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@@ -12,18 +12,18 @@ public class RepairMasteryStandard {
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public static final String MAX_BONUS_LEVEL_EXAMPLE = "100";
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public static final String BONUS_PERCENTAGE_EXAMPLE = "100%";
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- @Setting(value = "Standard-Mode-Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
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+ @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
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"\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
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"\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
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- "\nNote: This is the setting for STANDARD MODE!" +
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+ "\n-- NOTE: This setting is only valid for standard level scaling! --" +
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"\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT)
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private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
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- @Setting(value = "Standard-Mode-Max-Bonus-Percentage", comment = "This is the maximum benefit for additional repair amount from this skill when the player reaches \"Max-Bonus-Level\"." +
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+ @Setting(value = "Max-Bonus-Percentage", comment = "This is the maximum benefit for additional repair amount from this skill when the player reaches \"Max-Bonus-Level\"." +
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"\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
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"\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
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"\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
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- "\nNote: This is the setting for STANDARD MODE!" +
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+ "\n-- NOTE: This setting is only valid for standard level scaling! --" +
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"\nDefault value: "+MAX_BONUS_PERCENTAGE)
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private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;
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