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Damage should probably actually be fatal I would think.

t00thpick1 11 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java

@@ -151,7 +151,7 @@ public class AcrobaticsManager extends SkillManager {
     }
 
     private boolean isFatal(double damage) {
-        return getPlayer().getHealth() - damage < 1;
+        return getPlayer().getHealth() - damage <= 0;
     }
 
     private float calculateRollXP(double damage, boolean isRoll) {