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@@ -4,6 +4,7 @@ import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGenera
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import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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+import org.bukkit.Material;
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import java.util.ArrayList;
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@@ -15,221 +16,58 @@ public class ConfigSalvage {
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static {
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DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
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+ //Minimum Level
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+ //Maximum Quantity
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_SWORD.getKey().toString(), Material.STICK.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_SHOVEL.getKey().toString(), Material.STICK.getKey().toString(), 0, 1));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_PICKAXE.getKey().toString(), Material.STICK.getKey().toString(), 0, 3));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_AXE.getKey().toString(), Material.STICK.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_HOE.getKey().toString(), Material.STICK.getKey().toString(), 0, 2));
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- /*
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- Salvageables:
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- #
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- # Wooden salvageables
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- ###
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- # Tools
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- WOODEN_SWORD:
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- MinimumLevel: 0
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- XpMultiplier: .25
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- MaximumQuantity: 2
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- WOODEN_SHOVEL:
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- MinimumLevel: 0
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- XpMultiplier: .16
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- MaximumQuantity: 1
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- WOODEN_PICKAXE:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- MaximumQuantity: 3
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- WOODEN_AXE:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- MaximumQuantity: 2
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- WOODEN_HOE:
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- MinimumLevel: 0
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- XpMultiplier: .25
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- MaximumQuantity: 2
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- #
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- # Stone salvageables
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- ###
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- # Tools
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- STONE_SWORD:
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- MinimumLevel: 0
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- XpMultiplier: .25
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- MaximumQuantity: 2
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- STONE_SHOVEL:
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- MinimumLevel: 0
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- XpMultiplier: .16
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- MaximumQuantity: 1
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- STONE_PICKAXE:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- MaximumQuantity: 3
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- STONE_AXE:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- MaximumQuantity: 2
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- STONE_HOE:
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- MinimumLevel: 0
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- XpMultiplier: .25
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- MaximumQuantity: 2
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- #
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- # Iron salvageables
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- ###
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- # Tools
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- IRON_SWORD:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- MaximumQuantity: 2
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- IRON_SHOVEL:
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- MinimumLevel: 0
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- XpMultiplier: .3
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- MaximumQuantity: 1
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- IRON_PICKAXE:
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- MinimumLevel: 0
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- XpMultiplier: 1
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- MaximumQuantity: 3
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- IRON_AXE:
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- MinimumLevel: 0
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- XpMultiplier: 1
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- MaximumQuantity: 2
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- IRON_HOE:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- MaximumQuantity: 2
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- SHEARS:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- FLINT_AND_STEEL:
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- MinimumLevel: 0
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- XpMultiplier: .3
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- # Armor
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- IRON_HELMET:
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- MinimumLevel: 0
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- XpMultiplier: 2
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- MaximumQuantity: 5
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- IRON_CHESTPLATE:
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- MinimumLevel: 0
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- XpMultiplier: 2
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- MaximumQuantity: 8
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- IRON_LEGGINGS:
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- MinimumLevel: 0
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- XpMultiplier: 2
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- MaximumQuantity: 7
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- IRON_BOOTS:
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- MinimumLevel: 0
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- XpMultiplier: 2
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- MaximumQuantity: 4
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- #
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- # Gold salvageables
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- ###
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- # Tools
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- GOLDEN_SWORD:
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- MinimumLevel: 0
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- XpMultiplier: 4
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- MaximumQuantity: 2
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- GOLDEN_SHOVEL:
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- MinimumLevel: 0
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- XpMultiplier: 2.6
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- MaximumQuantity: 1
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- GOLDEN_PICKAXE:
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- MinimumLevel: 0
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- XpMultiplier: 8
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- MaximumQuantity: 3
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- GOLDEN_AXE:
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- MinimumLevel: 0
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- XpMultiplier: 8
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- MaximumQuantity: 2
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- GOLDEN_HOE:
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- MinimumLevel: 0
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- XpMultiplier: 4
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- MaximumQuantity: 2
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- # Armor
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- GOLDEN_HELMET:
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- MinimumLevel: 0
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- XpMultiplier: 4
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- MaximumQuantity: 5
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- GOLDEN_CHESTPLATE:
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- MinimumLevel: 0
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- XpMultiplier: 4
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- MaximumQuantity: 8
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- GOLDEN_LEGGINGS:
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- MinimumLevel: 0
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- XpMultiplier: 4
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- MaximumQuantity: 7
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- GOLDEN_BOOTS:
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- MinimumLevel: 0
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- XpMultiplier: 4
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- MaximumQuantity: 4
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- #
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- # Diamond salvageables
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- ###
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- # Tools
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- DIAMOND_SWORD:
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- MinimumLevel: 50
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- XpMultiplier: .5
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- MaximumQuantity: 2
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- DIAMOND_SHOVEL:
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- MinimumLevel: 50
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- XpMultiplier: .3
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- MaximumQuantity: 1
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- DIAMOND_PICKAXE:
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- MinimumLevel: 50
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- XpMultiplier: 1
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- MaximumQuantity: 3
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- DIAMOND_AXE:
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- MinimumLevel: 50
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- XpMultiplier: 1
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- MaximumQuantity: 2
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- DIAMOND_HOE:
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- MinimumLevel: 50
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- XpMultiplier: .5
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- MaximumQuantity: 2
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- # Armor
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- DIAMOND_HELMET:
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- MinimumLevel: 50
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- XpMultiplier: 6
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- MaximumQuantity: 5
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- DIAMOND_CHESTPLATE:
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- MinimumLevel: 50
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- XpMultiplier: 6
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- MaximumQuantity: 8
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- DIAMOND_LEGGINGS:
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- MinimumLevel: 50
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- XpMultiplier: 6
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- MaximumQuantity: 7
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- DIAMOND_BOOTS:
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- MinimumLevel: 50
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- XpMultiplier: 6
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- MaximumQuantity: 4
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- #
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- # Leather salvageables
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- ###
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- # Armor
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- LEATHER_HELMET:
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- MinimumLevel: 0
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- XpMultiplier: 1
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- MaximumQuantity: 5
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- LEATHER_CHESTPLATE:
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- MinimumLevel: 0
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- XpMultiplier: 1
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- MaximumQuantity: 8
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- LEATHER_LEGGINGS:
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- MinimumLevel: 0
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- XpMultiplier: 1
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- MaximumQuantity: 7
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- LEATHER_BOOTS:
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- MinimumLevel: 0
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- XpMultiplier: 1
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- MaximumQuantity: 4
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- #
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- # String salvageables
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- ###
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- # Tools
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- FISHING_ROD:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- BOW:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- CARROT_ON_A_STICK:
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- MinimumLevel: 0
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- XpMultiplier: .5
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- */
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_SWORD.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_SHOVEL.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 1));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_PICKAXE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 3));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_AXE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_HOE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_SWORD.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_SHOVEL.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 1));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_PICKAXE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 3));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_AXE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_HOE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_SWORD.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_SHOVEL.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 1));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_PICKAXE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 3));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_AXE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_HOE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_SWORD.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_SHOVEL.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 1));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_PICKAXE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 3));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_AXE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_HOE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_HELMET.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 5));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_CHESTPLATE.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 8));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_LEGGINGS.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 7));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_BOOTS.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 4));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_HELMET.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 5));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_CHESTPLATE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 8));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_LEGGINGS.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 7));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_BOOTS.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 4));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_HELMET.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 5));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_CHESTPLATE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 8));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_LEGGINGS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 7));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_BOOTS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 4));
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+
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_HELMET.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 5));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_CHESTPLATE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 8));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_LEGGINGS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 7));
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+ DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_BOOTS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 4));
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}
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@Setting(value = "Z-Salvageables", comment = "Salvage rewards and misc parameters")
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