@@ -58,9 +58,9 @@ public class BleedTimerTask extends BukkitRunnable {
entry.setValue(entry.getValue() - 1);
- if (entry.getValue() <= 0) {
+ /*if (entry.getValue() <= 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
- }
+ }*/
}
else {
damage = AdvancedConfig.getInstance().getRuptureDamageMobs();