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get mmopower working

nossr50 4 éve
szülő
commit
ce09a8bcdc

+ 1 - 2
Changelog.txt

@@ -6,14 +6,13 @@ Version 2.1.175
 
     NOTES:
     Most skills have a mastery sub-skill, this mastery subskill provides a small benefit that scales to level 10,000 (or 1,000 for standard) and does not have ranks (other than the initial rank to unlock it)
-    Mastery skills unlock at level 1000 for RetroMode (the default setting), and 100 for Standard
+    Mastery skills unlock at level 1000 for RetroMode (the default setting), and 100 for Standard, you can edit this via skillranks.yml
     Mastery skills are meant to provide an "end-game" to skills, a reason to continue leveling a skill past its "max".
     This system is brand new, it is entirely possible I will completely change, remove, or add more mastery skills in the future.
 
     New Power Level Command
     This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
 
-
 Version 2.1.174
     Some legacy color codes in our locale file were swapped to &-code equivalents (thanks ViaSnake)
     Updated hu_HU locale (thanks andris155)

+ 6 - 2
src/main/java/com/gmail/nossr50/commands/skills/PowerLevelCommand.java

@@ -7,12 +7,14 @@ import co.aikar.commands.annotation.CommandPermission;
 import co.aikar.commands.annotation.Conditions;
 import co.aikar.commands.annotation.Default;
 import com.gmail.nossr50.commands.CommandManager;
+import com.gmail.nossr50.datatypes.player.McMMOPlayer;
 import com.gmail.nossr50.mcMMO;
+import com.gmail.nossr50.util.player.UserManager;
 import org.bukkit.entity.Player;
 import org.jetbrains.annotations.NotNull;
 
 @CommandPermission("mcmmo.commands.mmopower")
-@CommandAlias("mmopowerlevel|powerlevel") //Kept for historical reasons
+@CommandAlias("mmopower|mmopowerlevel|powerlevel")
 public class PowerLevelCommand extends BaseCommand {
     private final @NotNull mcMMO pluginRef;
 
@@ -25,7 +27,9 @@ public class PowerLevelCommand extends BaseCommand {
     public void processCommand(String[] args) {
         BukkitCommandIssuer bukkitCommandIssuer = (BukkitCommandIssuer) getCurrentCommandIssuer();
         Player player = bukkitCommandIssuer.getPlayer();
+        McMMOPlayer mmoPlayer = UserManager.getPlayer(player); //Should never be null at this point because its caught in an ACF validation
 
         //TODO: impl
+        mmoPlayer.getPlayer().sendMessage("Your power level is: "+mmoPlayer.getPowerLevel()); //This is not gonna stay, just to show that the command executes in debug
     }
-}
+}

+ 13 - 13
src/main/java/com/gmail/nossr50/datatypes/skills/PrimarySkillType.java

@@ -35,35 +35,35 @@ import java.util.List;
 
 public enum PrimarySkillType {
     ACROBATICS(AcrobaticsManager.class, Color.WHITE,
-            ImmutableList.of(SubSkillType.ACROBATICS_DODGE, SubSkillType.ACROBATICS_ROLL)),
+            ImmutableList.of(SubSkillType.ACROBATICS_MASTERY, SubSkillType.ACROBATICS_DODGE, SubSkillType.ACROBATICS_ROLL)),
     ALCHEMY(AlchemyManager.class, Color.FUCHSIA,
-            ImmutableList.of(SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
+            ImmutableList.of(SubSkillType.ALCHEMY_MASTERY, SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
     ARCHERY(ArcheryManager.class, Color.MAROON,
-            ImmutableList.of(SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
+            ImmutableList.of(SubSkillType.ARCHERY_MASTERY, SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
     AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE,
-            ImmutableList.of(SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_AXES_LIMIT_BREAK, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
+            ImmutableList.of(SubSkillType.AXES_MASTERY, SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_AXES_LIMIT_BREAK, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
     EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL,
-            ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
+            ImmutableList.of(SubSkillType.EXCAVATION_MASTERY, SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
     FISHING(FishingManager.class, Color.NAVY,
-            ImmutableList.of(SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
+            ImmutableList.of(SubSkillType.FISHING_MASTERY, SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
     HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE,
-            ImmutableList.of(SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
+            ImmutableList.of(SubSkillType.HERBALISM_MASTERY, SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
     MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE,
-            ImmutableList.of(SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),
+            ImmutableList.of(SubSkillType.MINING_MASTERY, SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),
     REPAIR(RepairManager.class, Color.SILVER,
-            ImmutableList.of(SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
+            ImmutableList.of(SubSkillType.REPAIR_MASTERY, SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
     SALVAGE(SalvageManager.class, Color.ORANGE,
             ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
     SMELTING(SmeltingManager.class, Color.YELLOW,
             ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
     SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,
-            ImmutableList.of(SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, SubSkillType.SWORDS_STAB, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
+            ImmutableList.of(SubSkillType.SWORDS_MASTERY, SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, SubSkillType.SWORDS_STAB, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
     TAMING(TamingManager.class, Color.PURPLE,
-            ImmutableList.of(SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
+            ImmutableList.of(SubSkillType.TAMING_MASTERY, SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
     UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
-            ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
+            ImmutableList.of(SubSkillType.UNARMED_MASTERY, SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
     WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
-            ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
+            ImmutableList.of(SubSkillType.WOODCUTTING_MASTERY, SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
 
     private final Class<? extends SkillManager> managerClass;
     private final Color skillColor;

+ 1 - 3
src/main/java/com/gmail/nossr50/datatypes/skills/SubSkillType.java

@@ -119,9 +119,7 @@ public enum SubSkillType {
 /*    WOODCUTTING_NATURES_BOUNTY(3),
     WOODCUTTING_SPLINTER(3),*/
     WOODCUTTING_TREE_FELLER(1),
-    WOODCUTTING_MASTERY(1),
-
-    POWER_LEVEL_MASTERY(1);
+    WOODCUTTING_MASTERY(1);
 
     private final int numRanks;
     //TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.

+ 75 - 0
src/main/resources/skillranks.yml

@@ -6,6 +6,11 @@
 # Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard and only cosmetic!.
 ###
 Alchemy:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     Catalysis:
         Standard:
             Rank_1: 0
@@ -31,6 +36,11 @@ Alchemy:
             Rank_7: 900
             Rank_8: 1000
 Archery:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     ArcheryLimitBreak:
         Standard:
             Rank_1: 10
@@ -103,12 +113,22 @@ Archery:
             Rank_19: 950
             Rank_20: 1000
 Acrobatics:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     Dodge:
         Standard:
             Rank_1: 1
         RetroMode:
             Rank_1: 1
 Axes:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     AxesLimitBreak:
         Standard:
             Rank_1: 10
@@ -202,6 +222,11 @@ Axes:
             Rank_3: 150
             Rank_4: 200
 Taming:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     BeastLore:
         Standard:
             Rank_1: 1
@@ -253,6 +278,11 @@ Taming:
         RetroMode:
             Rank_1: 750
 Smelting:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     FuelEfficiency:
         Standard:
             Rank_1: 10
@@ -282,6 +312,11 @@ Smelting:
             Rank_7: 850
             Rank_8: 1000
 Salvage:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     ScrapCollector:
         Standard:
             Rank_1: 1
@@ -321,6 +356,11 @@ Salvage:
             Rank_7: 850
             Rank_8: 1000
 Mining:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     DoubleDrops:
         Standard:
             Rank_1: 1
@@ -363,6 +403,11 @@ Mining:
             Rank_7: 850
             Rank_8: 1000
 Herbalism:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     DoubleDrops:
         Standard:
             Rank_1: 1
@@ -398,6 +443,11 @@ Herbalism:
             Rank_4: 800
             Rank_5: 1000
 Fishing:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     MagicHunter:
         Standard:
             Rank_1: 20
@@ -465,6 +515,11 @@ Fishing:
             Rank_7: 850
             Rank_8: 1000
 Swords:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     SwordsLimitBreak:
         Standard:
             Rank_1: 10
@@ -517,6 +572,11 @@ Swords:
         RetroMode:
             Rank_1: 50
 Unarmed:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     UnarmedLimitBreak:
         Standard:
             Rank_1: 10
@@ -605,6 +665,11 @@ Unarmed:
             Rank_20: 1000
 
 Woodcutting:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     TreeFeller:
         Standard:
             Rank_1: 5
@@ -640,6 +705,11 @@ Woodcutting:
             Rank_2: 350
             Rank_3: 650
 Excavation:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     GigaDrillBreaker:
         Standard:
             Rank_1: 5
@@ -665,6 +735,11 @@ Excavation:
             Rank_7: 850
             Rank_8: 1000
 Repair:
+    Mastery:
+        Standard:
+            Rank_1: 100
+        RetroMode:
+            Rank_1: 1000
     RepairMastery:
         Standard:
             Rank_1: 1