فهرست منبع

Fixed a bug where Herablism magically converted potatoes to carrots.

Glitchfinder 12 سال پیش
والد
کامیت
6d42d14575

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/gathering/Herbalism.java

@@ -446,7 +446,7 @@ public class Herbalism {
             case CARROT:
                 Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
                 Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
-                inventory.removeItem(new ItemStack(Material.POTATO_ITEM));
+                inventory.removeItem(new ItemStack(Material.CARROT_ITEM));
                 break;
             case POTATO:
                 Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));

+ 78 - 78
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java

@@ -19,97 +19,97 @@ import com.gmail.nossr50.util.Users;
 
 public class Salvage {
 
-	private static Config configInstance = Config.getInstance();
-	private static Permissions permInstance = Permissions.getInstance();
+    private static Config configInstance = Config.getInstance();
+    private static Permissions permInstance = Permissions.getInstance();
 
-	public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
-		if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
-			return;
-		}
+    public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
+        if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
+            return;
+        }
 
-		final PlayerProfile profile = Users.getProfile(player);
-		final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
-		final int unlockLevel = configInstance.getSalvageUnlockLevel();
+        final PlayerProfile profile = Users.getProfile(player);
+        final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
+        final int unlockLevel = configInstance.getSalvageUnlockLevel();
 
-		if (skillLevel >= unlockLevel) {
-			final World world = player.getWorld();
-			final float currentdura = inHand.getDurability();
+        if (skillLevel >= unlockLevel) {
+            final World world = player.getWorld();
+            final float currentdura = inHand.getDurability();
 
-			if (currentdura == 0) {
-				final int salvagedAmount = getSalvagedAmount(inHand);
-				final int itemID = getSalvagedItemID(inHand);
+            if (currentdura == 0) {
+                final int salvagedAmount = getSalvagedAmount(inHand);
+                final int itemID = getSalvagedItemID(inHand);
 
-				player.setItemInHand(new ItemStack(0));
-				location.setY(location.getY() + 1);
-				world.dropItem(location, new ItemStack(itemID, salvagedAmount));
+                player.setItemInHand(new ItemStack(0));
+                location.setY(location.getY() + 1);
+                world.dropItem(location, new ItemStack(itemID, salvagedAmount));
                 player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
-			} else {
+            } else {
                 player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
-			}
-		} else {
+            }
+        } else {
             player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
-		}
-	}
+        }
+    }
 
-	/**
-	 * Handles notifications for placing an anvil.
-	 * 
-	 * @param player The player placing the anvil
-	 * @param anvilID The item ID of the anvil block
-	 */
-	public static void placedAnvilCheck(final Player player, final int anvilID) {
-		final PlayerProfile profile = Users.getProfile(player);
+    /**
+     * Handles notifications for placing an anvil.
+     * 
+     * @param player The player placing the anvil
+     * @param anvilID The item ID of the anvil block
+     */
+    public static void placedAnvilCheck(final Player player, final int anvilID) {
+        final PlayerProfile profile = Users.getProfile(player);
 
-		if (!profile.getPlacedSalvageAnvil()) {
-			if (mcMMO.spoutEnabled) {
-				final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
+        if (!profile.getPlacedSalvageAnvil()) {
+            if (mcMMO.spoutEnabled) {
+                final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
 
-				if (spoutPlayer.isSpoutCraftEnabled()) {
-					spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
-				}
-			} else {
+                if (spoutPlayer.isSpoutCraftEnabled()) {
+                    spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
+                }
+            } else {
                 player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
-			}
+            }
 
-			profile.togglePlacedSalvageAnvil();
-		}
-	}
+            profile.togglePlacedSalvageAnvil();
+        }
+    }
 
-	public static int getSalvagedItemID(final ItemStack inHand) {
-		int salvagedItem = 0;
-		if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
-		else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
-		else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
-		else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
-		else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
-		else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
-		return salvagedItem;
-	}
+    public static int getSalvagedItemID(final ItemStack inHand) {
+        int salvagedItem = 0;
+        if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
+        else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
+        else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
+        else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
+        else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
+        else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
+        return salvagedItem;
+    }
 
-	public static int getSalvagedAmount(final ItemStack inHand) {
-		int salvagedAmount = 0;
-		if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
-		else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
-		else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
-		else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
-		else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
-		else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
-		else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
-		return salvagedAmount;
-	}
-	/**
-	 * Checks if the item is salvageable.
-	 * 
-	 * @param is Item to check
-	 * @return true if the item is salvageable, false otherwise
-	 */
-	public static boolean isSalvageable(final ItemStack is) {
-		if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
-			return true;
-		}
-		if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
-			return true;
-		}
-		return false;
-	}
+    public static int getSalvagedAmount(final ItemStack inHand) {
+        int salvagedAmount = 0;
+        if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
+        else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
+        else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
+        else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
+        else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
+        else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
+        else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
+        return salvagedAmount;
+    }
+    /**
+     * Checks if the item is salvageable.
+     * 
+     * @param is Item to check
+     * @return true if the item is salvageable, false otherwise
+     */
+    public static boolean isSalvageable(final ItemStack is) {
+        if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
+            return true;
+        }
+        if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
+            return true;
+        }
+        return false;
+    }
 }

+ 1 - 1
src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java

@@ -208,7 +208,7 @@ public class HashChunkManager implements ChunkManager {
         if(world == null)
             return;
 
-        ChunkletUnloader.addToList(cx, cx, world);
+        ChunkletUnloader.addToList(cx, cz, world);
     }
 
     @Override