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@@ -58,9 +58,9 @@ public class BleedTimerTask extends BukkitRunnable {
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entry.setValue(entry.getValue() - 1);
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- if (entry.getValue() <= 0) {
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+ /*if (entry.getValue() <= 0) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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- }
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+ }*/
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}
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else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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