Historique des commits

Auteur SHA1 Message Date
  T00thpick1 ce80636141 Min value for IronArm configurable il y a 12 ans
  GJ d07b67b5bf Health and damage are now doubles, not ints. il y a 12 ans
  GJ a9438ed52b Move BlockCracker into the UnarmedManager il y a 12 ans
  GJ 0c027ca697 Straightening up our Managers more, also fixed a few bugs regarding il y a 12 ans
  GJ 7c28be5e62 Straightening up our InventoryListener, SwordsManager, TamingManager, il y a 12 ans
  NuclearW a542d6cf3e Squashed commit of the following: il y a 12 ans
  GJ fbd016f86d Cleaning up our UnarmedManager il y a 12 ans
  GJ 21b8626366 Put our managers on payroll, rather than firing them at the end of il y a 12 ans
  GJ 701822c69f MASSIVE Permissions overhaul. Added a handful of new permissions, il y a 12 ans
  GJ 083a89c1a3 Handle all our donor perks in one class. il y a 12 ans
  GJ 55b88f0274 These belong better in SkillTools than Misc il y a 12 ans
  bm01 7d83dd8283 Put McMMOPlayer to use where it made sense il y a 12 ans
  GJ cd35df17ec Fix a handful of Javadoc issues - need to check through the rest later to ensure that we actually have updated JDs for everything il y a 12 ans
  GJ 599bbe73b4 More major refactoring. My OCD is better now. il y a 12 ans
  GJ 18a4f5ed40 Fixed bug where Iron Grip was using the attacker's skill values rather il y a 12 ans
  GJ c4ec9a6df9 Fixed issues with combat abilities not checking cooldowns in last few il y a 12 ans
  GJ f5179cdcea Fixing awkward Bukkit bug related to Flame arrows. il y a 12 ans
  GJ 9cdfebda9a Trying to clean up duplicate checks & whatnot in our listeners. il y a 12 ans
  GJ 7c59621c9e More cleaning on listeners. Also fixes NPE with itemInHand, because il y a 12 ans
  GJ 6b0e7a9c61 Major refactoring. This WILL break any mcMMO-related plugin that il y a 12 ans
  GJ 74c32c4e59 Cleanup of UnarmedCommand.java il y a 12 ans
  GJ ddbf5a559a Copy-pasta code is bad. il y a 12 ans
  GJ 67fd45ef25 Avoid a few unnecessary calls. il y a 12 ans
  NuclearW 0276294569 Add McMMOPlayerUnarmEvent il y a 12 ans
  GJ 857bb00c8a Because this way is easier. il y a 12 ans
  gmcferrin 607d2b8bd7 Abstraction is good. il y a 12 ans
  gmcferrin c1463c3257 Because we don't need that many Random objects. il y a 12 ans
  gmcferrin e193da2cd7 My OCD made me do it. il y a 12 ans
  gmcferrin 8b9432d1d9 So many useless else statements... il y a 12 ans
  Glitchfinder 83888f80d4 Fixing merge conflicts il y a 12 ans