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@@ -11,16 +11,19 @@ public enum SubSkillType {
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/* ACROBATICS */
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ACROBATICS_DODGE(1),
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ACROBATICS_ROLL,
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+ ACROBATICS_MASTERY(1),
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/* ALCHEMY */
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ALCHEMY_CATALYSIS(1),
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ALCHEMY_CONCOCTIONS(8),
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+ ALCHEMY_MASTERY(1),
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/* ARCHERY */
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ARCHERY_ARROW_RETRIEVAL(1),
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ARCHERY_DAZE,
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ARCHERY_SKILL_SHOT(20),
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ARCHERY_ARCHERY_LIMIT_BREAK(10),
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+ ARCHERY_MASTERY(1),
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/* Axes */
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AXES_ARMOR_IMPACT(20),
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@@ -29,10 +32,12 @@ public enum SubSkillType {
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AXES_CRITICAL_STRIKES(1),
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AXES_GREATER_IMPACT(1),
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AXES_SKULL_SPLITTER(1),
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+ AXES_MASTERY(1),
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/* Excavation */
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EXCAVATION_ARCHAEOLOGY(8),
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EXCAVATION_GIGA_DRILL_BREAKER(1),
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+ EXCAVATION_MASTERY(1),
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/* Fishing */
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FISHING_FISHERMANS_DIET(5),
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@@ -41,6 +46,7 @@ public enum SubSkillType {
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FISHING_MASTER_ANGLER(8),
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FISHING_TREASURE_HUNTER(8),
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FISHING_SHAKE(1),
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+ FISHING_MASTERY(1),
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/* Herbalism */
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HERBALISM_DOUBLE_DROPS(1),
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@@ -49,6 +55,7 @@ public enum SubSkillType {
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HERBALISM_GREEN_THUMB(4),
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HERBALISM_HYLIAN_LUCK,
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HERBALISM_SHROOM_THUMB,
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+ HERBALISM_MASTERY(1),
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/* Mining */
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MINING_BIGGER_BOMBS(1),
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@@ -56,11 +63,13 @@ public enum SubSkillType {
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MINING_DEMOLITIONS_EXPERTISE(1),
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MINING_DOUBLE_DROPS(1),
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MINING_SUPER_BREAKER(1),
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+ MINING_MASTERY(1),
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/* Repair */
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REPAIR_ARCANE_FORGING(8),
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REPAIR_REPAIR_MASTERY(1),
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REPAIR_SUPER_REPAIR(1),
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+ REPAIR_MASTERY(1),
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/* Salvage */
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SALVAGE_SCRAP_COLLECTOR(8),
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@@ -77,6 +86,7 @@ public enum SubSkillType {
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SWORDS_SERRATED_STRIKES(1),
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SWORDS_STAB(2),
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SWORDS_SWORDS_LIMIT_BREAK(10),
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+ SWORDS_MASTERY(1),
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/* Taming */
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TAMING_BEAST_LORE(1),
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@@ -89,6 +99,7 @@ public enum SubSkillType {
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TAMING_SHARPENED_CLAWS(1),
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TAMING_SHOCK_PROOF(1),
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TAMING_THICK_FUR(1),
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+ TAMING_MASTERY(1),
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/* Unarmed */
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UNARMED_ARROW_DEFLECT(1),
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@@ -98,6 +109,7 @@ public enum SubSkillType {
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UNARMED_STEEL_ARM_STYLE(20),
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UNARMED_IRON_GRIP(1),
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UNARMED_UNARMED_LIMIT_BREAK(10),
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+ UNARMED_MASTERY(1),
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/* Woodcutting */
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/* WOODCUTTING_BARK_SURGEON(3),*/
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@@ -106,7 +118,10 @@ public enum SubSkillType {
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WOODCUTTING_LEAF_BLOWER(1),
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/* WOODCUTTING_NATURES_BOUNTY(3),
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WOODCUTTING_SPLINTER(3),*/
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- WOODCUTTING_TREE_FELLER(1);
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+ WOODCUTTING_TREE_FELLER(1),
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+ WOODCUTTING_MASTERY(1),
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+
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+ POWER_LEVEL_MASTERY(1);
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private final int numRanks;
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//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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