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Merge pull request #311 from Glitchfinder/fixes

Additional fixes and patches.
Grant 12 年之前
父節點
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325f89a80d
共有 42 個文件被更改,包括 788 次插入230 次删除
  1. 4 1
      .gitignore
  2. 1 1
      pom.xml
  3. 32 1
      src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java
  4. 10 1
      src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java
  5. 5 0
      src/main/java/com/gmail/nossr50/config/Config.java
  6. 12 1
      src/main/java/com/gmail/nossr50/datatypes/PlayerProfile.java
  7. 12 0
      src/main/java/com/gmail/nossr50/listeners/BlockListener.java
  8. 37 7
      src/main/java/com/gmail/nossr50/listeners/EntityListener.java
  9. 77 3
      src/main/java/com/gmail/nossr50/listeners/PlayerListener.java
  10. 5 0
      src/main/java/com/gmail/nossr50/mcMMO.java
  11. 4 1
      src/main/java/com/gmail/nossr50/runnables/ChunkletUnloader.java
  12. 1 1
      src/main/java/com/gmail/nossr50/skills/gathering/BlastMining.java
  13. 200 196
      src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java
  14. 3 6
      src/main/java/com/gmail/nossr50/skills/gathering/Herbalism.java
  15. 115 0
      src/main/java/com/gmail/nossr50/skills/repair/Salvage.java
  16. 1 1
      src/main/java/com/gmail/nossr50/util/BlockChecks.java
  17. 1 1
      src/main/java/com/gmail/nossr50/util/Item.java
  18. 1 1
      src/main/java/com/gmail/nossr50/util/Misc.java
  19. 9 0
      src/main/java/com/gmail/nossr50/util/Permissions.java
  20. 17 4
      src/main/java/com/gmail/nossr50/util/Skills.java
  21. 1 1
      src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java
  22. 5 0
      src/main/resources/config.yml
  23. 11 0
      src/main/resources/locale/locale_cs_CZ.properties
  24. 11 0
      src/main/resources/locale/locale_cy.properties
  25. 11 0
      src/main/resources/locale/locale_da.properties
  26. 11 0
      src/main/resources/locale/locale_de.properties
  27. 22 3
      src/main/resources/locale/locale_en_US.properties
  28. 11 0
      src/main/resources/locale/locale_es.properties
  29. 11 0
      src/main/resources/locale/locale_fi.properties
  30. 11 0
      src/main/resources/locale/locale_fr.properties
  31. 11 0
      src/main/resources/locale/locale_it.properties
  32. 11 0
      src/main/resources/locale/locale_ko.properties
  33. 11 0
      src/main/resources/locale/locale_lv.properties
  34. 11 0
      src/main/resources/locale/locale_nl.properties
  35. 11 0
      src/main/resources/locale/locale_no.properties
  36. 11 0
      src/main/resources/locale/locale_pl.properties
  37. 11 0
      src/main/resources/locale/locale_pt_BR.properties
  38. 11 0
      src/main/resources/locale/locale_ru.properties
  39. 11 0
      src/main/resources/locale/locale_sv.properties
  40. 11 0
      src/main/resources/locale/locale_tr_TR.properties
  41. 11 0
      src/main/resources/locale/locale_zh_CN.properties
  42. 15 0
      src/main/resources/plugin.yml

+ 4 - 1
.gitignore

@@ -39,4 +39,7 @@
 *.jar
 *.jar
 
 
 # Atlassian Stuff
 # Atlassian Stuff
-/atlassian-ide-plugin.xml
+/atlassian-ide-plugin.xml
+src/.DS_Store
+
+src/main/.DS_Store

+ 1 - 1
pom.xml

@@ -2,7 +2,7 @@
     <modelVersion>4.0.0</modelVersion>
     <modelVersion>4.0.0</modelVersion>
     <groupId>com.gmail.nossr50.mcMMO</groupId>
     <groupId>com.gmail.nossr50.mcMMO</groupId>
     <artifactId>mcMMO</artifactId>
     <artifactId>mcMMO</artifactId>
-    <version>1.3.11</version>
+    <version>1.3.12</version>
     <name>mcMMO</name>
     <name>mcMMO</name>
     <url>https://github.com/mcMMO-Dev/mcMMO</url>
     <url>https://github.com/mcMMO-Dev/mcMMO</url>
     <issueManagement>
     <issueManagement>

+ 32 - 1
src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java

@@ -10,10 +10,12 @@ public class FishingCommand extends SkillCommand {
     private int lootTier;
     private int lootTier;
     private String magicChance;
     private String magicChance;
     private String shakeChance;
     private String shakeChance;
+    private String fishermansDietRank;
 
 
     private boolean canTreasureHunt;
     private boolean canTreasureHunt;
     private boolean canMagicHunt;
     private boolean canMagicHunt;
     private boolean canShake;
     private boolean canShake;
+    private boolean canFishermansDiet;
 
 
     public FishingCommand() {
     public FishingCommand() {
         super(SkillType.FISHING);
         super(SkillType.FISHING);
@@ -23,7 +25,27 @@ public class FishingCommand extends SkillCommand {
     protected void dataCalculations() {
     protected void dataCalculations() {
         lootTier = Fishing.getFishingLootTier(profile);
         lootTier = Fishing.getFishingLootTier(profile);
         magicChance = percent.format((float) lootTier / 15);
         magicChance = percent.format((float) lootTier / 15);
-        shakeChance = String.valueOf(Fishing.getShakeChance(lootTier));
+        int dropChance = Fishing.getShakeChance(lootTier);
+        if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
+            dropChance = (int) (dropChance * 1.25);
+        }
+        shakeChance = String.valueOf(dropChance);
+
+        if (skillValue >= 1000) {
+            fishermansDietRank = "5";
+        }
+        else if (skillValue >= 800) {
+            fishermansDietRank = "4";
+        }
+        else if (skillValue >= 600) {
+            fishermansDietRank = "3";
+        }
+        else if (skillValue >= 400) {
+            fishermansDietRank = "2";
+        }
+        else {
+            fishermansDietRank = "1";
+        }
     }
     }
 
 
     @Override
     @Override
@@ -31,6 +53,7 @@ public class FishingCommand extends SkillCommand {
         canTreasureHunt = permInstance.fishingTreasures(player);
         canTreasureHunt = permInstance.fishingTreasures(player);
         canMagicHunt = permInstance.fishingMagic(player);
         canMagicHunt = permInstance.fishingMagic(player);
         canShake = permInstance.shakeMob(player);
         canShake = permInstance.shakeMob(player);
+        canFishermansDiet = permInstance.fishermansDiet(player);
     }
     }
 
 
     @Override
     @Override
@@ -51,6 +74,10 @@ public class FishingCommand extends SkillCommand {
         if (canShake) {
         if (canShake) {
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
         }
         }
+
+        if (canFishermansDiet) {
+            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.6"), LocaleLoader.getString("Fishing.Effect.7") }));
+        }
     }
     }
 
 
     @Override
     @Override
@@ -76,5 +103,9 @@ public class FishingCommand extends SkillCommand {
                 player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
                 player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
             }
             }
         }
         }
+
+        if (canFishermansDiet) {
+            player.sendMessage(LocaleLoader.getString("Fishing.Ability.FD", new Object[] { fishermansDietRank }));
+        }
     }
     }
 }
 }

+ 10 - 1
src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java

@@ -16,6 +16,7 @@ public class RepairCommand extends SkillCommand {
     private boolean canSuperRepair;
     private boolean canSuperRepair;
     private boolean canMasterRepair;
     private boolean canMasterRepair;
     private boolean canArcaneForge;
     private boolean canArcaneForge;
+    private boolean canSalvage;
     private boolean canRepairStone;
     private boolean canRepairStone;
     private boolean canRepairIron;
     private boolean canRepairIron;
     private boolean canRepairGold;
     private boolean canRepairGold;
@@ -24,6 +25,7 @@ public class RepairCommand extends SkillCommand {
     private boolean canRepairLeather;
     private boolean canRepairLeather;
     private boolean canRepairWood;
     private boolean canRepairWood;
 
 
+    private int salvageLevel;
     private int diamondLevel;
     private int diamondLevel;
     private int goldLevel;
     private int goldLevel;
     private int ironLevel;
     private int ironLevel;
@@ -45,6 +47,8 @@ public class RepairCommand extends SkillCommand {
         goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
         goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
         ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
         ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
         stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
         stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
+        
+        salvageLevel = Config.getInstance().getSalvageUnlockLevel();
 
 
         repairMasteryBonus = percent.format(skillValue / 500);
         repairMasteryBonus = percent.format(skillValue / 500);
 
 
@@ -63,6 +67,7 @@ public class RepairCommand extends SkillCommand {
         canSuperRepair = permInstance.repairBonus(player);
         canSuperRepair = permInstance.repairBonus(player);
         canMasterRepair = permInstance.repairMastery(player);
         canMasterRepair = permInstance.repairMastery(player);
         canArcaneForge = permInstance.arcaneForging(player);
         canArcaneForge = permInstance.arcaneForging(player);
+        canSalvage = permInstance.salvage(player);
         canRepairDiamond = permInstance.diamondRepair(player);
         canRepairDiamond = permInstance.diamondRepair(player);
         canRepairGold = permInstance.goldRepair(player);
         canRepairGold = permInstance.goldRepair(player);
         canRepairIron = permInstance.ironRepair(player);
         canRepairIron = permInstance.ironRepair(player);
@@ -74,7 +79,7 @@ public class RepairCommand extends SkillCommand {
 
 
     @Override
     @Override
     protected boolean effectsHeaderPermissions() {
     protected boolean effectsHeaderPermissions() {
-        return canArcaneForge || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
+        return canArcaneForge || canSalvage || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
     }
     }
 
 
     @Override
     @Override
@@ -107,6 +112,10 @@ public class RepairCommand extends SkillCommand {
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
         }
         }
 
 
+        if (canSalvage && salvageLevel > 0) {
+            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.16", new Object[] { salvageLevel }), LocaleLoader.getString("Repair.Effect.17") }));
+        }
+
         if (canArcaneForge) {
         if (canArcaneForge) {
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
         }
         }

+ 5 - 0
src/main/java/com/gmail/nossr50/config/Config.java

@@ -270,6 +270,11 @@ public class Config extends ConfigLoader {
     /* Repair */
     /* Repair */
     public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
     public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
     public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
     public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
+    public boolean getSalvageEnabled() { return config.getBoolean("Skills.Repair.Salvage_enabled", true); }
+    public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
+    public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); }
+    public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
+    public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
 
 
     /* Taming */
     /* Taming */
     public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); }
     public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); }

+ 12 - 1
src/main/java/com/gmail/nossr50/datatypes/PlayerProfile.java

@@ -31,6 +31,7 @@ public class PlayerProfile {
     private boolean loaded;
     private boolean loaded;
 
 
     private boolean placedAnvil;
     private boolean placedAnvil;
+    private boolean placedSalvageAnvil;
     private boolean partyChatMode, adminChatMode;
     private boolean partyChatMode, adminChatMode;
     private boolean godMode;
     private boolean godMode;
     private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
     private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
@@ -491,7 +492,7 @@ public class PlayerProfile {
     }
     }
 
 
     /*
     /*
-     * Anvil Placement
+     * Repair Anvil Placement
      */
      */
 
 
     public void togglePlacedAnvil() {
     public void togglePlacedAnvil() {
@@ -501,6 +502,16 @@ public class PlayerProfile {
     public Boolean getPlacedAnvil() {
     public Boolean getPlacedAnvil() {
         return placedAnvil;
         return placedAnvil;
     }
     }
+    /*
+     * Salvage Anvil Placement
+     */
+    public void togglePlacedSalvageAnvil() {
+    	placedSalvageAnvil = !placedSalvageAnvil;
+    }
+
+    public Boolean getPlacedSalvageAnvil() {
+        return placedSalvageAnvil;
+    }
 
 
     /*
     /*
      * HUD Stuff
      * HUD Stuff

+ 12 - 0
src/main/java/com/gmail/nossr50/listeners/BlockListener.java

@@ -34,6 +34,7 @@ import com.gmail.nossr50.skills.gathering.Herbalism;
 import com.gmail.nossr50.skills.gathering.Mining;
 import com.gmail.nossr50.skills.gathering.Mining;
 import com.gmail.nossr50.skills.gathering.WoodCutting;
 import com.gmail.nossr50.skills.gathering.WoodCutting;
 import com.gmail.nossr50.skills.repair.Repair;
 import com.gmail.nossr50.skills.repair.Repair;
+import com.gmail.nossr50.skills.repair.Salvage;
 import com.gmail.nossr50.spout.SpoutSounds;
 import com.gmail.nossr50.spout.SpoutSounds;
 import com.gmail.nossr50.util.BlockChecks;
 import com.gmail.nossr50.util.BlockChecks;
 import com.gmail.nossr50.util.ItemChecks;
 import com.gmail.nossr50.util.ItemChecks;
@@ -154,6 +155,9 @@ public class BlockListener implements Listener {
         if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
         if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
             Repair.placedAnvilCheck(player, id);
             Repair.placedAnvilCheck(player, id);
         }
         }
+        if (id == configInstance.getSalvageAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
+            Salvage.placedAnvilCheck(player, id);
+        }
     }
     }
 
 
     /**
     /**
@@ -294,6 +298,14 @@ public class BlockListener implements Listener {
         Block block = event.getBlock();
         Block block = event.getBlock();
         Material material = block.getType();
         Material material = block.getType();
 
 
+        FakeBlockBreakEvent fakeEvent = new FakeBlockBreakEvent(block, player);
+        mcMMO.p.getServer().getPluginManager().callEvent(fakeEvent);
+
+        if(fakeEvent.isCancelled())
+            return;
+        else
+            fakeEvent.setCancelled(true);
+
         Config configInstance = Config.getInstance();
         Config configInstance = Config.getInstance();
         Permissions permInstance = Permissions.getInstance();
         Permissions permInstance = Permissions.getInstance();
 
 

+ 37 - 7
src/main/java/com/gmail/nossr50/listeners/EntityListener.java

@@ -57,9 +57,11 @@ public class EntityListener implements Listener {
      */
      */
     @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
     @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
     public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
     public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
-        if (event instanceof FakeEntityDamageByEntityEvent) {
+        if (event instanceof FakeEntityDamageByEntityEvent)
+            return;
+
+        if(event.getDamage() <= 0)
             return;
             return;
-        }
 
 
         Entity attacker = event.getDamager();
         Entity attacker = event.getDamager();
         Entity defender = event.getEntity();
         Entity defender = event.getEntity();
@@ -261,10 +263,6 @@ public class EntityListener implements Listener {
             int currentFoodLevel = player.getFoodLevel();
             int currentFoodLevel = player.getFoodLevel();
             int newFoodLevel = event.getFoodLevel();
             int newFoodLevel = event.getFoodLevel();
 
 
-            if (!Permissions.getInstance().farmersDiet(player)) {
-                return;
-            }
-
             /*
             /*
              * Some foods have 3 ranks
              * Some foods have 3 ranks
              * Some foods have 5 ranks
              * Some foods have 5 ranks
@@ -275,65 +273,97 @@ public class EntityListener implements Listener {
             if (newFoodLevel > currentFoodLevel) {
             if (newFoodLevel > currentFoodLevel) {
                 Material food = player.getItemInHand().getType();
                 Material food = player.getItemInHand().getType();
                 int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
                 int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
+                int fishLevel = profile.getSkillLevel(SkillType.FISHING);
                 int foodChange = newFoodLevel - currentFoodLevel;
                 int foodChange = newFoodLevel - currentFoodLevel;
                 int rankChange = 0;
                 int rankChange = 0;
+                boolean fish = false;
+                boolean herb = false;
 
 
                 switch (food) {
                 switch (food) {
                 case BREAD:
                 case BREAD:
                     /* BREAD RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
                     /* BREAD RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
                     rankChange = 200;
                     rankChange = 200;
+                    herb = true;
                     break;
                     break;
 
 
                 case COOKIE:
                 case COOKIE:
                     /* COOKIE RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
                     /* COOKIE RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
                     rankChange = 400;
                     rankChange = 400;
+                    herb = true;
                     break;
                     break;
 
 
                 case MELON:
                 case MELON:
                     /* MELON RESTORES  1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
                     /* MELON RESTORES  1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
                     rankChange = 400;
                     rankChange = 400;
+                    herb = true;
                     break;
                     break;
 
 
                 case MUSHROOM_SOUP:
                 case MUSHROOM_SOUP:
                     /* MUSHROOM SOUP RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
                     /* MUSHROOM SOUP RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
                     rankChange = 200;
                     rankChange = 200;
+                    herb = true;
                     break;
                     break;
 
 
                 case CARROT_ITEM:
                 case CARROT_ITEM:
                     /* CARROT RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @ 1000 */
                     /* CARROT RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @ 1000 */
                     rankChange = 200;
                     rankChange = 200;
+                    herb = true;
                     break;
                     break;
 
 
                 case POTATO_ITEM:
                 case POTATO_ITEM:
                     /* POTATO RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
                     /* POTATO RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
                     rankChange = 400;
                     rankChange = 400;
+                    herb = true;
                     break;
                     break;
 
 
                 case BAKED_POTATO:
                 case BAKED_POTATO:
                     /* BAKED POTATO RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
                     /* BAKED POTATO RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
                     rankChange = 200;
                     rankChange = 200;
+                    herb = true;
                     break;
                     break;
 
 
                 case POISONOUS_POTATO:
                 case POISONOUS_POTATO:
                     /* POISONOUS POTATO RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
                     /* POISONOUS POTATO RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
                     rankChange = 400;
                     rankChange = 400;
+                    herb = true;
                     break;
                     break;
 
 
                 case GOLDEN_CARROT:
                 case GOLDEN_CARROT:
                     /* GOLDEN CARROT RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
                     /* GOLDEN CARROT RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
                     rankChange = 200;
                     rankChange = 200;
+                    herb = true;
                     break;
                     break;
 
 
                 case PUMPKIN_PIE:
                 case PUMPKIN_PIE:
                     /* PUMPKIN PIE RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
                     /* PUMPKIN PIE RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
                     rankChange = 200;
                     rankChange = 200;
+                    herb = true;
+                    break;
+
+                case RAW_FISH:
+                    /* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
+                    rankChange = 400;
+                    fish = true;
+                    break;
+
+                case COOKED_FISH:
+                    /* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
+                    rankChange = 200;
+                    fish = true;
                     break;
                     break;
                 default:
                 default:
                     return;
                     return;
                 }
                 }
 
 
+                if (herb && !Permissions.getInstance().farmersDiet(player)) {
+                    return;
+                }
+                else if (fish && !Permissions.getInstance().fishermansDiet(player)) {
+                    return;
+                }
+
                 for (int i = 200; i <= 1000; i += rankChange) {
                 for (int i = 200; i <= 1000; i += rankChange) {
-                    if (herbLevel >= i) {
+                    if ((herb && herbLevel >= i) || (fish && fishLevel >= i)) {
                         foodChange++;
                         foodChange++;
                     }
                     }
                 }
                 }

+ 77 - 3
src/main/java/com/gmail/nossr50/listeners/PlayerListener.java

@@ -1,6 +1,7 @@
 package com.gmail.nossr50.listeners;
 package com.gmail.nossr50.listeners;
 
 
 import org.bukkit.ChatColor;
 import org.bukkit.ChatColor;
+import org.bukkit.Location;
 import org.bukkit.Material;
 import org.bukkit.Material;
 import org.bukkit.block.Block;
 import org.bukkit.block.Block;
 import org.bukkit.entity.LivingEntity;
 import org.bukkit.entity.LivingEntity;
@@ -36,6 +37,7 @@ import com.gmail.nossr50.runnables.BleedTimer;
 import com.gmail.nossr50.skills.gathering.BlastMining;
 import com.gmail.nossr50.skills.gathering.BlastMining;
 import com.gmail.nossr50.skills.gathering.Fishing;
 import com.gmail.nossr50.skills.gathering.Fishing;
 import com.gmail.nossr50.skills.gathering.Herbalism;
 import com.gmail.nossr50.skills.gathering.Herbalism;
+import com.gmail.nossr50.skills.repair.Salvage;
 import com.gmail.nossr50.skills.taming.TamingManager;
 import com.gmail.nossr50.skills.taming.TamingManager;
 import com.gmail.nossr50.util.BlockChecks;
 import com.gmail.nossr50.util.BlockChecks;
 import com.gmail.nossr50.util.Item;
 import com.gmail.nossr50.util.Item;
@@ -196,13 +198,76 @@ public class PlayerListener implements Listener {
             }   
             }   
 
 
             if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
             if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
-                player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Quadruple XP - Receive 4x XP.");
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 4 }) }));
             }
             }
             else if (player.hasPermission("mcmmo.perks.xp.triple")) {
             else if (player.hasPermission("mcmmo.perks.xp.triple")) {
-                player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Triple XP - Receive 3x XP.");
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 3 }) }));
+            }
+            else if (player.hasPermission("mcmmo.perks.xp.150percentboost")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 2.5 }) }));
             }
             }
             else if (player.hasPermission("mcmmo.perks.xp.double")) {
             else if (player.hasPermission("mcmmo.perks.xp.double")) {
-                player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Double XP - Receive 2x XP.");
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 2 }) }));
+            }
+            else if (player.hasPermission("mcmmo.perks.xp.50percentboost")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 1.5 }) }));
+            }
+
+            if (player.hasPermission("mcmmo.perks.cooldowns.halved")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/2" }) }));
+            }
+            else if (player.hasPermission("mcmmo.perks.cooldowns.thirded")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/3" }) }));
+            }
+            else if (player.hasPermission("mcmmo.perks.cooldowns.quartered")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/4" }) }));
+            }
+
+            if (player.hasPermission("mcmmo.perks.activationtime.twelveseconds")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 12 }) }));
+            }
+            else if (player.hasPermission("mcmmo.perks.activationtime.eightseconds")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 8 }) }));
+            }
+            else if (player.hasPermission("mcmmo.perks.activationtime.fourseconds")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 4 }) }));
+            }
+
+            if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Acrobatics" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.archery")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Archery" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.axes")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Axes" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.excavation")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Excavation" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Fishing" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Herbalism" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.mining")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Mining" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.repair")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Repair" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.swords")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.taming")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Taming" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Unarmed" }) }));
+            }
+            if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
+                player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Woodcutting" }) }));
             }
             }
 
 
             player.sendMessage(ChatColor.GOLD+"[mcMMO] " + ChatColor.GREEN + "http://www.mcmmo.info" + ChatColor.YELLOW + " - mcMMO Website & Forums"); //TODO: Locale
             player.sendMessage(ChatColor.GOLD+"[mcMMO] " + ChatColor.GREEN + "http://www.mcmmo.info" + ChatColor.YELLOW + " - mcMMO Website & Forums"); //TODO: Locale
@@ -259,6 +324,15 @@ public class PlayerListener implements Listener {
                     player.updateInventory();
                     player.updateInventory();
                 }
                 }
             }
             }
+            /* SALVAGE CHECKS */
+            if (Permissions.getInstance().salvage(player) && block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
+                if (Salvage.isSalvageable(inHand)) {
+					final Location location = block.getLocation();
+                	Salvage.handleSalvage(player, location, inHand);
+                    event.setCancelled(true);
+                    player.updateInventory();
+                }
+            }
 
 
             /* ACTIVATION CHECKS */
             /* ACTIVATION CHECKS */
             if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) {
             if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) {

+ 5 - 0
src/main/java/com/gmail/nossr50/mcMMO.java

@@ -145,6 +145,11 @@ public class mcMMO extends JavaPlugin {
         repairables.addAll(rManager.getLoadedRepairables());
         repairables.addAll(rManager.getLoadedRepairables());
         repairManager = RepairManagerFactory.getRepairManager(repairables.size());
         repairManager = RepairManagerFactory.getRepairManager(repairables.size());
         repairManager.registerRepairables(repairables);
         repairManager.registerRepairables(repairables);
+        
+        //Check if Repair Anvil and Salvage Anvil have different itemID's
+        if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
+        	System.out.println("[WARNING!] Can't use the same itemID for Repair/Salvage Anvils!" );
+        }
 
 
         if (!configInstance.getUseMySQL()) {
         if (!configInstance.getUseMySQL()) {
             Users.loadUsers();
             Users.loadUsers();

+ 4 - 1
src/main/java/com/gmail/nossr50/runnables/ChunkletUnloader.java

@@ -42,7 +42,10 @@ public class ChunkletUnloader implements Runnable {
 
 
                 //Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime
                 //Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime
                 if (inactiveTime >= minimumInactiveTime) {
                 if (inactiveTime >= minimumInactiveTime) {
-                    mcMMO.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld());
+                    if(mcMMO.p.placeStore == null)
+                        continue;
+
+                    mcMMO.p.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld());
                     it.remove();
                     it.remove();
                     continue;
                     continue;
                 }
                 }

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/gathering/BlastMining.java

@@ -292,7 +292,7 @@ public class BlastMining {
 
 
         /* Check Cooldown */
         /* Check Cooldown */
         if (!Skills.cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
         if (!Skills.cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
-            player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
+            player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
 
 
             return;
             return;
         }
         }

+ 200 - 196
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

@@ -209,12 +209,12 @@ public class Fishing {
 
 
         final Player player = event.getPlayer();
         final Player player = event.getPlayer();
         final PlayerProfile profile = Users.getProfile(player);
         final PlayerProfile profile = Users.getProfile(player);
-    	int lootTier = getFishingLootTier(profile);
+        int lootTier = getFishingLootTier(profile);
 
 
         int dropChance = getShakeChance(lootTier);
         int dropChance = getShakeChance(lootTier);
         
         
         if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
         if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
-        	dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
+            dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
         }
         }
 
 
         final int DROP_CHANCE = random.nextInt(100);
         final int DROP_CHANCE = random.nextInt(100);
@@ -226,200 +226,204 @@ public class Fishing {
 
 
         if (DROP_CHANCE < dropChance) {
         if (DROP_CHANCE < dropChance) {
 
 
-        	switch (type) {
-        	case BLAZE:
-        		Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
-        		break;
-
-        	case CAVE_SPIDER:
-        		if (DROP_NUMBER > 50) {
-        			Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.STRING));
-        		}
-        		break;
-
-        	case CHICKEN:
-        		if (DROP_NUMBER > 66) {
-        			Misc.dropItem(location, new ItemStack(Material.FEATHER));
-        		} else if (DROP_NUMBER > 33) {
-        			Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.EGG));
-        		}
-        		break;
-
-        	case COW:
-        		if (DROP_NUMBER > 99) {
-        			Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
-        		} else if (DROP_NUMBER > 50) {
-        			Misc.dropItem(location, new ItemStack(Material.LEATHER));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
-        		}
-        		break;
-
-        	case CREEPER:
-        		if (DROP_NUMBER > 99) {
-        			Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.SULPHUR));
-        		}
-        		break;
-
-        	case ENDERMAN:
-        		Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
-        		break;
-
-        	case GHAST:
-        		if (DROP_NUMBER > 50) {
-        			Misc.dropItem(location, new ItemStack(Material.SULPHUR));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
-        		}
-        		break;
-
-        	case IRON_GOLEM:
-        		if (DROP_NUMBER > 99) {
-        			Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
-        		} else if (DROP_NUMBER > 90) {
-        			Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
-        		}
-        		break;
-
-        	case MAGMA_CUBE:
-        		Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
-        		break;
-
-        	case MUSHROOM_COW:
-        		if (DROP_NUMBER > 99) {
-        			Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
-        		} else if (DROP_NUMBER > 98) {
-        			Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
-        		} else if (DROP_NUMBER > 66) {
-        			Misc.dropItem(location, new ItemStack(Material.LEATHER));
-        		} else if (DROP_NUMBER > 33) {
-        			Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
-        		} else {
-        			Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
-        		}
-        		break;
-
-        	case PIG:
-        		Misc.dropItem(location, new ItemStack(Material.PORK));
-        		break;
-
-        	case PIG_ZOMBIE:
-        		if (DROP_NUMBER > 50) {
-        			Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
-        		}
-        		break;
-
-        	case SHEEP:
-        		final Sheep sheep = (Sheep) le;
-
-        		if (!sheep.isSheared()) {
-        			final Wool wool = new Wool();
-        			wool.setColor(sheep.getColor());
-
-        			final ItemStack theWool = wool.toItemStack();
-        			theWool.setAmount(1 + random.nextInt(6));
-
-        			Misc.dropItem(location, theWool);
-        			sheep.setSheared(true);
-        		}
-        		break;
-
-        	case SKELETON:
-        		if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
-        			if (DROP_NUMBER > 97) {
-        				Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
-        			} else if (DROP_NUMBER > 50) {
-        				Misc.dropItem(location, new ItemStack(Material.BONE));
-        			} else {
-        				Misc.dropItems(location, new ItemStack(Material.COAL), 3);
-        			}
-        		} else {
-        			if (DROP_NUMBER > 99) {
-        				Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
-        			} else if (DROP_NUMBER > 50) {
-        				Misc.dropItem(location, new ItemStack(Material.BONE));
-        			} else {
-        				Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
-        			}
-        		}
-        		break;
-
-        	case SLIME:
-        		Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
-        		break;
-
-        	case SNOWMAN:
-        		if (DROP_NUMBER > 99) {
-        			Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
-        		} else {
-        			Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
-        		}
-        		break;
-
-        	case SPIDER:
-        		if (DROP_NUMBER > 50) {
-        			Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.STRING));
-        		}
-        		break;
-
-        	case SQUID:
-        		Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
-        		break;
-
-        	case WITCH:
-        		final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
-        		if (DROP_NUMBER > 97) {
-        			if (DROP_NUMBER_2 > 66) {
-        				Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
-        			} else if (DROP_NUMBER_2 > 33) {
-        				Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
-        			} else {
-        				Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
-        			}
-        		} else {
-        			if (DROP_NUMBER_2 > 88) {
-        				Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
-        			} else if (DROP_NUMBER_2 > 75) {
-        				Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
-        			} else if (DROP_NUMBER_2 > 63) {
-        				Misc.dropItem(location, new ItemStack(Material.SULPHUR));
-        			} else if (DROP_NUMBER_2 > 50) {
-        				Misc.dropItem(location, new ItemStack(Material.REDSTONE));
-        			} else if (DROP_NUMBER_2 > 38) {
-        				Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
-        			} else if (DROP_NUMBER_2 > 25) {
-        				Misc.dropItem(location, new ItemStack(Material.STICK));
-        			} else if (DROP_NUMBER_2 > 13) {
-        				Misc.dropItem(location, new ItemStack(Material.SUGAR));
-        			} else {
-        				Misc.dropItem(location, new ItemStack(Material.POTION));
-        			}
-        		}
-        		break;
-
-        	case ZOMBIE:
-        		if (DROP_NUMBER > 99) {
-        			Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
-        		} else {
-        			Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
-        		}
-        		break;
-
-        	default:
-        		break;
-        	}
+            switch (type) {
+            case BLAZE:
+                Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
+                break;
+
+            case CAVE_SPIDER:
+                if (DROP_NUMBER > 50) {
+                    Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.STRING));
+                }
+                break;
+
+            case CHICKEN:
+                if (DROP_NUMBER > 66) {
+                    Misc.dropItem(location, new ItemStack(Material.FEATHER));
+                } else if (DROP_NUMBER > 33) {
+                    Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.EGG));
+                }
+                break;
+
+            case COW:
+                if (DROP_NUMBER > 95) {
+                    Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
+                } else if (DROP_NUMBER > 50) {
+                    Misc.dropItem(location, new ItemStack(Material.LEATHER));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
+                }
+                break;
+
+            case CREEPER:
+                if (DROP_NUMBER > 95) {
+                    Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.SULPHUR));
+                }
+                break;
+
+            case ENDERMAN:
+                Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
+                break;
+
+            case GHAST:
+                if (DROP_NUMBER > 50) {
+                    Misc.dropItem(location, new ItemStack(Material.SULPHUR));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
+                }
+                break;
+
+            case IRON_GOLEM:
+                if (DROP_NUMBER > 95) {
+                    Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
+                } else if (DROP_NUMBER > 85) {
+                    Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
+                }
+                break;
+
+            case MAGMA_CUBE:
+                Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
+                break;
+
+            case MUSHROOM_COW:
+                if (DROP_NUMBER > 95) {
+                    Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
+                } else if (DROP_NUMBER > 90) {
+                    Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
+                } else if (DROP_NUMBER > 60) {
+                    Misc.dropItem(location, new ItemStack(Material.LEATHER));
+                } else if (DROP_NUMBER > 30) {
+                    Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
+                } else {
+                                Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
+                Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
+                }
+                break;
+
+            case PIG:
+                Misc.dropItem(location, new ItemStack(Material.PORK));
+                break;
+
+            case PIG_ZOMBIE:
+                if (DROP_NUMBER > 50) {
+                    Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
+                }
+                break;
+
+            case SHEEP:
+                final Sheep sheep = (Sheep) le;
+
+                if (!sheep.isSheared()) {
+                    final Wool wool = new Wool();
+                    wool.setColor(sheep.getColor());
+
+                    final ItemStack theWool = wool.toItemStack();
+                    theWool.setAmount(1 + random.nextInt(6));
+
+                    Misc.dropItem(location, theWool);
+                    sheep.setSheared(true);
+                }
+                break;
+
+            case SKELETON:
+                if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
+                    if (DROP_NUMBER > 95) {
+                        Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
+                    } else if (DROP_NUMBER > 50) {
+                        Misc.dropItem(location, new ItemStack(Material.BONE));
+                    } else {
+                        Misc.dropItem(location, new ItemStack(Material.COAL));
+                    Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
+                    }
+                } else {
+                    if (DROP_NUMBER > 95) {
+                        Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
+                    } else if (DROP_NUMBER > 50) {
+                        Misc.dropItem(location, new ItemStack(Material.BONE));
+                    } else {
+                        Misc.dropItem(location, new ItemStack(Material.ARROW));
+                    Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
+                    }
+                }
+                break;
+
+            case SLIME:
+                Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
+                break;
+
+            case SNOWMAN:
+                if (DROP_NUMBER > 95) {
+                    Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
+                Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
+                }
+                break;
+
+            case SPIDER:
+                if (DROP_NUMBER > 50) {
+                    Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.STRING));
+                }
+                break;
+
+            case SQUID:
+                Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
+                break;
+
+            case WITCH:
+                final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
+                if (DROP_NUMBER > 95) {
+                    if (DROP_NUMBER_2 > 66) {
+                        Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
+                    } else if (DROP_NUMBER_2 > 33) {
+                        Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
+                    } else {
+                        Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
+                    }
+                } else {
+                    if (DROP_NUMBER_2 > 88) {
+                        Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
+                    } else if (DROP_NUMBER_2 > 75) {
+                        Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
+                    } else if (DROP_NUMBER_2 > 63) {
+                        Misc.dropItem(location, new ItemStack(Material.SULPHUR));
+                    } else if (DROP_NUMBER_2 > 50) {
+                        Misc.dropItem(location, new ItemStack(Material.REDSTONE));
+                    } else if (DROP_NUMBER_2 > 38) {
+                        Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
+                    } else if (DROP_NUMBER_2 > 25) {
+                        Misc.dropItem(location, new ItemStack(Material.STICK));
+                    } else if (DROP_NUMBER_2 > 13) {
+                        Misc.dropItem(location, new ItemStack(Material.SUGAR));
+                    } else {
+                        Misc.dropItem(location, new ItemStack(Material.POTION));
+                    }
+                }
+                break;
+
+            case ZOMBIE:
+                if (DROP_NUMBER > 95) {
+                    Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
+                } else {
+                    Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
+                }
+                break;
+
+            default:
+                break;
+            }
         }
         }
 
 
         Combat.dealDamage(le, 1);
         Combat.dealDamage(le, 1);

+ 3 - 6
src/main/java/com/gmail/nossr50/skills/gathering/Herbalism.java

@@ -267,7 +267,6 @@ public class Herbalism {
                 else if (mat == Material.POTATO) {
                 else if (mat == Material.POTATO) {
                     is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
                     is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
                 }
                 }
-
                 else {
                 else {
                     is = new ItemStack(mat);
                     is = new ItemStack(mat);
                 }
                 }
@@ -297,15 +296,13 @@ public class Herbalism {
 
 
                 case MELON_BLOCK:
                 case MELON_BLOCK:
                     if (configInstance.getMelonsDoubleDropsEnabled()) {
                     if (configInstance.getMelonsDoubleDropsEnabled()) {
-                        Misc.dropItems(location, is, 3);
-                        Misc.randomDropItems(location, is, 50, 4);
+                        Misc.dropItem(location, is);
                     }
                     }
                     break;
                     break;
 
 
                 case NETHER_WARTS:
                 case NETHER_WARTS:
                     if (configInstance.getNetherWartsDoubleDropsEnabled()) {
                     if (configInstance.getNetherWartsDoubleDropsEnabled()) {
-                        Misc.dropItems(location, is, 2);
-                        Misc.randomDropItems(location, is, 50, 3);
+                        Misc.dropItem(location, is);
                     }
                     }
                     break;
                     break;
 
 
@@ -449,7 +446,7 @@ public class Herbalism {
             case CARROT:
             case CARROT:
                 Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
                 Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
                 Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
                 Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
-                inventory.removeItem(new ItemStack(Material.POTATO_ITEM));
+                inventory.removeItem(new ItemStack(Material.CARROT_ITEM));
                 break;
                 break;
             case POTATO:
             case POTATO:
                 Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));
                 Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));

+ 115 - 0
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java

@@ -0,0 +1,115 @@
+package com.gmail.nossr50.skills.repair;
+
+import org.bukkit.Location;
+import org.bukkit.Material;
+import org.bukkit.World;
+import org.bukkit.entity.Player;
+import org.bukkit.inventory.ItemStack;
+import org.getspout.spoutapi.SpoutManager;
+import org.getspout.spoutapi.player.SpoutPlayer;
+
+import com.gmail.nossr50.mcMMO;
+import com.gmail.nossr50.config.Config;
+import com.gmail.nossr50.datatypes.PlayerProfile;
+import com.gmail.nossr50.datatypes.SkillType;
+import com.gmail.nossr50.locale.LocaleLoader;
+import com.gmail.nossr50.util.ItemChecks;
+import com.gmail.nossr50.util.Permissions;
+import com.gmail.nossr50.util.Users;
+
+public class Salvage {
+
+    private static Config configInstance = Config.getInstance();
+    private static Permissions permInstance = Permissions.getInstance();
+
+    public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
+        if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
+            return;
+        }
+
+        final PlayerProfile profile = Users.getProfile(player);
+        final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
+        final int unlockLevel = configInstance.getSalvageUnlockLevel();
+
+        if (skillLevel >= unlockLevel) {
+            final World world = player.getWorld();
+            final float currentdura = inHand.getDurability();
+
+            if (currentdura == 0) {
+                final int salvagedAmount = getSalvagedAmount(inHand);
+                final int itemID = getSalvagedItemID(inHand);
+
+                player.setItemInHand(new ItemStack(0));
+                location.setY(location.getY() + 1);
+                world.dropItem(location, new ItemStack(itemID, salvagedAmount));
+                player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
+            } else {
+                player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
+            }
+        } else {
+            player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
+        }
+    }
+
+    /**
+     * Handles notifications for placing an anvil.
+     * 
+     * @param player The player placing the anvil
+     * @param anvilID The item ID of the anvil block
+     */
+    public static void placedAnvilCheck(final Player player, final int anvilID) {
+        final PlayerProfile profile = Users.getProfile(player);
+
+        if (!profile.getPlacedSalvageAnvil()) {
+            if (mcMMO.spoutEnabled) {
+                final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
+
+                if (spoutPlayer.isSpoutCraftEnabled()) {
+                    spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
+                }
+            } else {
+                player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
+            }
+
+            profile.togglePlacedSalvageAnvil();
+        }
+    }
+
+    public static int getSalvagedItemID(final ItemStack inHand) {
+        int salvagedItem = 0;
+        if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
+        else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
+        else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
+        else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
+        else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
+        else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
+        return salvagedItem;
+    }
+
+    public static int getSalvagedAmount(final ItemStack inHand) {
+        int salvagedAmount = 0;
+        if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
+        else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
+        else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
+        else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
+        else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
+        else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
+        else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
+        return salvagedAmount;
+    }
+    /**
+     * Checks if the item is salvageable.
+     * 
+     * @param is Item to check
+     * @return true if the item is salvageable, false otherwise
+     */
+    public static boolean isSalvageable(final ItemStack is) {
+        if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
+            return true;
+        }
+        if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
+            return true;
+        }
+        return false;
+    }
+}

+ 1 - 1
src/main/java/com/gmail/nossr50/util/BlockChecks.java

@@ -105,7 +105,7 @@ public class BlockChecks {
             return false;
             return false;
 
 
         default:
         default:
-            if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) {
+            if (block.getTypeId() == Config.getInstance().getRepairAnvilId() || block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
                 return false;
                 return false;
             }
             }
             else {
             else {

+ 1 - 1
src/main/java/com/gmail/nossr50/util/Item.java

@@ -53,7 +53,7 @@ public class Item {
                 player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
                 player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
             }
             }
             else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
             else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
-                player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60)}));
+                player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60, player)}));
             }
             }
             else if (amount <= Config.getInstance().getChimaeraCost()) {
             else if (amount <= Config.getInstance().getChimaeraCost()) {
                 player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId()));
                 player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId()));

+ 1 - 1
src/main/java/com/gmail/nossr50/util/Misc.java

@@ -217,7 +217,7 @@ public class Misc {
      * @param is The item to drop
      * @param is The item to drop
      * @param chance The percentage chance for the item to drop
      * @param chance The percentage chance for the item to drop
      */
      */
-    public static void randomDropItem(Location location, ItemStack is, double chance) {
+    public static void randomDropItem(Location location, ItemStack is, int chance) {
         if (random.nextInt(100) < chance) {
         if (random.nextInt(100) < chance) {
             dropItem(location, is);
             dropItem(location, is);
         }
         }

+ 9 - 0
src/main/java/com/gmail/nossr50/util/Permissions.java

@@ -120,6 +120,10 @@ public class Permissions {
         return player.hasPermission("mcmmo.ability.fishing.magic");
         return player.hasPermission("mcmmo.ability.fishing.magic");
     }
     }
 
 
+    public boolean fishermansDiet(Player player) {
+        return player.hasPermission("mcmmo.ability.fishing.fishermansdiet");
+    }
+
     /*
     /*
      * MCMMO.ABILITY.MINING.*
      * MCMMO.ABILITY.MINING.*
      */
      */
@@ -208,6 +212,11 @@ public class Permissions {
         return player.hasPermission("mcmmo.ability.repair.stringrepair");
         return player.hasPermission("mcmmo.ability.repair.stringrepair");
     }
     }
 
 
+    public boolean salvage(Player player) {
+        return player.hasPermission("mcmmo.ability.repair.salvage");
+    }
+
+
     /*
     /*
      * MCMMO.ABILITY.UNARMED.*
      * MCMMO.ABILITY.UNARMED.*
      */
      */

+ 17 - 4
src/main/java/com/gmail/nossr50/util/Skills.java

@@ -68,8 +68,21 @@ public class Skills {
      * @param cooldown The length of the cooldown
      * @param cooldown The length of the cooldown
      * @return the number of seconds remaining before the cooldown expires
      * @return the number of seconds remaining before the cooldown expires
      */
      */
-    public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown) {
-        return (int) (((deactivatedTimeStamp + (cooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
+    public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
+        int adjustedCooldown = cooldown;
+
+        //Reduced Cooldown Donor Perks
+        if (player.hasPermission("mcmmo.perks.cooldowns.halved")) {
+            adjustedCooldown = (int) (adjustedCooldown * 0.5);
+        }
+        else if (player.hasPermission("mcmmo.perks.cooldowns.thirded")) {
+            adjustedCooldown = (int) (adjustedCooldown * 0.66);
+        }
+        else if (player.hasPermission("mcmmo.perks.cooldowns.quartered")) {
+            adjustedCooldown = (int) (adjustedCooldown * 0.75);
+        }
+
+        return (int) (((deactivatedTimeStamp + (adjustedCooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
     }
     }
 
 
     /**
     /**
@@ -130,7 +143,7 @@ public class Skills {
         if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
         if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
             if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
             if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
                 if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
                 if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
-                    player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
+                    player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
                     return;
                     return;
                 }
                 }
             }
             }
@@ -417,7 +430,7 @@ public class Skills {
          */
          */
         if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
         if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
             if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
             if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
-                player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
+                player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
                 return;
                 return;
             }
             }
         }
         }

+ 1 - 1
src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java

@@ -208,7 +208,7 @@ public class HashChunkManager implements ChunkManager {
         if(world == null)
         if(world == null)
             return;
             return;
 
 
-        ChunkletUnloader.addToList(cx, cx, world);
+        ChunkletUnloader.addToList(cx, cz, world);
     }
     }
 
 
     @Override
     @Override

+ 5 - 0
src/main/resources/config.yml

@@ -172,6 +172,11 @@ Skills:
         Level_Cap: 0
         Level_Cap: 0
         Anvil_Messages: true
         Anvil_Messages: true
         Anvil_ID: 42
         Anvil_ID: 42
+        Salvage_enabled: true
+        Salvage_Anvil_ID: 41
+        Salvage_UnlockLevel: 600
+        Salvage_tools: true
+        Salvage_armor: true
     Swords:
     Swords:
         Enabled_For_PVP: true
         Enabled_For_PVP: true
         Enabled_For_PVE: true
         Enabled_For_PVE: true

+ 11 - 0
src/main/resources/locale/locale_cs_CZ.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
 Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
 Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magicky Lovec
 Fishing.Effect.2=Magicky Lovec
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Nasel si poklad!
 Fishing.ItemFound=[[GRAY]]Nasel si poklad!
 Fishing.Listener=Rybareni:
 Fishing.Listener=Rybareni:
@@ -444,3 +447,11 @@ Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
 Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
 Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
 Stats.Header.Misc=Ostatni schopnosti
 Stats.Header.Misc=Ostatni schopnosti
 Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
 Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_cy.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
 Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -444,3 +447,11 @@ Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
 Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
 Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
 Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_da.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
 Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]Du har fundet en skat!
 Fishing.ItemFound=[[GRAY]Du har fundet en skat!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -444,3 +447,11 @@ Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
 Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
 Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
 Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_de.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Scha
 Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
 Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
 Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Schatzj\u00e4ger (Passiv)
 Fishing.Effect.0=Schatzj\u00e4ger (Passiv)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magiej\u00e4ger
 Fishing.Effect.2=Magiej\u00e4ger
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
 Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
 Fishing.Listener=Angeln:
 Fishing.Listener=Angeln:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
 Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
 Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 22 - 3
src/main/resources/locale/locale_en_US.properties

@@ -103,12 +103,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
 Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing: 
 Fishing.Listener=Fishing: 
@@ -122,14 +125,14 @@ Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
 Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
 Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
-Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
+Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
 Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
 Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
 Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
 Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
 Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
 Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
 Herbalism.Effect.0=Green Terra (ABILITY)
 Herbalism.Effect.0=Green Terra (ABILITY)
 Herbalism.Effect.1=Spread the Terra, 3x Drops
 Herbalism.Effect.1=Spread the Terra, 3x Drops
 Herbalism.Effect.2=Green Thumb (Wheat)
 Herbalism.Effect.2=Green Thumb (Wheat)
-Herbalism.Effect.3=Auto-Plants wheat when harvesting
+Herbalism.Effect.3=Auto-Plants crops when harvesting
 Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
 Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
 Herbalism.Effect.5=Make bricks mossy, or make grass grow
 Herbalism.Effect.5=Make bricks mossy, or make grass grow
 Herbalism.Effect.6=Farmer's Diet
 Herbalism.Effect.6=Farmer's Diet
@@ -205,9 +208,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
 Repair.Effect.7=Repair Diamond Tools & Armor
 Repair.Effect.7=Repair Diamond Tools & Armor
 Repair.Effect.8=Arcane Forging
 Repair.Effect.8=Arcane Forging
 Repair.Effect.9=Repair magic items
 Repair.Effect.9=Repair magic items
+Repair.Effect.16=Salvage ({0}+ SKILL)
+Repair.Effect.17=Salvage Tools & Armor
 Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
 Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
+Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
 Repair.Listener=Repair: 
 Repair.Listener=Repair: 
 Repair.SkillName=REPAIR
 Repair.SkillName=REPAIR
+Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
 Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
 Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
 Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
 Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
 Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
 Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
@@ -215,6 +222,8 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
 Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
 Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
 Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
 Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
 Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
 Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
+Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
+Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
 Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
 Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
 Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
 Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
 Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
 Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
@@ -518,4 +527,14 @@ Skills.TooTired=[[RED]]You are too tired to use that ability again.
 Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
-Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+
+#PERKS
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_es.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de
 Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
 Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
 Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
 Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
 Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso.
 Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso.
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Cazador de Tesoros (Pasivo)
 Fishing.Effect.0=Cazador de Tesoros (Pasivo)
 Fishing.Effect.1=Pescar objetos miscel\u00e1neos
 Fishing.Effect.1=Pescar objetos miscel\u00e1neos
 Fishing.Effect.2=Cazador M\u00e1gico
 Fishing.Effect.2=Cazador M\u00e1gico
 Fishing.Effect.3=Encuentra Objetos Encantados
 Fishing.Effect.3=Encuentra Objetos Encantados
 Fishing.Effect.4=Sacudir (contra Entidades)
 Fishing.Effect.4=Sacudir (contra Entidades)
 Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
 Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
 Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
 Fishing.Listener=Pescador: 
 Fishing.Listener=Pescador: 
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
 Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
 Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
 Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
 Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
 Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_fi.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_fr.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via
 Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
 Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
 Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
 Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
 Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
 Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Chasseur de tr\u00e9sors
 Fishing.Effect.0=Chasseur de tr\u00e9sors
 Fishing.Effect.1=Remonte des objets inhabituels
 Fishing.Effect.1=Remonte des objets inhabituels
 Fishing.Effect.2=P\u00eache magique
 Fishing.Effect.2=P\u00eache magique
 Fishing.Effect.3=Remonte des objets magiques
 Fishing.Effect.3=Remonte des objets magiques
 Fishing.Effect.4=Secousse (sur monstres)
 Fishing.Effect.4=Secousse (sur monstres)
 Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
 Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
 Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
 Fishing.Listener=P\u00eache :
 Fishing.Listener=P\u00eache :
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
 Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
 Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
 Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
 Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
 Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_it.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al
 Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
 Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
 Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Scuotere: [[YELLOW]]Strappa oggetti dai mob, mutilandoli durante il procedimento ;_;
 Fishing.Ability.Shake=[[RED]]Scuotere: [[YELLOW]]Strappa oggetti dai mob, mutilandoli durante il procedimento ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Cacciatore di Tesori (Passivo)
 Fishing.Effect.0=Cacciatore di Tesori (Passivo)
 Fishing.Effect.1=Ripesca oggetti vari
 Fishing.Effect.1=Ripesca oggetti vari
 Fishing.Effect.2=Cacciatore di Magia
 Fishing.Effect.2=Cacciatore di Magia
 Fishing.Effect.3=Trova Oggetti Incantati
 Fishing.Effect.3=Trova Oggetti Incantati
 Fishing.Effect.4=Scuotere (contro Entit\u00e0)
 Fishing.Effect.4=Scuotere (contro Entit\u00e0)
 Fishing.Effect.5=Scrolla oggetti di dosso ai mob con una canna da pesca
 Fishing.Effect.5=Scrolla oggetti di dosso ai mob con una canna da pesca
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro!
 Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro!
 Fishing.Listener=Pesca:
 Fishing.Listener=Pesca:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
 Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
 Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
 Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
 Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
 Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
 Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_ko.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_lv.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Zvejo\u0161ana:
 Fishing.Listener=Zvejo\u0161ana:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_nl.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Vissen:
 Fishing.Listener=Vissen:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_no.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
 Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
 Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
 Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_pl.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Lowca Skarbow (Pasywna)
 Fishing.Effect.0=Lowca Skarbow (Pasywna)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magiczny Lowca
 Fishing.Effect.2=Magiczny Lowca
 Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow
 Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_pt_BR.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_ru.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0
 Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
 Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
 Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430: [[YELLOW]]\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432, \u043a\u0430\u043b\u0435\u0447\u0430 \u0438\u0445 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 ;_;
 Fishing.Ability.Shake=[[RED]]\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430: [[YELLOW]]\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432, \u043a\u0430\u043b\u0435\u0447\u0430 \u0438\u0445 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
 Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
 Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
 Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
 Fishing.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439
 Fishing.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439
 Fishing.Effect.3=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
 Fishing.Effect.3=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
 Fishing.Effect.4=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432)
 Fishing.Effect.4=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432)
 Fishing.Effect.5=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438
 Fishing.Effect.5=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435!
 Fishing.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435!
 Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
 Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\
 Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
 Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
 Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
 Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
 Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
 Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_sv.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_tr_TR.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
 Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.0=Treasure Hunter (Passive)
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.1=Fish up misc. objects
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.2=Magic Hunter
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.3=Find Enchanted Items
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.4=Shake (vs. Entities)
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
 Fishing.Effect.5=Shake items off of mobs w/ fishing pole
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.Listener=Fishing:
 Fishing.Listener=Fishing:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
 Stats.Own.Stats=[[GREEN]][mcMMO] Stats
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 11 - 0
src/main/resources/locale/locale_zh_CN.properties

@@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u
 Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
 Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
 Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
 Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
 Fishing.Ability.Shake=[[RED]]\u6643\u52a8\u602a\u7269: [[YELLOW]]\u5411\u602a\u7269\u6325\u52a8\u9c7c\u7aff\u4f7f\u5b83\u4eec\u8eab\u4e0a\u7684\u7269\u54c1\u6389\u843d, \u540c\u65f6\u51cf\u5c11\u5b83\u4eec\u7684\u8840\u91cf ;_;
 Fishing.Ability.Shake=[[RED]]\u6643\u52a8\u602a\u7269: [[YELLOW]]\u5411\u602a\u7269\u6325\u52a8\u9c7c\u7aff\u4f7f\u5b83\u4eec\u8eab\u4e0a\u7684\u7269\u54c1\u6389\u843d, \u540c\u65f6\u51cf\u5c11\u5b83\u4eec\u7684\u8840\u91cf ;_;
+Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
 Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
 Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
 Fishing.Effect.1=\u9493\u5230\u6742\u7269
 Fishing.Effect.1=\u9493\u5230\u6742\u7269
 Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
 Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
 Fishing.Effect.3=\u627e\u5230\u9644\u9b54\u7269\u54c1
 Fishing.Effect.3=\u627e\u5230\u9644\u9b54\u7269\u54c1
 Fishing.Effect.4=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528)
 Fishing.Effect.4=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528)
 Fishing.Effect.5=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765
 Fishing.Effect.5=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765
+Fishing.Effect.6=Fisherman's Diet
+Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
 Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
 Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
 Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
 Fishing.Listener=\u9493\u9c7c:
 Fishing.Listener=\u9493\u9c7c:
@@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
 Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
 Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
 Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
 Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
 Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
 Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
+Perks.xp.name=Experience
+Perks.xp.desc=Receive {0}x XP.
+Perks.lucky.name=Luck
+Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
+Perks.cooldowns.name=Fast Recovery
+Perks.cooldowns.desc=Cuts cooldown duration by {0}.
+Perks.activationtime.name=Endurance
+Perks.activationtime.desc=Increases ability activation time by {0} seconds.

+ 15 - 0
src/main/resources/plugin.yml

@@ -333,12 +333,15 @@ permissions:
             mcmmo.ability.fishing.shakemob: true
             mcmmo.ability.fishing.shakemob: true
             mcmmo.ability.fishing.treasures: true
             mcmmo.ability.fishing.treasures: true
             mcmmo.ability.fishing.magic: true
             mcmmo.ability.fishing.magic: true
+            mcmmo.ability.fishing.fishermansdiet: true
     mcmmo.ability.fishing.shakemob:
     mcmmo.ability.fishing.shakemob:
         description: Allows access to the Shake Mob ability
         description: Allows access to the Shake Mob ability
     mcmmo.ability.fishing.treasures:
     mcmmo.ability.fishing.treasures:
         description: Allows treasure drops from Fishing
         description: Allows treasure drops from Fishing
     mcmmo.ability.fishing.magic:
     mcmmo.ability.fishing.magic:
         description: Allows enchanted drops from Fishing
         description: Allows enchanted drops from Fishing
+    mcmmo.ability.fishing.fishermansdiet:
+        description: Allows access to the Fishermans's Diet ability
     mcmmo.ability.mining.*:
     mcmmo.ability.mining.*:
         description: Allows access to all Mining abilities
         description: Allows access to all Mining abilities
         children:
         children:
@@ -366,6 +369,7 @@ permissions:
             mcmmo.ability.repair.repairbonus: true
             mcmmo.ability.repair.repairbonus: true
             mcmmo.ability.repair.repairmastery: true
             mcmmo.ability.repair.repairmastery: true
             mcmmo.ability.repair.arcaneforging: true
             mcmmo.ability.repair.arcaneforging: true
+            mcmmo.ability.repair.salvage: true
             mcmmo.ability.repair.woodrepair: true
             mcmmo.ability.repair.woodrepair: true
             mcmmo.ability.repair.stonerepair: true
             mcmmo.ability.repair.stonerepair: true
             mcmmo.ability.repair.leatherrepair: true
             mcmmo.ability.repair.leatherrepair: true
@@ -383,6 +387,8 @@ permissions:
         description: Allows access to Repair Mastery
         description: Allows access to Repair Mastery
     mcmmo.ability.repair.arcaneforging:
     mcmmo.ability.repair.arcaneforging:
         description: Allows access to the Arcane Forging ability
         description: Allows access to the Arcane Forging ability
+    mcmmo.ability.repair.salvage:
+        description: Allows access to the Salvage ability
     mcmmo.ability.repair.woodrepair:
     mcmmo.ability.repair.woodrepair:
         description: Allows ability to repair Wood tools
         description: Allows ability to repair Wood tools
     mcmmo.ability.repair.stonerepair:
     mcmmo.ability.repair.stonerepair:
@@ -442,6 +448,9 @@ permissions:
             mcmmo.ability.herbalism.greenterra: true
             mcmmo.ability.herbalism.greenterra: true
             mcmmo.ability.herbalism.greenthumbblocks: true
             mcmmo.ability.herbalism.greenthumbblocks: true
             mcmmo.ability.herbalism.greenthumbwheat: true
             mcmmo.ability.herbalism.greenthumbwheat: true
+            mcmmo.ability.herbalism.greenthumbcarrots: true
+            mcmmo.ability.herbalism.greenthumbpotatoes: true
+            mcmmo.ability.herbalism.greenthumbnetherwart: true
             mcmmo.ability.herbalism.farmersdiet: true
             mcmmo.ability.herbalism.farmersdiet: true
     mcmmo.ability.herbalism.doubledrops:
     mcmmo.ability.herbalism.doubledrops:
         description: Allows double drop chance from Herbalism
         description: Allows double drop chance from Herbalism
@@ -451,6 +460,12 @@ permissions:
         description: Allows access to the Green Thumb ability for blocks
         description: Allows access to the Green Thumb ability for blocks
     mcmmo.ability.herbalism.greenthumbwheat:
     mcmmo.ability.herbalism.greenthumbwheat:
         description: Allows access to the Green Thumb ability for wheat
         description: Allows access to the Green Thumb ability for wheat
+    mcmmo.ability.herbalism.greenthumbcarrots:
+        description: Allows access to the Green Thumb ability for carrots
+    mcmmo.ability.herbalism.greenthumbpotatoes:
+        description: Allows access to the Green Thumb ability for potatoes
+    mcmmo.ability.herbalism.greenthumbnetherwart:
+        description: Allows access to the Green Thumb ability for netherwart
     mcmmo.ability.herbalism.farmersdiet:
     mcmmo.ability.herbalism.farmersdiet:
         description: Allows access to the Farmer's Diet ability
         description: Allows access to the Farmer's Diet ability
     mcmmo.ability.excavation.*:
     mcmmo.ability.excavation.*: