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				@@ -17,7 +17,6 @@ import org.bukkit.entity.Skeleton; 
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				 import org.bukkit.entity.Skeleton.SkeletonType;
 
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				 import org.bukkit.event.player.PlayerFishEvent;
 
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				 import org.bukkit.inventory.ItemStack;
 
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				-import org.bukkit.material.MaterialData;
 
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				 import org.bukkit.material.Wool;
 
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				 import com.gmail.nossr50.config.AdvancedConfig;
 
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				@@ -283,7 +282,7 @@ public class Fishing { 
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				                 break;
 
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				             case IRON_GOLEM:
 
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				-                if (DROP_NUMBER > 95) {
 
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				+                if (DROP_NUMBER > 97) {
 
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				                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
 
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				                 } else if (DROP_NUMBER > 85) {
 
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				                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
 
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				@@ -365,7 +364,7 @@ public class Fishing { 
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				                 break;
 
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				             case SNOWMAN:
 
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				-                if (DROP_NUMBER > 95) {
 
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				+                if (DROP_NUMBER > 97) {
 
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				                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
 
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				                 } else {
 
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				                     Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
 
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