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refactor: move dev files [skip ci]

Baptiste Augrain 4 달 전
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ddea3c8c24
2개의 변경된 파일7개의 추가작업 그리고 7개의 파일을 삭제
  1. 7 7
      dev/build.sh
  2. 0 0
      dev/osx/codesign.env.template

+ 7 - 7
dev/build.sh

@@ -84,16 +84,16 @@ if [[ "${SKIP_SOURCE}" == "no" ]]; then
   . version.sh
 
   # save variables for later
-  echo "MS_TAG=\"${MS_TAG}\"" > build.env
-  echo "MS_COMMIT=\"${MS_COMMIT}\"" >> build.env
-  echo "RELEASE_VERSION=\"${RELEASE_VERSION}\"" >> build.env
-  echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\"" >> build.env
+  echo "MS_TAG=\"${MS_TAG}\"" > dev/build.env
+  echo "MS_COMMIT=\"${MS_COMMIT}\"" >> dev/build.env
+  echo "RELEASE_VERSION=\"${RELEASE_VERSION}\"" >> dev/build.env
+  echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\"" >> dev/build.env
 else
   if [[ "${SKIP_ASSETS}" != "no" ]]; then
     rm -rf vscode-* VSCode-*
   fi
 
-  . build.env
+  . dev/build.env
 
   echo "MS_TAG=\"${MS_TAG}\""
   echo "MS_COMMIT=\"${MS_COMMIT}\""
@@ -144,8 +144,8 @@ if [[ "${SKIP_ASSETS}" == "no" ]]; then
     rm -rf build/windows/msi/releasedir
   fi
 
-  if [[ "${OS_NAME}" == "osx" && -f "./macos-codesign.env" ]]; then
-    . macos-codesign.env
+  if [[ "${OS_NAME}" == "osx" && -f "dev/osx/codesign.env" ]]; then
+    . dev/osx/macos-codesign.env
 
     echo "CERTIFICATE_OSX_ID: ${CERTIFICATE_OSX_ID}"
   fi

+ 0 - 0
macos-codesign.env.template → dev/osx/codesign.env.template