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
 
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				-        			} else if (DROP_NUMBER_2 > 75) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
 
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				-        			} else if (DROP_NUMBER_2 > 63) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.SULPHUR));
 
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				-        			} else if (DROP_NUMBER_2 > 50) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.REDSTONE));
 
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				-        			} else if (DROP_NUMBER_2 > 38) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
 
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				-        			} else if (DROP_NUMBER_2 > 25) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.STICK));
 
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				-        			} else if (DROP_NUMBER_2 > 13) {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.SUGAR));
 
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				-        			} else {
 
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				-        				Misc.dropItem(location, new ItemStack(Material.POTION));
 
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				-        			}
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	case ZOMBIE:
 
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				-        		if (DROP_NUMBER > 99) {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
 
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				-        		} else {
 
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				-        			Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
 
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				-        		}
 
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				-        		break;
 
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				-
 
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				-        	default:
 
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				-        		break;
 
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				-        	}
 
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				+            switch (type) {
 
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				+            case BLAZE:
 
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				+                Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
 
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				+                break;
 
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				+
 
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				+            case CAVE_SPIDER:
 
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				+                if (DROP_NUMBER > 50) {
 
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				+                    Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
 
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				+                } else {
 
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				+                    Misc.dropItem(location, new ItemStack(Material.STRING));
 
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				+                }
 
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				+                break;
 
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				+
 
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				+            case CHICKEN:
 
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				+                if (DROP_NUMBER > 66) {
 
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				+                    Misc.dropItem(location, new ItemStack(Material.FEATHER));
 
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				+                } else if (DROP_NUMBER > 33) {
 
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				+                    Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
 
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				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.EGG));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case COW:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else if (DROP_NUMBER > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.LEATHER));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case CREEPER:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.SULPHUR));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case ENDERMAN:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case GHAST:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.SULPHUR));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case IRON_GOLEM:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else if (DROP_NUMBER > 85) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case MAGMA_CUBE:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case MUSHROOM_COW:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else if (DROP_NUMBER > 90) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else if (DROP_NUMBER > 60) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.LEATHER));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else if (DROP_NUMBER > 30) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                                Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case PIG:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.dropItem(location, new ItemStack(Material.PORK));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case PIG_ZOMBIE:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case SHEEP:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                final Sheep sheep = (Sheep) le;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (!sheep.isSheared()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    final Wool wool = new Wool();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    wool.setColor(sheep.getColor());
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    final ItemStack theWool = wool.toItemStack();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    theWool.setAmount(1 + random.nextInt(6));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, theWool);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    sheep.setSheared(true);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case SKELETON:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.BONE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.COAL));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.BONE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.ARROW));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case SLIME:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case SNOWMAN:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case SPIDER:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.STRING));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case SQUID:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case WITCH:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (DROP_NUMBER_2 > 66) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 33) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (DROP_NUMBER_2 > 88) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 75) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 63) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.SULPHUR));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 50) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.REDSTONE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 38) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 25) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.STICK));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else if (DROP_NUMBER_2 > 13) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.SUGAR));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        Misc.dropItem(location, new ItemStack(Material.POTION));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            case ZOMBIE:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (DROP_NUMBER > 95) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            default:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         Combat.dealDamage(le, 1);
 
			 |