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- package com.gmail.nossr50.skills.repair;
- import java.util.Map;
- import java.util.Random;
- import java.util.Map.Entry;
- import org.bukkit.ChatColor;
- import org.bukkit.Material;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.inventory.PlayerInventory;
- import org.getspout.spoutapi.SpoutManager;
- import org.getspout.spoutapi.player.SpoutPlayer;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.config.Config;
- import com.gmail.nossr50.spout.SpoutSounds;
- import com.gmail.nossr50.util.ItemChecks;
- import com.gmail.nossr50.util.Misc;
- import com.gmail.nossr50.util.ModChecks;
- import com.gmail.nossr50.util.Permissions;
- import com.gmail.nossr50.util.Skills;
- import com.gmail.nossr50.util.Users;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.datatypes.mods.CustomItem;
- import com.gmail.nossr50.datatypes.mods.CustomTool;
- import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
- import com.gmail.nossr50.locale.LocaleLoader;
- public class Repair {
- private static Random random = new Random();
- private static Config configInstance = Config.getInstance();
- private static Permissions permInstance = Permissions.getInstance();
- /**
- * Handle all the item repair checks.
- *
- * @param player Player repairing the item
- * @param is The item being repaired
- */
- public static void repairCheck(Player player, ItemStack is) {
- PlayerProfile PP = Users.getProfile(player);
- short durabilityBefore = is.getDurability();
- PlayerInventory inventory = player.getInventory();
- int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
- if (durabilityBefore > 0 && is.getAmount() == 1) {
- /*
- * REPAIR ARMOR
- */
- if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
- if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 6);
- }
- else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 2);
- }
- else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 4);
- }
- else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 1);
- }
- else {
- needMoreVespeneGas(is, player); //UNABLE TO REPAIR
- }
- }
- /*
- * REPAIR TOOLS
- */
- else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
- if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
- xpHandler(player, PP, is, durabilityBefore, .5);
- }
- else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
- xpHandler(player, PP, is, durabilityBefore, .5);
- }
- else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 1);
- }
- else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 1);
- }
- else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
- repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
- xpHandler(player, PP, is, durabilityBefore, 8);
- }
- else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
- repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
- xpHandler(player, PP, is, durabilityBefore, .5);
- }
- else {
- needMoreVespeneGas(is, player); //UNABLE TO REPAIR
- }
- }
- /*
- * REPAIR CUSTOM TOOLS
- */
- else if (ModChecks.isCustomTool(is) && permInstance.toolRepair(player)) {
- ItemStack repairMaterial = ModChecks.getToolFromItemStack(is).getRepairMaterial();
- if (inventory.contains(repairMaterial)) {
- repairCustomItem(player, is, repairMaterial);
- xpHandler(player, PP, is, durabilityBefore, 1);
- }
- else {
- needMoreVespeneGas(is, player);
- }
- }
- /*
- * REPAIR CUSTOM ARMOR
- */
- else if (ModChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
- ItemStack repairMaterial = ModChecks.getArmorFromItemStack(is).getRepairMaterial();
- if (inventory.contains(repairMaterial)) {
- repairCustomItem(player, is, repairMaterial);
- xpHandler(player, PP, is, durabilityBefore, 1);
- }
- else {
- needMoreVespeneGas(is, player);
- }
- }
- }
- else {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
- }
- }
- /**
- * Handle the XP gain for repair events.
- *
- * @param player Player repairing the item
- * @param PP PlayerProfile of the repairing player
- * @param is Item being repaired
- * @param durabilityBefore Durability of the item before repair
- * @param modify Amount to modify the durability by
- * @param boost True if the modifier is a boost, false if the modifier is a reduction
- */
- private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) {
- short durabilityAfter = is.getDurability();
- short dif = (short) (durabilityBefore - durabilityAfter);
- dif = (short) (dif * modify);
- //TODO: What exactly is this for, and should we have it for armor as well?
- if (ItemChecks.isShovel(is)) {
- dif = (short) (dif / 3);
- }
- else if(ItemChecks.isSword(is)) {
- dif = (short) (dif / 2);
- }
- else if(ItemChecks.isHoe(is)) {
- dif = (short) (dif / 2);
- }
- PP.addXP(player, SkillType.REPAIR, dif * 10);
- Skills.XpCheckSkill(SkillType.REPAIR, player);
- //CLANG CLANG
- if (configInstance.spoutEnabled) {
- SpoutSounds.playRepairNoise(player, mcMMO.p);
- }
- }
- /**
- * Get current Arcane Forging rank.
- *
- * @param skillLevel The skill level of the player whose rank is being checked
- * @return The player's current Arcane Forging rank
- */
- public static int getArcaneForgingRank(PlayerProfile PP) {
- int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
- if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
- return 4;
- }
- else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
- return 3;
- }
- else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
- return 2;
- }
- else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
- return 1;
- }
- else {
- return 0;
- }
- }
- /**
- * Handles removing & downgrading enchants.
- *
- * @param player Player repairing the item
- * @param is Item being repaired
- */
- protected static void addEnchants(Player player, ItemStack is) {
- Map<Enchantment, Integer> enchants = is.getEnchantments();
- if (enchants.size() == 0) {
- return;
- }
- int rank = getArcaneForgingRank(Users.getProfile(player));
- if (rank == 0 || !permInstance.arcaneForging(player)) {
- for (Enchantment x : enchants.keySet()) {
- is.removeEnchantment(x);
- }
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
- return;
- }
- boolean downgraded = false;
- for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
- Enchantment enchantment = enchant.getKey();
- if (random.nextInt(100) <= getEnchantChance(rank)) {
- int enchantLevel = enchant.getValue();
- if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
- if (random.nextInt(100) <= getDowngradeChance(rank)) {
- is.addEnchantment(enchantment, enchantLevel--);
- downgraded = true;
- }
- }
- }
- else {
- is.removeEnchantment(enchantment);
- }
- }
- Map<Enchantment, Integer> newEnchants = is.getEnchantments();
- if (newEnchants.isEmpty()) {
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
- }
- else if (downgraded || newEnchants.size() < enchants.size()) {
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
- }
- else {
- player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
- }
- }
- /**
- * Gets chance of keeping enchantment during repair.
- *
- * @param rank Arcane Forging rank
- * @return The chance of keeping the enchantment
- */
- public static int getEnchantChance(int rank) {
- switch (rank) {
- case 4:
- return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
- case 3:
- return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
- case 2:
- return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
- case 1:
- return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
- default:
- return 0;
- }
- }
- /**
- * Gets chance of enchantment being downgraded during repair.
- *
- * @param rank Arcane Forging rank
- * @return The chance of the enchantment being downgraded
- */
- public static int getDowngradeChance(int rank) {
- switch (rank) {
- case 4:
- return configInstance.getArcaneForgingDowngradeChanceRank4();
- case 3:
- return configInstance.getArcaneForgingDowngradeChanceRank3();
- case 2:
- return configInstance.getArcaneForgingDowngradeChanceRank2();
- case 1:
- return configInstance.getArcaneForgingDowngradeChanceRank1();
- default:
- return 100;
- }
- }
- /**
- * Computes repair bonuses.
- *
- * @param player The player repairing an item
- * @param durability The durability of the item being repaired
- * @param repairAmount The base amount of durability repaired to the item
- * @return The final amount of durability repaired to the item
- */
- private static short repairCalculate(Player player, short durability, int repairAmount) {
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
- return repairCalculate(player, skillLevel, durability, repairAmount);
- }
- /**
- * Computes repair bonuses.
- *
- * @param player The player repairing an item
- * @param skillLevel the skillLevel of the player in Repair
- * @param durability The durability of the item being repaired
- * @param repairAmount The base amount of durability repaired to the item
- * @return The final amount of durability repaired to the item
- */
- protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
- float bonus = (float) skillLevel / 500;
- if (permInstance.repairMastery(player)) {
- bonus = (repairAmount * bonus);
- repairAmount += bonus;
- }
- if (checkPlayerProcRepair(player)) {
- repairAmount = (short) (repairAmount * 2);
- }
- durability -= repairAmount;
- if (durability < 0) {
- durability = 0;
- }
- return durability;
- }
- /**
- * Gets the base durability amount to repair an item.
- *
- * @param is The item being repaired
- * @param player The player repairing the item
- * @return The final amount of durability repaired to the item
- */
- private static short getRepairAmount(ItemStack is, Player player){
- short maxDurability = is.getType().getMaxDurability();
- int repairAmount = 0;
- if (ItemChecks.isShovel(is)) {
- repairAmount = maxDurability;
- }
- else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) {
- repairAmount = maxDurability / 2;
- }
- else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) {
- repairAmount = maxDurability / 3;
- }
- else if (ItemChecks.isBoots(is)) {
- repairAmount = maxDurability / 4;
- }
- else if (ItemChecks.isHelmet(is)) {
- repairAmount = maxDurability / 5;
- }
- else if (ItemChecks.isPants(is)) {
- repairAmount = maxDurability / 7;
- }
- else if (ItemChecks.isChestplate(is)) {
- repairAmount = maxDurability / 8;
- }
- return repairCalculate(player, is.getDurability(), repairAmount);
- }
- /**
- * Gets the base durability amount to repair a custom item.
- *
- * @param is The custom item being repaired
- * @param player The player repairing the custom item
- * @return The final amount of durability repaired to the custom item
- */
- private static short getCustomRepairAmount(ItemStack is, Player player) {
- short maxDurability = 0;
- int materialsRequired = 0;
- int repairAmount = 0;
- CustomTool tool = ModChecks.getToolFromItemStack(is);
- CustomItem armor = ModChecks.getArmorFromItemStack(is);
- if (tool != null) {
- maxDurability = tool.getDurability();
- materialsRequired = tool.getRepairQuantity();
- }
- else if (armor != null) {
- maxDurability = armor.getDurability();
- materialsRequired = armor.getRepairQuantity();
- }
- repairAmount = maxDurability / materialsRequired;
- return repairCalculate(player, is.getDurability(), repairAmount);
- }
- /**
- * Informs a player that the repair has failed.
- *
- * @param is The item being repaired
- * @param player The player repairing the item
- */
- private static void needMoreVespeneGas(ItemStack is, Player player) {
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
- if (is.getAmount() != 1) {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
- }
- else {
- if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
- if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond"));
- }
- else {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial()));
- }
- }
- else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
- if (skillLevel < configInstance.getRepairIronLevelRequirement()) {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron"));
- }
- else {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial()));
- }
- }
- else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
- if (skillLevel < configInstance.getRepairGoldLevelRequirement()) {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold"));
- }
- else {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial()));
- }
- }
- else if (ItemChecks.isStoneTool(is)) {
- if (skillLevel < configInstance.getRepairStoneLevelRequirement()) {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone"));
- }
- else {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial()));
- }
- }
- else if (ItemChecks.isWoodTool(is)) {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial()));
- }
- else if (ItemChecks.isLeatherArmor(is)) {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial()));
- }
- else if (ItemChecks.isStringTool(is)) {
- player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial()));
- }
- else {
- player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale
- }
- }
- }
- /**
- * Checks for Super Repair bonus.
- *
- * @param player The player repairing an item
- * @return true if bonus granted, false otherwise
- */
- public static boolean checkPlayerProcRepair(Player player) {
- final int MAX_BONUS_LEVEL = 1000;
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
- if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && permInstance.repairBonus(player)) {
- player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
- return true;
- }
- return false;
- }
- /**
- * Repairs an item.
- *
- * @param player The player repairing an item
- * @param item The item being repaired
- * @param repairMaterial The repair reagent
- */
- private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
- short initialDurability = item.getDurability();
- short newDurability = getRepairAmount(item, player);
- PlayerInventory inventory = player.getInventory();
- McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
- mcMMO.p.getServer().getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- return;
- }
- if (repairMaterial.getType().equals(Material.WOOD)) {
- removeWood(inventory);
- }
- else {
- inventory.removeItem(repairMaterial);
- }
- /* Handle the enchants */
- if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
- addEnchants(player, item);
- }
- item.setDurability(newDurability);
- }
- /**
- * Repairs a custom item.
- *
- * @param player The player repairing an item
- * @param item The custom item being repaired
- * @param repairMaterial The repair reagent
- */
- private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) {
- short initialDurability = item.getDurability();
- short newDurability = getCustomRepairAmount(item, player);
- PlayerInventory inventory = player.getInventory();
- McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
- mcMMO.p.getServer().getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- return;
- }
- inventory.removeItem(repairMaterial);
- if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
- addEnchants(player, item);
- }
- item.setDurability(newDurability);
- }
- /**
- * Handles notifications for placing an anvil.
- *
- * @param player The player placing the anvil
- * @param anvilID The item ID of the anvil block
- */
- public static void placedAnvilCheck(Player player, int anvilID) {
- PlayerProfile PP = Users.getProfile(player);
- if (!PP.getPlacedAnvil()) {
- if (configInstance.spoutEnabled) {
- SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
- if (sPlayer.isSpoutCraftEnabled()) {
- sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
- }
- }
- else {
- player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
- }
- PP.togglePlacedAnvil();
- }
- }
- /**
- * Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
- *
- * @param inventory The inventory to remove wood from
- */
- private static void removeWood(PlayerInventory inventory) {
- //TODO: Make this less hackish once there's a better way to do it...
- int slot = inventory.first(Material.WOOD);
- ItemStack item = inventory.getItem(slot);
- item.setAmount(item.getAmount() - 1);
- inventory.setItem(slot, item);
- }
- }
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