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- package com.gmail.nossr50.skills.combat;
- import java.util.HashMap;
- import java.util.Iterator;
- import java.util.Map;
- import java.util.Map.Entry;
- import java.util.Random;
- import org.bukkit.Location;
- import org.bukkit.Material;
- import org.bukkit.entity.Entity;
- import org.bukkit.entity.Player;
- import org.bukkit.event.entity.EntityDamageByEntityEvent;
- import org.bukkit.inventory.ItemStack;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.locale.LocaleLoader;
- import com.gmail.nossr50.util.Misc;
- import com.gmail.nossr50.util.Users;
- public class Archery {
- private static Random random = new Random();
- public static Map<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
- /**
- * Track arrows fired for later retrieval.
- *
- * @param entity Entity damaged by the arrow
- * @param PPa PlayerProfile of the player firing the arrow
- */
- public static void trackArrows(Entity entity, PlayerProfile PPa) {
- final int MAX_BONUS_LEVEL = 1000;
- int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY);
- int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
- if (random.nextInt(1000) <= skillCheck) {
- for (Entry<Entity, Integer> entry : arrowTracker.entrySet()) {
- if (entry.getKey() == entity) { //Shouldn't we be using .equals() here?
- entry.setValue(entry.getValue() + 1);
- return;
- }
- }
- arrowTracker.put(entity, 1);
- }
- }
- /**
- * Check for Daze.
- *
- * @param defender Defending player
- * @param attacker Attacking player
- * @param event The event to modify
- */
- public static void dazeCheck(Player defender, Player attacker, EntityDamageByEntityEvent event) {
- final int MAX_BONUS_LEVEL = 1000;
- int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
- Location location = defender.getLocation();
- int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
- if (random.nextInt(10) > 5) {
- location.setPitch(90);
- }
- else {
- location.setPitch(-90);
- }
- if (random.nextInt(2000) <= skillCheck) {
- defender.teleport(location);
- event.setDamage(event.getDamage() + 4);
- defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy"));
- attacker.sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
- }
- }
- /**
- * Check for arrow retrieval.
- *
- * @param entity The entity hit by the arrows
- */
- public static void arrowRetrievalCheck(Entity entity) {
- for (Iterator<Map.Entry<Entity, Integer>> it = arrowTracker.entrySet().iterator() ; it.hasNext() ; ) { //This is a wee bit confusing...
- Entry<Entity, Integer> entry = it.next();
- if (entry.getKey() == entity) { //Shouldn't we be using .equals() here?
- Misc.dropItems(entity.getLocation(), new ItemStack(Material.ARROW), entry.getValue());
- it.remove();
- return;
- }
- }
- }
- }
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