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@@ -210,12 +210,12 @@ public class Repair {
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* @return The final amount of durability repaired to the item
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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- double bonus;
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- if(skillLevel >= repairMasteryMaxBonusLevel) bonus = (double) repairMasteryChanceMax;
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- else bonus = ((double) skillLevel / (double) repairMasteryMaxBonusLevel) * (double) repairMasteryChanceMax;
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+ float bonus;
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+ if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
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+ else bonus = (skillLevel / repairMasteryMaxBonusLevel) * repairMasteryChanceMax;
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if (permInstance.repairMastery(player)) {
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- bonus = ((double) repairAmount * bonus);
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+ bonus = (repairAmount * bonus);
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repairAmount += (int) bonus;
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}
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