package com.gmail.nossr50.skills.combat; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import java.util.Random; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Users; public class Archery { private static Random random = new Random(); public static Map arrowTracker = new HashMap(); /** * Track arrows fired for later retrieval. * * @param entity Entity damaged by the arrow * @param PPa PlayerProfile of the player firing the arrow */ public static void trackArrows(Entity entity, PlayerProfile PPa) { final int MAX_BONUS_LEVEL = 1000; int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY); int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL); if (random.nextInt(1000) <= skillCheck) { for (Entry entry : arrowTracker.entrySet()) { if (entry.getKey() == entity) { //Shouldn't we be using .equals() here? entry.setValue(entry.getValue() + 1); return; } } arrowTracker.put(entity, 1); } } /** * Check for Daze. * * @param defender Defending player * @param attacker Attacking player * @param event The event to modify */ public static void dazeCheck(Player defender, Player attacker, EntityDamageByEntityEvent event) { final int MAX_BONUS_LEVEL = 1000; int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY); Location location = defender.getLocation(); int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL); if (random.nextInt(10) > 5) { location.setPitch(90); } else { location.setPitch(-90); } if (random.nextInt(2000) <= skillCheck) { defender.teleport(location); event.setDamage(event.getDamage() + 4); defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy")); attacker.sendMessage(LocaleLoader.getString("Combat.TargetDazed")); } } /** * Check for arrow retrieval. * * @param entity The entity hit by the arrows */ public static void arrowRetrievalCheck(Entity entity) { for (Iterator> it = arrowTracker.entrySet().iterator() ; it.hasNext() ; ) { //This is a wee bit confusing... Entry entry = it.next(); if (entry.getKey() == entity) { //Shouldn't we be using .equals() here? Misc.dropItems(entity.getLocation(), new ItemStack(Material.ARROW), entry.getValue()); it.remove(); return; } } } }