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Deal skillShot bonus damage properly

TfT_02 преди 11 години
родител
ревизия
cfd5bfe2c4
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

@@ -102,7 +102,7 @@ public class ArcheryManager extends SkillManager {
      */
     public void skillShot(LivingEntity target, double damage, Arrow arrow) {
         double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
-        double archeryBonus = damage * damageBonusPercent;
+        double archeryBonus = (damage * damageBonusPercent) - damage;
 
         CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
     }