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Iron golem and Snowman pumpkin drop rates are now 3% for the sake of consistency

TfT_02 12 years ago
parent
commit
bb1dbab984
1 changed files with 2 additions and 3 deletions
  1. 2 3
      src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

+ 2 - 3
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

@@ -17,7 +17,6 @@ import org.bukkit.entity.Skeleton;
 import org.bukkit.entity.Skeleton.SkeletonType;
 import org.bukkit.entity.Skeleton.SkeletonType;
 import org.bukkit.event.player.PlayerFishEvent;
 import org.bukkit.event.player.PlayerFishEvent;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.inventory.ItemStack;
-import org.bukkit.material.MaterialData;
 import org.bukkit.material.Wool;
 import org.bukkit.material.Wool;
 
 
 import com.gmail.nossr50.config.AdvancedConfig;
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -283,7 +282,7 @@ public class Fishing {
                 break;
                 break;
 
 
             case IRON_GOLEM:
             case IRON_GOLEM:
-                if (DROP_NUMBER > 95) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
                 } else if (DROP_NUMBER > 85) {
                 } else if (DROP_NUMBER > 85) {
                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
@@ -365,7 +364,7 @@ public class Fishing {
                 break;
                 break;
 
 
             case SNOWMAN:
             case SNOWMAN:
-                if (DROP_NUMBER > 95) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
                 } else {
                 } else {
                     Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
                     Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));