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one last set of tweaks to repair config... I swear

nossr50 6 years ago
parent
commit
dc5766035b

+ 2 - 2
src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillRetro.java

@@ -15,7 +15,7 @@ public class ConfigScalingSubSkillRetro {
     @Setting(value = "Max-Bonus-Level", comment = "Max bonus level is the level a player needs to reach in this skill to receive maximum benefits, such as better RNG odds or otherwise." +
     @Setting(value = "Max-Bonus-Level", comment = "Max bonus level is the level a player needs to reach in this skill to receive maximum benefits, such as better RNG odds or otherwise." +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
-            "\n\n-- NOTE: This setting is only valid for retro level scaling! --" +
+            "\n\n-- NOTE: This setting is only valid for retro level scaling. --" +
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
 
 
@@ -25,7 +25,7 @@ public class ConfigScalingSubSkillRetro {
             "\nMax skill chance is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nMax skill chance is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nAs an example, imagine \"Max-Success-Chance\" was set to " + FIFTY_PERCENT_EXAMPLE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\nAs an example, imagine \"Max-Success-Chance\" was set to " + FIFTY_PERCENT_EXAMPLE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\n and the player was level " + FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + ODDS_PERCENTAGE_EXAMPLE + " odds to succeed with this skill." +
             "\n and the player was level " + FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + ODDS_PERCENTAGE_EXAMPLE + " odds to succeed with this skill." +
-            "\n\n-- NOTE: This setting is only valid for retro level scaling! --" +
+            "\n\n-- NOTE: This setting is only valid for retro level scaling. --" +
             "\nDefault value: "+CHANCE_AT_MAX_SKILL_DEFAULT)
             "\nDefault value: "+CHANCE_AT_MAX_SKILL_DEFAULT)
     private double chanceAtMaxSkill = CHANCE_AT_MAX_SKILL_DEFAULT;
     private double chanceAtMaxSkill = CHANCE_AT_MAX_SKILL_DEFAULT;
 
 

+ 2 - 2
src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillStandard.java

@@ -15,7 +15,7 @@ public class ConfigScalingSubSkillStandard {
     @Setting(value = "Max-Bonus-Level", comment = "Max bonus level is the level a player needs to reach in this skill to receive maximum benefits, such as better RNG odds or otherwise." +
     @Setting(value = "Max-Bonus-Level", comment = "Max bonus level is the level a player needs to reach in this skill to receive maximum benefits, such as better RNG odds or otherwise." +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
-            "\n\n-- NOTE: This setting is only valid for standard level scaling! --" +
+            "\n\n-- NOTE: This setting is only valid for standard level scaling. --" +
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
 
 
@@ -25,7 +25,7 @@ public class ConfigScalingSubSkillStandard {
             "\nMax skill chance is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nMax skill chance is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nAs an example, imagine \"Max-Success-Chance\" was set to " + FIFTY_PERCENT_EXAMPLE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\nAs an example, imagine \"Max-Success-Chance\" was set to " + FIFTY_PERCENT_EXAMPLE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\n and the player was level " + FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + ODDS_PERCENTAGE_EXAMPLE + " odds to succeed with this skill." +
             "\n and the player was level " + FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + ODDS_PERCENTAGE_EXAMPLE + " odds to succeed with this skill." +
-            "\n\n-- NOTE: This setting is only valid for standard level scaling! --" +
+            "\n\n-- NOTE: This setting is only valid for standard level scaling. --" +
             "\nDefault value: "+CHANCE_AT_MAX_SKILL_DEFAULT)
             "\nDefault value: "+CHANCE_AT_MAX_SKILL_DEFAULT)
     private double chanceAtMaxSkill = CHANCE_AT_MAX_SKILL_DEFAULT;
     private double chanceAtMaxSkill = CHANCE_AT_MAX_SKILL_DEFAULT;
 
 

+ 2 - 2
src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryRetro.java

@@ -15,7 +15,7 @@ public class RepairMasteryRetro {
     @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
     @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
-            "\n-- NOTE: This setting is only valid for retro level scaling! --" +
+            "\n-- NOTE: This setting is only valid for retro level scaling. --" +
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
 
 
@@ -23,7 +23,7 @@ public class RepairMasteryRetro {
             "\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
             "\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
-            "\n-- NOTE: This setting is only valid for retro level scaling! --" +
+            "\n-- NOTE: This setting is only valid for retro level scaling. --" +
             "\nDefault value: "+MAX_BONUS_PERCENTAGE)
             "\nDefault value: "+MAX_BONUS_PERCENTAGE)
     private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;
     private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;
 
 

+ 2 - 2
src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryStandard.java

@@ -15,7 +15,7 @@ public class RepairMasteryStandard {
     @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
     @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
             "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
-            "\n-- NOTE: This setting is only valid for standard level scaling! --" +
+            "\n-- NOTE: This setting is only valid for standard level scaling. --" +
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
             "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
     private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
 
 
@@ -23,7 +23,7 @@ public class RepairMasteryStandard {
             "\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
             "\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
             "\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
             "\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
-            "\n-- NOTE: This setting is only valid for standard level scaling! --" +
+            "\n-- NOTE: This setting is only valid for standard level scaling. --" +
             "\nDefault value: "+MAX_BONUS_PERCENTAGE)
             "\nDefault value: "+MAX_BONUS_PERCENTAGE)
     private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;
     private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;