|
@@ -1,587 +1,600 @@
|
|
|
-package com.gmail.nossr50.skills.misc;
|
|
|
-
|
|
|
-import java.util.Map;
|
|
|
-import java.util.Random;
|
|
|
-import java.util.Map.Entry;
|
|
|
-
|
|
|
-import org.bukkit.ChatColor;
|
|
|
-import org.bukkit.Material;
|
|
|
-import org.bukkit.enchantments.Enchantment;
|
|
|
-import org.bukkit.entity.Player;
|
|
|
-import org.bukkit.inventory.ItemStack;
|
|
|
-import org.bukkit.inventory.PlayerInventory;
|
|
|
-
|
|
|
-import org.getspout.spoutapi.SpoutManager;
|
|
|
-import org.getspout.spoutapi.player.SpoutPlayer;
|
|
|
-
|
|
|
-import com.gmail.nossr50.mcMMO;
|
|
|
-import com.gmail.nossr50.config.Config;
|
|
|
-import com.gmail.nossr50.spout.SpoutSounds;
|
|
|
-import com.gmail.nossr50.util.ItemChecks;
|
|
|
-import com.gmail.nossr50.util.Misc;
|
|
|
-import com.gmail.nossr50.util.ModChecks;
|
|
|
-import com.gmail.nossr50.util.Permissions;
|
|
|
-import com.gmail.nossr50.util.Skills;
|
|
|
-import com.gmail.nossr50.util.Users;
|
|
|
-import com.gmail.nossr50.datatypes.PlayerProfile;
|
|
|
-import com.gmail.nossr50.datatypes.SkillType;
|
|
|
-import com.gmail.nossr50.datatypes.mods.CustomItem;
|
|
|
-import com.gmail.nossr50.datatypes.mods.CustomTool;
|
|
|
-import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
|
|
|
-import com.gmail.nossr50.locale.LocaleLoader;
|
|
|
-
|
|
|
-public class Repair {
|
|
|
-
|
|
|
- private static Random random = new Random();
|
|
|
- private static Config configInstance = Config.getInstance();
|
|
|
- private static Permissions permInstance = Permissions.getInstance();
|
|
|
-
|
|
|
- /**
|
|
|
- * Handle all the item repair checks.
|
|
|
- *
|
|
|
- * @param player Player repairing the item
|
|
|
- * @param is The item being repaired
|
|
|
- */
|
|
|
- public static void repairCheck(Player player, ItemStack is) {
|
|
|
- PlayerProfile PP = Users.getProfile(player);
|
|
|
- short durabilityBefore = is.getDurability();
|
|
|
- PlayerInventory inventory = player.getInventory();
|
|
|
- int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
|
|
|
-
|
|
|
- if (durabilityBefore > 0 && is.getAmount() == 1) {
|
|
|
-
|
|
|
- /*
|
|
|
- * REPAIR ARMOR
|
|
|
- */
|
|
|
- if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
|
|
|
- if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 6);
|
|
|
- }
|
|
|
- else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 2);
|
|
|
- }
|
|
|
- else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 4);
|
|
|
- }
|
|
|
- else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
- }
|
|
|
- else {
|
|
|
- needMoreVespeneGas(is, player); //UNABLE TO REPAIR
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /*
|
|
|
- * REPAIR TOOLS
|
|
|
- */
|
|
|
- else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
|
|
|
- if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, .5);
|
|
|
- }
|
|
|
- else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, .5);
|
|
|
- }
|
|
|
- else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
- }
|
|
|
- else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
- }
|
|
|
- else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 8);
|
|
|
- }
|
|
|
- else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
|
|
|
- repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
|
|
|
- xpHandler(player, PP, is, durabilityBefore, .5);
|
|
|
- }
|
|
|
- else {
|
|
|
- needMoreVespeneGas(is, player); //UNABLE TO REPAIR
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /*
|
|
|
- * REPAIR CUSTOM TOOLS
|
|
|
- */
|
|
|
- else if (ModChecks.isCustomTool(is) && permInstance.toolRepair(player)) {
|
|
|
- ItemStack repairMaterial = ModChecks.getToolFromItemStack(is).getRepairMaterial();
|
|
|
-
|
|
|
- if (inventory.contains(repairMaterial)) {
|
|
|
- repairCustomItem(player, is, repairMaterial);
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
- }
|
|
|
- else {
|
|
|
- needMoreVespeneGas(is, player);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /*
|
|
|
- * REPAIR CUSTOM ARMOR
|
|
|
- */
|
|
|
- else if (ModChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
|
|
|
- ItemStack repairMaterial = ModChecks.getArmorFromItemStack(is).getRepairMaterial();
|
|
|
-
|
|
|
- if (inventory.contains(repairMaterial)) {
|
|
|
- repairCustomItem(player, is, repairMaterial);
|
|
|
- xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
- }
|
|
|
- else {
|
|
|
- needMoreVespeneGas(is, player);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Handle the XP gain for repair events.
|
|
|
- *
|
|
|
- * @param player Player repairing the item
|
|
|
- * @param PP PlayerProfile of the repairing player
|
|
|
- * @param is Item being repaired
|
|
|
- * @param durabilityBefore Durability of the item before repair
|
|
|
- * @param modify Amount to modify the durability by
|
|
|
- * @param boost True if the modifier is a boost, false if the modifier is a reduction
|
|
|
- */
|
|
|
- private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) {
|
|
|
- short durabilityAfter = is.getDurability();
|
|
|
- short dif = (short) (durabilityBefore - durabilityAfter);
|
|
|
-
|
|
|
- dif = (short) (dif * modify);
|
|
|
-
|
|
|
- //TODO: What exactly is this for, and should we have it for armor as well?
|
|
|
- if (ItemChecks.isShovel(is)) {
|
|
|
- dif = (short) (dif / 3);
|
|
|
- }
|
|
|
- else if(ItemChecks.isSword(is)) {
|
|
|
- dif = (short) (dif / 2);
|
|
|
- }
|
|
|
- else if(ItemChecks.isHoe(is)) {
|
|
|
- dif = (short) (dif / 2);
|
|
|
- }
|
|
|
-
|
|
|
- PP.addXP(player, SkillType.REPAIR, dif * 10);
|
|
|
- Skills.XpCheckSkill(SkillType.REPAIR, player);
|
|
|
-
|
|
|
- //CLANG CLANG
|
|
|
- if (configInstance.spoutEnabled) {
|
|
|
- SpoutSounds.playRepairNoise(player, mcMMO.p);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Get current Arcane Forging rank.
|
|
|
- *
|
|
|
- * @param skillLevel The skill level of the player whose rank is being checked
|
|
|
- * @return The player's current Arcane Forging rank
|
|
|
- */
|
|
|
- public static int getArcaneForgingRank(PlayerProfile PP) {
|
|
|
- int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
|
|
|
-
|
|
|
- if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
|
|
|
- return 4;
|
|
|
- }
|
|
|
- else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
|
|
|
- return 3;
|
|
|
- }
|
|
|
- else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
|
|
|
- return 2;
|
|
|
- }
|
|
|
- else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
|
|
|
- return 1;
|
|
|
- }
|
|
|
- else {
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Handles removing & downgrading enchants.
|
|
|
- *
|
|
|
- * @param player Player repairing the item
|
|
|
- * @param is Item being repaired
|
|
|
- */
|
|
|
- private static void addEnchants(Player player, ItemStack is) {
|
|
|
- Map<Enchantment, Integer> enchants = is.getEnchantments();
|
|
|
-
|
|
|
- if (enchants.size() == 0) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- int rank = getArcaneForgingRank(Users.getProfile(player));
|
|
|
-
|
|
|
- if (rank == 0 || !permInstance.arcaneForging(player)) {
|
|
|
- for (Enchantment x : enchants.keySet()) {
|
|
|
- is.removeEnchantment(x);
|
|
|
- }
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- boolean downgraded = false;
|
|
|
-
|
|
|
- for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
|
|
|
- Enchantment enchantment = enchant.getKey();
|
|
|
-
|
|
|
- if (random.nextInt(100) <= getEnchantChance(rank)) {
|
|
|
- int enchantLevel = enchant.getValue();
|
|
|
-
|
|
|
- if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
|
|
|
- if (random.nextInt(100) <= getDowngradeChance(rank)) {
|
|
|
- is.addEnchantment(enchantment, enchantLevel--);
|
|
|
- downgraded = true;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- is.removeEnchantment(enchantment);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Map<Enchantment, Integer> newEnchants = is.getEnchantments();
|
|
|
-
|
|
|
- if (newEnchants.isEmpty()) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
|
|
|
- }
|
|
|
- else if (downgraded || newEnchants.size() < enchants.size()) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Gets chance of keeping enchantment during repair.
|
|
|
- *
|
|
|
- * @param rank Arcane Forging rank
|
|
|
- * @return The chance of keeping the enchantment
|
|
|
- */
|
|
|
- public static int getEnchantChance(int rank) {
|
|
|
- switch (rank) {
|
|
|
- case 4:
|
|
|
- return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
|
|
|
-
|
|
|
- case 3:
|
|
|
- return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
|
|
|
-
|
|
|
- case 2:
|
|
|
- return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
|
|
|
-
|
|
|
- case 1:
|
|
|
- return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
|
|
|
-
|
|
|
- default:
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Gets chance of enchantment being downgraded during repair.
|
|
|
- *
|
|
|
- * @param rank Arcane Forging rank
|
|
|
- * @return The chance of the enchantment being downgraded
|
|
|
- */
|
|
|
- public static int getDowngradeChance(int rank) {
|
|
|
- switch (rank) {
|
|
|
- case 4:
|
|
|
- return configInstance.getArcaneForgingDowngradeChanceRank4();
|
|
|
-
|
|
|
- case 3:
|
|
|
- return configInstance.getArcaneForgingDowngradeChanceRank3();
|
|
|
-
|
|
|
- case 2:
|
|
|
- return configInstance.getArcaneForgingDowngradeChanceRank2();
|
|
|
-
|
|
|
- case 1:
|
|
|
- return configInstance.getArcaneForgingDowngradeChanceRank1();
|
|
|
-
|
|
|
- default:
|
|
|
- return 100;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Computes repair bonuses.
|
|
|
- *
|
|
|
- * @param player The player repairing an item
|
|
|
- * @param durability The durability of the item being repaired
|
|
|
- * @param repairAmount The base amount of durability repaired to the item
|
|
|
- * @return The final amount of durability repaired to the item
|
|
|
- */
|
|
|
- private static short repairCalculate(Player player, short durability, int repairAmount) {
|
|
|
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
- float bonus = (float) skillLevel / 500;
|
|
|
-
|
|
|
- if (permInstance.repairMastery(player)) {
|
|
|
- bonus = (repairAmount * bonus);
|
|
|
- repairAmount += bonus;
|
|
|
- }
|
|
|
-
|
|
|
- if (checkPlayerProcRepair(player)) {
|
|
|
- repairAmount = (short) (repairAmount * 2);
|
|
|
- }
|
|
|
-
|
|
|
- durability -= repairAmount;
|
|
|
-
|
|
|
- if (durability < 0) {
|
|
|
- durability = 0;
|
|
|
- }
|
|
|
-
|
|
|
- return durability;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Gets the base durability amount to repair an item.
|
|
|
- *
|
|
|
- * @param is The item being repaired
|
|
|
- * @param player The player repairing the item
|
|
|
- * @return The final amount of durability repaired to the item
|
|
|
- */
|
|
|
- private static short getRepairAmount(ItemStack is, Player player){
|
|
|
- short maxDurability = is.getType().getMaxDurability();
|
|
|
- int repairAmount = 0;
|
|
|
-
|
|
|
- if (ItemChecks.isShovel(is)) {
|
|
|
- repairAmount = maxDurability;
|
|
|
- }
|
|
|
- else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) {
|
|
|
- repairAmount = maxDurability / 2;
|
|
|
- }
|
|
|
- else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) {
|
|
|
- repairAmount = maxDurability / 3;
|
|
|
- }
|
|
|
- else if (ItemChecks.isBoots(is)) {
|
|
|
- repairAmount = maxDurability / 4;
|
|
|
- }
|
|
|
- else if (ItemChecks.isHelmet(is)) {
|
|
|
- repairAmount = maxDurability / 5;
|
|
|
- }
|
|
|
- else if (ItemChecks.isPants(is)) {
|
|
|
- repairAmount = maxDurability / 7;
|
|
|
- }
|
|
|
- else if (ItemChecks.isChestplate(is)) {
|
|
|
- repairAmount = maxDurability / 8;
|
|
|
- }
|
|
|
-
|
|
|
- return repairCalculate(player, is.getDurability(), repairAmount);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Gets the base durability amount to repair a custom item.
|
|
|
- *
|
|
|
- * @param is The custom item being repaired
|
|
|
- * @param player The player repairing the custom item
|
|
|
- * @return The final amount of durability repaired to the custom item
|
|
|
- */
|
|
|
- private static short getCustomRepairAmount(ItemStack is, Player player) {
|
|
|
- short maxDurability = 0;
|
|
|
- int materialsRequired = 0;
|
|
|
- int repairAmount = 0;
|
|
|
-
|
|
|
- CustomTool tool = ModChecks.getToolFromItemStack(is);
|
|
|
- CustomItem armor = ModChecks.getArmorFromItemStack(is);
|
|
|
-
|
|
|
- if (tool != null) {
|
|
|
- maxDurability = tool.getDurability();
|
|
|
- materialsRequired = tool.getRepairQuantity();
|
|
|
- }
|
|
|
- else if (armor != null) {
|
|
|
- maxDurability = armor.getDurability();
|
|
|
- materialsRequired = armor.getRepairQuantity();
|
|
|
- }
|
|
|
-
|
|
|
- repairAmount = maxDurability / materialsRequired;
|
|
|
-
|
|
|
- return repairCalculate(player, is.getDurability(), repairAmount);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Informs a player that the repair has failed.
|
|
|
- *
|
|
|
- * @param is The item being repaired
|
|
|
- * @param player The player repairing the item
|
|
|
- */
|
|
|
- private static void needMoreVespeneGas(ItemStack is, Player player) {
|
|
|
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
-
|
|
|
- if (is.getAmount() != 1) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
|
|
- }
|
|
|
- else {
|
|
|
- if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
|
|
|
- if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond"));
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial()));
|
|
|
- }
|
|
|
- }
|
|
|
- else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
|
|
|
- if (skillLevel < configInstance.getRepairIronLevelRequirement()) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron"));
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial()));
|
|
|
- }
|
|
|
- }
|
|
|
- else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
|
|
|
- if (skillLevel < configInstance.getRepairGoldLevelRequirement()) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold"));
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial()));
|
|
|
- }
|
|
|
- }
|
|
|
- else if (ItemChecks.isStoneTool(is)) {
|
|
|
- if (skillLevel < configInstance.getRepairStoneLevelRequirement()) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone"));
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial()));
|
|
|
- }
|
|
|
- }
|
|
|
- else if (ItemChecks.isWoodTool(is)) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial()));
|
|
|
- }
|
|
|
- else if (ItemChecks.isLeatherArmor(is)) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial()));
|
|
|
- }
|
|
|
- else if (ItemChecks.isStringTool(is)) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial()));
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Checks for Super Repair bonus.
|
|
|
- *
|
|
|
- * @param player The player repairing an item
|
|
|
- * @return true if bonus granted, false otherwise
|
|
|
- */
|
|
|
- public static boolean checkPlayerProcRepair(Player player) {
|
|
|
- final int MAX_BONUS_LEVEL = 1000;
|
|
|
-
|
|
|
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
-
|
|
|
- if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && permInstance.repairBonus(player)) {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Repairs an item.
|
|
|
- *
|
|
|
- * @param player The player repairing an item
|
|
|
- * @param item The item being repaired
|
|
|
- * @param repairMaterial The repair reagent
|
|
|
- */
|
|
|
- private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
|
|
|
- short initialDurability = item.getDurability();
|
|
|
- short newDurability = getRepairAmount(item, player);
|
|
|
- PlayerInventory inventory = player.getInventory();
|
|
|
-
|
|
|
- McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
|
|
|
- mcMMO.p.getServer().getPluginManager().callEvent(event);
|
|
|
-
|
|
|
- if (event.isCancelled()) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (repairMaterial.getType().equals(Material.WOOD)) {
|
|
|
- removeWood(inventory);
|
|
|
- }
|
|
|
- else {
|
|
|
- inventory.removeItem(repairMaterial);
|
|
|
- }
|
|
|
-
|
|
|
- /* Handle the enchants */
|
|
|
- if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
|
|
|
- addEnchants(player, item);
|
|
|
- }
|
|
|
-
|
|
|
- item.setDurability(newDurability);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Repairs a custom item.
|
|
|
- *
|
|
|
- * @param player The player repairing an item
|
|
|
- * @param item The custom item being repaired
|
|
|
- * @param repairMaterial The repair reagent
|
|
|
- */
|
|
|
- private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) {
|
|
|
- short initialDurability = item.getDurability();
|
|
|
- short newDurability = getCustomRepairAmount(item, player);
|
|
|
- PlayerInventory inventory = player.getInventory();
|
|
|
-
|
|
|
- McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
|
|
|
- mcMMO.p.getServer().getPluginManager().callEvent(event);
|
|
|
-
|
|
|
- if (event.isCancelled()) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- inventory.removeItem(repairMaterial);
|
|
|
-
|
|
|
- if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
|
|
|
- addEnchants(player, item);
|
|
|
- }
|
|
|
-
|
|
|
- item.setDurability(newDurability);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Handles notifications for placing an anvil.
|
|
|
- *
|
|
|
- * @param player The player placing the anvil
|
|
|
- * @param anvilID The item ID of the anvil block
|
|
|
- */
|
|
|
- public static void placedAnvilCheck(Player player, int anvilID) {
|
|
|
- PlayerProfile PP = Users.getProfile(player);
|
|
|
-
|
|
|
- if (!PP.getPlacedAnvil()) {
|
|
|
- if (configInstance.spoutEnabled) {
|
|
|
- SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
|
|
|
-
|
|
|
- if (sPlayer.isSpoutCraftEnabled()) {
|
|
|
- sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
|
|
|
- }
|
|
|
-
|
|
|
- PP.togglePlacedAnvil();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
|
|
|
- *
|
|
|
- * @param inventory The inventory to remove wood from
|
|
|
- */
|
|
|
- private static void removeWood(PlayerInventory inventory) {
|
|
|
- //TODO: Make this less hackish once there's a better way to do it...
|
|
|
- int slot = inventory.first(Material.WOOD);
|
|
|
- ItemStack item = inventory.getItem(slot);
|
|
|
- item.setAmount(item.getAmount() - 1);
|
|
|
- inventory.setItem(slot, item);
|
|
|
- }
|
|
|
-}
|
|
|
+package com.gmail.nossr50.skills.repair;
|
|
|
+
|
|
|
+import java.util.Map;
|
|
|
+import java.util.Random;
|
|
|
+import java.util.Map.Entry;
|
|
|
+
|
|
|
+import org.bukkit.ChatColor;
|
|
|
+import org.bukkit.Material;
|
|
|
+import org.bukkit.enchantments.Enchantment;
|
|
|
+import org.bukkit.entity.Player;
|
|
|
+import org.bukkit.inventory.ItemStack;
|
|
|
+import org.bukkit.inventory.PlayerInventory;
|
|
|
+
|
|
|
+import org.getspout.spoutapi.SpoutManager;
|
|
|
+import org.getspout.spoutapi.player.SpoutPlayer;
|
|
|
+
|
|
|
+import com.gmail.nossr50.mcMMO;
|
|
|
+import com.gmail.nossr50.config.Config;
|
|
|
+import com.gmail.nossr50.spout.SpoutSounds;
|
|
|
+import com.gmail.nossr50.util.ItemChecks;
|
|
|
+import com.gmail.nossr50.util.Misc;
|
|
|
+import com.gmail.nossr50.util.ModChecks;
|
|
|
+import com.gmail.nossr50.util.Permissions;
|
|
|
+import com.gmail.nossr50.util.Skills;
|
|
|
+import com.gmail.nossr50.util.Users;
|
|
|
+import com.gmail.nossr50.datatypes.PlayerProfile;
|
|
|
+import com.gmail.nossr50.datatypes.SkillType;
|
|
|
+import com.gmail.nossr50.datatypes.mods.CustomItem;
|
|
|
+import com.gmail.nossr50.datatypes.mods.CustomTool;
|
|
|
+import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
|
|
|
+import com.gmail.nossr50.locale.LocaleLoader;
|
|
|
+
|
|
|
+public class Repair {
|
|
|
+
|
|
|
+ private static Random random = new Random();
|
|
|
+ private static Config configInstance = Config.getInstance();
|
|
|
+ private static Permissions permInstance = Permissions.getInstance();
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Handle all the item repair checks.
|
|
|
+ *
|
|
|
+ * @param player Player repairing the item
|
|
|
+ * @param is The item being repaired
|
|
|
+ */
|
|
|
+ public static void repairCheck(Player player, ItemStack is) {
|
|
|
+ PlayerProfile PP = Users.getProfile(player);
|
|
|
+ short durabilityBefore = is.getDurability();
|
|
|
+ PlayerInventory inventory = player.getInventory();
|
|
|
+ int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
|
|
|
+
|
|
|
+ if (durabilityBefore > 0 && is.getAmount() == 1) {
|
|
|
+
|
|
|
+ /*
|
|
|
+ * REPAIR ARMOR
|
|
|
+ */
|
|
|
+ if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
|
|
|
+ if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 6);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 2);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 4);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ needMoreVespeneGas(is, player); //UNABLE TO REPAIR
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * REPAIR TOOLS
|
|
|
+ */
|
|
|
+ else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
|
|
|
+ if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, .5);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, .5);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 8);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
|
|
|
+ repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, .5);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ needMoreVespeneGas(is, player); //UNABLE TO REPAIR
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * REPAIR CUSTOM TOOLS
|
|
|
+ */
|
|
|
+ else if (ModChecks.isCustomTool(is) && permInstance.toolRepair(player)) {
|
|
|
+ ItemStack repairMaterial = ModChecks.getToolFromItemStack(is).getRepairMaterial();
|
|
|
+
|
|
|
+ if (inventory.contains(repairMaterial)) {
|
|
|
+ repairCustomItem(player, is, repairMaterial);
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ needMoreVespeneGas(is, player);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * REPAIR CUSTOM ARMOR
|
|
|
+ */
|
|
|
+ else if (ModChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
|
|
|
+ ItemStack repairMaterial = ModChecks.getArmorFromItemStack(is).getRepairMaterial();
|
|
|
+
|
|
|
+ if (inventory.contains(repairMaterial)) {
|
|
|
+ repairCustomItem(player, is, repairMaterial);
|
|
|
+ xpHandler(player, PP, is, durabilityBefore, 1);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ needMoreVespeneGas(is, player);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Handle the XP gain for repair events.
|
|
|
+ *
|
|
|
+ * @param player Player repairing the item
|
|
|
+ * @param PP PlayerProfile of the repairing player
|
|
|
+ * @param is Item being repaired
|
|
|
+ * @param durabilityBefore Durability of the item before repair
|
|
|
+ * @param modify Amount to modify the durability by
|
|
|
+ * @param boost True if the modifier is a boost, false if the modifier is a reduction
|
|
|
+ */
|
|
|
+ private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) {
|
|
|
+ short durabilityAfter = is.getDurability();
|
|
|
+ short dif = (short) (durabilityBefore - durabilityAfter);
|
|
|
+
|
|
|
+ dif = (short) (dif * modify);
|
|
|
+
|
|
|
+ //TODO: What exactly is this for, and should we have it for armor as well?
|
|
|
+ if (ItemChecks.isShovel(is)) {
|
|
|
+ dif = (short) (dif / 3);
|
|
|
+ }
|
|
|
+ else if(ItemChecks.isSword(is)) {
|
|
|
+ dif = (short) (dif / 2);
|
|
|
+ }
|
|
|
+ else if(ItemChecks.isHoe(is)) {
|
|
|
+ dif = (short) (dif / 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ PP.addXP(player, SkillType.REPAIR, dif * 10);
|
|
|
+ Skills.XpCheckSkill(SkillType.REPAIR, player);
|
|
|
+
|
|
|
+ //CLANG CLANG
|
|
|
+ if (configInstance.spoutEnabled) {
|
|
|
+ SpoutSounds.playRepairNoise(player, mcMMO.p);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Get current Arcane Forging rank.
|
|
|
+ *
|
|
|
+ * @param skillLevel The skill level of the player whose rank is being checked
|
|
|
+ * @return The player's current Arcane Forging rank
|
|
|
+ */
|
|
|
+ public static int getArcaneForgingRank(PlayerProfile PP) {
|
|
|
+ int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
|
|
|
+
|
|
|
+ if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
|
|
|
+ return 3;
|
|
|
+ }
|
|
|
+ else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
|
|
|
+ return 2;
|
|
|
+ }
|
|
|
+ else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Handles removing & downgrading enchants.
|
|
|
+ *
|
|
|
+ * @param player Player repairing the item
|
|
|
+ * @param is Item being repaired
|
|
|
+ */
|
|
|
+ protected static void addEnchants(Player player, ItemStack is) {
|
|
|
+ Map<Enchantment, Integer> enchants = is.getEnchantments();
|
|
|
+
|
|
|
+ if (enchants.size() == 0) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ int rank = getArcaneForgingRank(Users.getProfile(player));
|
|
|
+
|
|
|
+ if (rank == 0 || !permInstance.arcaneForging(player)) {
|
|
|
+ for (Enchantment x : enchants.keySet()) {
|
|
|
+ is.removeEnchantment(x);
|
|
|
+ }
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ boolean downgraded = false;
|
|
|
+
|
|
|
+ for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
|
|
|
+ Enchantment enchantment = enchant.getKey();
|
|
|
+
|
|
|
+ if (random.nextInt(100) <= getEnchantChance(rank)) {
|
|
|
+ int enchantLevel = enchant.getValue();
|
|
|
+
|
|
|
+ if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
|
|
|
+ if (random.nextInt(100) <= getDowngradeChance(rank)) {
|
|
|
+ is.addEnchantment(enchantment, enchantLevel--);
|
|
|
+ downgraded = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ is.removeEnchantment(enchantment);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Map<Enchantment, Integer> newEnchants = is.getEnchantments();
|
|
|
+
|
|
|
+ if (newEnchants.isEmpty()) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
|
|
|
+ }
|
|
|
+ else if (downgraded || newEnchants.size() < enchants.size()) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets chance of keeping enchantment during repair.
|
|
|
+ *
|
|
|
+ * @param rank Arcane Forging rank
|
|
|
+ * @return The chance of keeping the enchantment
|
|
|
+ */
|
|
|
+ public static int getEnchantChance(int rank) {
|
|
|
+ switch (rank) {
|
|
|
+ case 4:
|
|
|
+ return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
|
|
|
+
|
|
|
+ case 3:
|
|
|
+ return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
|
|
|
+
|
|
|
+ case 1:
|
|
|
+ return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
|
|
|
+
|
|
|
+ default:
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets chance of enchantment being downgraded during repair.
|
|
|
+ *
|
|
|
+ * @param rank Arcane Forging rank
|
|
|
+ * @return The chance of the enchantment being downgraded
|
|
|
+ */
|
|
|
+ public static int getDowngradeChance(int rank) {
|
|
|
+ switch (rank) {
|
|
|
+ case 4:
|
|
|
+ return configInstance.getArcaneForgingDowngradeChanceRank4();
|
|
|
+
|
|
|
+ case 3:
|
|
|
+ return configInstance.getArcaneForgingDowngradeChanceRank3();
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ return configInstance.getArcaneForgingDowngradeChanceRank2();
|
|
|
+
|
|
|
+ case 1:
|
|
|
+ return configInstance.getArcaneForgingDowngradeChanceRank1();
|
|
|
+
|
|
|
+ default:
|
|
|
+ return 100;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Computes repair bonuses.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param durability The durability of the item being repaired
|
|
|
+ * @param repairAmount The base amount of durability repaired to the item
|
|
|
+ * @return The final amount of durability repaired to the item
|
|
|
+ */
|
|
|
+ private static short repairCalculate(Player player, short durability, int repairAmount) {
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+ return repairCalculate(player, skillLevel, durability, repairAmount);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Computes repair bonuses.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param skillLevel the skillLevel of the player in Repair
|
|
|
+ * @param durability The durability of the item being repaired
|
|
|
+ * @param repairAmount The base amount of durability repaired to the item
|
|
|
+ * @return The final amount of durability repaired to the item
|
|
|
+ */
|
|
|
+ protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
|
|
|
+ float bonus = (float) skillLevel / 500;
|
|
|
+
|
|
|
+ if (permInstance.repairMastery(player)) {
|
|
|
+ bonus = (repairAmount * bonus);
|
|
|
+ repairAmount += bonus;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (checkPlayerProcRepair(player)) {
|
|
|
+ repairAmount = (short) (repairAmount * 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ durability -= repairAmount;
|
|
|
+
|
|
|
+ if (durability < 0) {
|
|
|
+ durability = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ return durability;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the base durability amount to repair an item.
|
|
|
+ *
|
|
|
+ * @param is The item being repaired
|
|
|
+ * @param player The player repairing the item
|
|
|
+ * @return The final amount of durability repaired to the item
|
|
|
+ */
|
|
|
+ private static short getRepairAmount(ItemStack is, Player player){
|
|
|
+ short maxDurability = is.getType().getMaxDurability();
|
|
|
+ int repairAmount = 0;
|
|
|
+
|
|
|
+ if (ItemChecks.isShovel(is)) {
|
|
|
+ repairAmount = maxDurability;
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) {
|
|
|
+ repairAmount = maxDurability / 2;
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) {
|
|
|
+ repairAmount = maxDurability / 3;
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isBoots(is)) {
|
|
|
+ repairAmount = maxDurability / 4;
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isHelmet(is)) {
|
|
|
+ repairAmount = maxDurability / 5;
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isPants(is)) {
|
|
|
+ repairAmount = maxDurability / 7;
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isChestplate(is)) {
|
|
|
+ repairAmount = maxDurability / 8;
|
|
|
+ }
|
|
|
+
|
|
|
+ return repairCalculate(player, is.getDurability(), repairAmount);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the base durability amount to repair a custom item.
|
|
|
+ *
|
|
|
+ * @param is The custom item being repaired
|
|
|
+ * @param player The player repairing the custom item
|
|
|
+ * @return The final amount of durability repaired to the custom item
|
|
|
+ */
|
|
|
+ private static short getCustomRepairAmount(ItemStack is, Player player) {
|
|
|
+ short maxDurability = 0;
|
|
|
+ int materialsRequired = 0;
|
|
|
+ int repairAmount = 0;
|
|
|
+
|
|
|
+ CustomTool tool = ModChecks.getToolFromItemStack(is);
|
|
|
+ CustomItem armor = ModChecks.getArmorFromItemStack(is);
|
|
|
+
|
|
|
+ if (tool != null) {
|
|
|
+ maxDurability = tool.getDurability();
|
|
|
+ materialsRequired = tool.getRepairQuantity();
|
|
|
+ }
|
|
|
+ else if (armor != null) {
|
|
|
+ maxDurability = armor.getDurability();
|
|
|
+ materialsRequired = armor.getRepairQuantity();
|
|
|
+ }
|
|
|
+
|
|
|
+ repairAmount = maxDurability / materialsRequired;
|
|
|
+
|
|
|
+ return repairCalculate(player, is.getDurability(), repairAmount);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Informs a player that the repair has failed.
|
|
|
+ *
|
|
|
+ * @param is The item being repaired
|
|
|
+ * @param player The player repairing the item
|
|
|
+ */
|
|
|
+ private static void needMoreVespeneGas(ItemStack is, Player player) {
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+
|
|
|
+ if (is.getAmount() != 1) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
|
|
|
+ if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond"));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial()));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
|
|
|
+ if (skillLevel < configInstance.getRepairIronLevelRequirement()) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron"));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial()));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
|
|
|
+ if (skillLevel < configInstance.getRepairGoldLevelRequirement()) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold"));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial()));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isStoneTool(is)) {
|
|
|
+ if (skillLevel < configInstance.getRepairStoneLevelRequirement()) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone"));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial()));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isWoodTool(is)) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial()));
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isLeatherArmor(is)) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial()));
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isStringTool(is)) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial()));
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks for Super Repair bonus.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @return true if bonus granted, false otherwise
|
|
|
+ */
|
|
|
+ public static boolean checkPlayerProcRepair(Player player) {
|
|
|
+ final int MAX_BONUS_LEVEL = 1000;
|
|
|
+
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+
|
|
|
+ if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && permInstance.repairBonus(player)) {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Repairs an item.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param item The item being repaired
|
|
|
+ * @param repairMaterial The repair reagent
|
|
|
+ */
|
|
|
+ private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
|
|
|
+ short initialDurability = item.getDurability();
|
|
|
+ short newDurability = getRepairAmount(item, player);
|
|
|
+ PlayerInventory inventory = player.getInventory();
|
|
|
+
|
|
|
+ McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
|
|
|
+ mcMMO.p.getServer().getPluginManager().callEvent(event);
|
|
|
+
|
|
|
+ if (event.isCancelled()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (repairMaterial.getType().equals(Material.WOOD)) {
|
|
|
+ removeWood(inventory);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ inventory.removeItem(repairMaterial);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Handle the enchants */
|
|
|
+ if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
|
|
|
+ addEnchants(player, item);
|
|
|
+ }
|
|
|
+
|
|
|
+ item.setDurability(newDurability);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Repairs a custom item.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param item The custom item being repaired
|
|
|
+ * @param repairMaterial The repair reagent
|
|
|
+ */
|
|
|
+ private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) {
|
|
|
+ short initialDurability = item.getDurability();
|
|
|
+ short newDurability = getCustomRepairAmount(item, player);
|
|
|
+ PlayerInventory inventory = player.getInventory();
|
|
|
+
|
|
|
+ McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
|
|
|
+ mcMMO.p.getServer().getPluginManager().callEvent(event);
|
|
|
+
|
|
|
+ if (event.isCancelled()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ inventory.removeItem(repairMaterial);
|
|
|
+
|
|
|
+ if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
|
|
|
+ addEnchants(player, item);
|
|
|
+ }
|
|
|
+
|
|
|
+ item.setDurability(newDurability);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Handles notifications for placing an anvil.
|
|
|
+ *
|
|
|
+ * @param player The player placing the anvil
|
|
|
+ * @param anvilID The item ID of the anvil block
|
|
|
+ */
|
|
|
+ public static void placedAnvilCheck(Player player, int anvilID) {
|
|
|
+ PlayerProfile PP = Users.getProfile(player);
|
|
|
+
|
|
|
+ if (!PP.getPlacedAnvil()) {
|
|
|
+ if (configInstance.spoutEnabled) {
|
|
|
+ SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
|
|
|
+
|
|
|
+ if (sPlayer.isSpoutCraftEnabled()) {
|
|
|
+ sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
|
|
|
+ }
|
|
|
+
|
|
|
+ PP.togglePlacedAnvil();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
|
|
|
+ *
|
|
|
+ * @param inventory The inventory to remove wood from
|
|
|
+ */
|
|
|
+ private static void removeWood(PlayerInventory inventory) {
|
|
|
+ //TODO: Make this less hackish once there's a better way to do it...
|
|
|
+ int slot = inventory.first(Material.WOOD);
|
|
|
+ ItemStack item = inventory.getItem(slot);
|
|
|
+ item.setAmount(item.getAmount() - 1);
|
|
|
+ inventory.setItem(slot, item);
|
|
|
+ }
|
|
|
+}
|