Pārlūkot izejas kodu

Deal skillShot bonus damage properly

TfT_02 11 gadi atpakaļ
vecāks
revīzija
cfd5bfe2c4

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

@@ -102,7 +102,7 @@ public class ArcheryManager extends SkillManager {
      */
      */
     public void skillShot(LivingEntity target, double damage, Arrow arrow) {
     public void skillShot(LivingEntity target, double damage, Arrow arrow) {
         double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
         double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
-        double archeryBonus = damage * damageBonusPercent;
+        double archeryBonus = (damage * damageBonusPercent) - damage;
 
 
         CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
         CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
     }
     }