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				@@ -4,6 +4,7 @@ import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGenera 
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				 import com.gmail.nossr50.skills.salvage.salvageables.Salvageable; 
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				 import ninja.leaping.configurate.objectmapping.Setting; 
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				 import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; 
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				+import org.bukkit.Material; 
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				 import java.util.ArrayList; 
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				@@ -15,221 +16,58 @@ public class ConfigSalvage { 
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				     static { 
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				         DEFAULT_SALVAGEABLES_LIST = new ArrayList<>(); 
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				+        //Minimum Level 
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				+        //Maximum Quantity 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_SWORD.getKey().toString(), Material.STICK.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_SHOVEL.getKey().toString(), Material.STICK.getKey().toString(), 0, 1)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_PICKAXE.getKey().toString(), Material.STICK.getKey().toString(), 0, 3)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_AXE.getKey().toString(), Material.STICK.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_HOE.getKey().toString(), Material.STICK.getKey().toString(), 0, 2)); 
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				-        /* 
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				-        Salvageables: 
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				-        # 
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				-        # Wooden salvageables 
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				-        ### 
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				-        # Tools 
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				-        WOODEN_SWORD: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .25 
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				-            MaximumQuantity: 2 
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				-        WOODEN_SHOVEL: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .16 
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				-            MaximumQuantity: 1 
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				-        WOODEN_PICKAXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 3 
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				-        WOODEN_AXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 2 
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				-        WOODEN_HOE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .25 
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				-            MaximumQuantity: 2 
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				-        # 
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				-        # Stone salvageables 
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				-        ### 
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				-        # Tools 
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				-        STONE_SWORD: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .25 
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				-            MaximumQuantity: 2 
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				-        STONE_SHOVEL: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .16 
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				-            MaximumQuantity: 1 
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				-        STONE_PICKAXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 3 
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				-        STONE_AXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 2 
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				-        STONE_HOE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .25 
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				-            MaximumQuantity: 2 
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				-        # 
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				-        # Iron salvageables 
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				-        ### 
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				-        # Tools 
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				-        IRON_SWORD: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 2 
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				-        IRON_SHOVEL: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .3 
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				-            MaximumQuantity: 1 
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				-        IRON_PICKAXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 3 
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				-        IRON_AXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 2 
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				-        IRON_HOE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 2 
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				-        SHEARS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-        FLINT_AND_STEEL: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .3 
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				-        # Armor 
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				-        IRON_HELMET: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 2 
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				-            MaximumQuantity: 5 
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				-        IRON_CHESTPLATE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 2 
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				-            MaximumQuantity: 8 
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				-        IRON_LEGGINGS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 2 
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				-            MaximumQuantity: 7 
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				-        IRON_BOOTS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 2 
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				-            MaximumQuantity: 4 
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				-        # 
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				-        # Gold salvageables 
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				-        ### 
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				-        # Tools 
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				-        GOLDEN_SWORD: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 4 
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				-            MaximumQuantity: 2 
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				-        GOLDEN_SHOVEL: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 2.6 
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				-            MaximumQuantity: 1 
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				-        GOLDEN_PICKAXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 8 
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				-            MaximumQuantity: 3 
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				-        GOLDEN_AXE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 8 
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				-            MaximumQuantity: 2 
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				-        GOLDEN_HOE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 4 
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				-            MaximumQuantity: 2 
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				-        # Armor 
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				-        GOLDEN_HELMET: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 4 
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				-            MaximumQuantity: 5 
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				-        GOLDEN_CHESTPLATE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 4 
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				-            MaximumQuantity: 8 
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				-        GOLDEN_LEGGINGS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 4 
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				-            MaximumQuantity: 7 
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				-        GOLDEN_BOOTS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 4 
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				-            MaximumQuantity: 4 
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				-        # 
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				-        # Diamond salvageables 
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				-        ### 
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				-        # Tools 
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				-        DIAMOND_SWORD: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 2 
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				-        DIAMOND_SHOVEL: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: .3 
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				-            MaximumQuantity: 1 
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				-        DIAMOND_PICKAXE: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 3 
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				-        DIAMOND_AXE: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 2 
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				-        DIAMOND_HOE: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: .5 
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				-            MaximumQuantity: 2 
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				-        # Armor 
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				-        DIAMOND_HELMET: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: 6 
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				-            MaximumQuantity: 5 
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				-        DIAMOND_CHESTPLATE: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: 6 
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				-            MaximumQuantity: 8 
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				-        DIAMOND_LEGGINGS: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: 6 
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				-            MaximumQuantity: 7 
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				-        DIAMOND_BOOTS: 
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				-            MinimumLevel: 50 
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				-            XpMultiplier: 6 
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				-            MaximumQuantity: 4 
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				-        # 
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				-        # Leather salvageables 
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				-        ### 
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				-        # Armor 
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				-        LEATHER_HELMET: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 5 
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				-        LEATHER_CHESTPLATE: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 8 
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				-        LEATHER_LEGGINGS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 7 
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				-        LEATHER_BOOTS: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: 1 
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				-            MaximumQuantity: 4 
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				-        # 
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				-        # String salvageables 
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				-        ### 
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				-        # Tools 
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				-        FISHING_ROD: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-        BOW: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-        CARROT_ON_A_STICK: 
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				-            MinimumLevel: 0 
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				-            XpMultiplier: .5 
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				-         */ 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_SWORD.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_SHOVEL.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 1)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_PICKAXE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 3)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_AXE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_HOE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2)); 
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				+ 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_SWORD.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_SHOVEL.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 1)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_PICKAXE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 3)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_AXE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_HOE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2)); 
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				+ 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_SWORD.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2)); 
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				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_SHOVEL.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 1)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_PICKAXE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 3)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_AXE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_HOE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_SWORD.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_SHOVEL.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 1)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_PICKAXE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 3)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_AXE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_HOE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_HELMET.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_CHESTPLATE.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 8)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_LEGGINGS.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 7)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_BOOTS.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 4)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_HELMET.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_CHESTPLATE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 8)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_LEGGINGS.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 7)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_BOOTS.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 4)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_HELMET.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_CHESTPLATE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 8)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_LEGGINGS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 7)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_BOOTS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 4)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_HELMET.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_CHESTPLATE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 8)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_LEGGINGS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 7)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_BOOTS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 4)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     @Setting(value = "Z-Salvageables", comment = "Salvage rewards and misc parameters") 
			 |