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@@ -59,29 +59,49 @@ public class Messages {
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cfg.addDefault("prefix", "&6•&e● MissileWars &8▎ &7");
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- cfg.addDefault("not_in_arena", "&cYou are not in an arena right now");
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+ cfg.addDefault("server.restart_after_game", "&7The server will restart after this game.");
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+
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+ cfg.addDefault("invalid_missile", "&cThe mentioned missile was not found.");
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- //TODO currently not used:
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- cfg.addDefault("game_quit", "You lef this game");
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+ cfg.addDefault("game.not_in_game_area", "&cYou are not in an arena right now.");
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+ cfg.addDefault("game.player_left", "%player% &7left the game.");
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+ cfg.addDefault("game.not_enter_arena", "&cYou may not enter this arena right now.");
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- cfg.addDefault("not_enter_arena", "&cYou may not enter this arena right now");
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+ cfg.addDefault("lobby_timer.game_starts_in", "Game starts in &e%seconds% &7seconds.");
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- cfg.addDefault("game_timer.game_starts_in", "Game starts in &e%seconds% &7seconds");
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+ cfg.addDefault("game_timer.game_ends_in_minutes", "Game ends in &e%minutes% &7minutes.");
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+ cfg.addDefault("game_timer.game_ends_in_seconds", "Game ends in &e%seconds% &7seconds.");
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- cfg.addDefault("game_timer.game_ends_in_minutes", "Game ends in &e%minutes% &7minutes");
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- cfg.addDefault("game_timer.game_ends_in_seconds", "Game ends in &e%seconds% &7seconds");
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+ cfg.addDefault("endgame_timer.game_starts_new_in", "Game starts new in &e%seconds% &7seconds.");
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- cfg.addDefault("endgame_timer.game_starts_new_in", "Game starts new in &e%seconds% &7seconds");
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+ cfg.addDefault("lobby.player_joined", "&e%player% &7joined &8(&7%players%&8/&7%max_players%&8)");
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+ cfg.addDefault("lobby.not_enough_players", "&cThere are not enough players online.");
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+ cfg.addDefault("lobby.teams_unequal", "&cThe teams are unequal distributed.");
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+ cfg.addDefault("lobby.game_starts", "&aThe game starts.");
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- cfg.addDefault("not_enough_players", "&cThere are not enough players online");
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- cfg.addDefault("teams_unequal", "&cThe teams are unequal distributed");
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- cfg.addDefault("game_starts", "&aThe game starts");
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+ cfg.addDefault("team.change_team_not_now", "&cNow you cannot change your team anymore.");
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+ //TODO currently not used:
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+ cfg.addDefault("team.already_in_team", "&cYou are already in this team.");
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+ cfg.addDefault("team.cannot_change_difference", "&cYou cannot change your team.");
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+ cfg.addDefault("team.team_changed", "You are now in %team%&7.");
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+ cfg.addDefault("team.team_assigned", "You have been assigned to %team%&7.");
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+ cfg.addDefault("team.all_teammates_offline", "Everyone from %team% &7is offline.");
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+ cfg.addDefault("team.team_buffed", "%team% &7was buffed as one player left the team.");
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+ cfg.addDefault("team.team_nerved", "%team% &7was nerved as one player joined the team.");
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+ cfg.addDefault("team.hurt_teammates", "&cYou must not hurt your teammates.");
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+
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+ cfg.addDefault("arena.spectator", "&7You are now a spectator.");
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+ cfg.addDefault("arena.arena_leave", "&cYou are not allowed to leave the arena.");
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+ cfg.addDefault("arena.missile_place_deny", "&cYou are not allowed to place a missile here.");
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+ cfg.addDefault("arena.not_higher", "&cYou can not go higher.");
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+ cfg.addDefault("arena.kick_inactivity", "&cYou were inactive on MissileWars.");
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- cfg.addDefault("fall_protection.start", "&cFall protection inactive in %seconds% seconds");
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- cfg.addDefault("fall_protection.end", "&cFall protection inactive");
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- cfg.addDefault("fall_protection.deactivated", "&cFall protection deactivated by sneaking");
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+ cfg.addDefault("died.normal", "%player% &7died.");
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+ cfg.addDefault("died.explosion", "%player% &7was blown up.");
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- cfg.addDefault("kick_inactivity", "&cYou were inactive on MissileWars");
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+ cfg.addDefault("fall_protection.start", "&cFall protection inactive in %seconds% seconds.");
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+ cfg.addDefault("fall_protection.end", "&cFall protection inactive.");
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+ cfg.addDefault("fall_protection.deactivated", "&cFall protection deactivated by sneaking.");
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cfg.addDefault("game_result.title_won", "&7%team%");
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cfg.addDefault("game_result.subtitle_won", "&6has won the game!");
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@@ -91,31 +111,8 @@ public class Messages {
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cfg.addDefault("game_result.subtitle_loser", "&chas lost!");
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cfg.addDefault("game_result.title_draw", "&7Draw!");
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cfg.addDefault("game_result.subtitle_draw", "");
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- cfg.addDefault("game_result.money", "You received &e%money% &7coins");
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-
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- cfg.addDefault("spectator", "&7You are now a spectator");
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- cfg.addDefault("change_team_not_now", "&cNow you cannot change your team anymore");
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- cfg.addDefault("already_in_team", "&cYou are already in this team");
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- cfg.addDefault("cannot_change_difference", "&cYou cannot change your team");
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- cfg.addDefault("team_changed", "You are now in %team%");
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- cfg.addDefault("team_assigned", "You have been assigned to %team%");
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- cfg.addDefault("lobby_joined", "&e%player% &7joined &8(&7%players%&8/&7%max_players%&8)");
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- cfg.addDefault("not_higher", "&cYou can not go higher");
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- cfg.addDefault("invalid_missile", "&cInvalid missile");
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- cfg.addDefault("hurt_teammates", "&cYou must not hurt your teammates");
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- cfg.addDefault("died", "%player% &7died");
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- cfg.addDefault("died_explosion", "%player% &7was blown up");
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- cfg.addDefault("player_left", "%player% &7left the game");
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-
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- cfg.addDefault("team_offline", "Everyone from %team% &7is offline");
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- cfg.addDefault("team_buffed", "%team% &7was buffed as one player left the team");
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- cfg.addDefault("team_nerved", "%team% &7was nerved as one player joined the team");
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-
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- cfg.addDefault("restart_after_game", "&7The server will restart after this game");
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+ cfg.addDefault("game_result.money", "You received &e%money% &7coins.");
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- cfg.addDefault("area.arena_leave", "&cYou are not allowed to leave the arena");
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- cfg.addDefault("area.missile_place_deny", "&cYou are not allowed to place a missile here");
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-
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cfg.addDefault("sign.0", "•● MissileWars ●•");
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cfg.addDefault("sign.1", "%state%");
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cfg.addDefault("sign.2", "%arena%");
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@@ -125,8 +122,8 @@ public class Messages {
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cfg.addDefault("sign.state.ended", "&cRestarting...");
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cfg.addDefault("sign.state.error", "&cError...");
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- cfg.addDefault("vote.success", "You successfully voted for the map %map%");
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- cfg.addDefault("vote.finished", "The map %map% &7was elected");
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+ cfg.addDefault("vote.success", "You successfully voted for the map %map%.");
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+ cfg.addDefault("vote.finished", "The map %map% &7was elected.");
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cfg.addDefault("vote.gui", "Vote for a map");
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}
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