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Finished default salvageables list for config

nossr50 6 years ago
parent
commit
b67bc45e9a

+ 51 - 213
src/main/java/com/gmail/nossr50/config/hocon/skills/salvage/ConfigSalvage.java

@@ -4,6 +4,7 @@ import com.gmail.nossr50.config.hocon.skills.salvage.general.ConfigSalvageGenera
 import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
 import ninja.leaping.configurate.objectmapping.Setting;
 import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
+import org.bukkit.Material;
 
 import java.util.ArrayList;
 
@@ -15,221 +16,58 @@ public class ConfigSalvage {
     static {
         DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
 
+        //Minimum Level
+        //Maximum Quantity
 
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_SWORD.getKey().toString(), Material.STICK.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_SHOVEL.getKey().toString(), Material.STICK.getKey().toString(), 0, 1));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_PICKAXE.getKey().toString(), Material.STICK.getKey().toString(), 0, 3));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_AXE.getKey().toString(), Material.STICK.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.WOODEN_HOE.getKey().toString(), Material.STICK.getKey().toString(), 0, 2));
 
-        /*
-        Salvageables:
-        #
-        # Wooden salvageables
-        ###
-        # Tools
-        WOODEN_SWORD:
-            MinimumLevel: 0
-            XpMultiplier: .25
-            MaximumQuantity: 2
-        WOODEN_SHOVEL:
-            MinimumLevel: 0
-            XpMultiplier: .16
-            MaximumQuantity: 1
-        WOODEN_PICKAXE:
-            MinimumLevel: 0
-            XpMultiplier: .5
-            MaximumQuantity: 3
-        WOODEN_AXE:
-            MinimumLevel: 0
-            XpMultiplier: .5
-            MaximumQuantity: 2
-        WOODEN_HOE:
-            MinimumLevel: 0
-            XpMultiplier: .25
-            MaximumQuantity: 2
-        #
-        # Stone salvageables
-        ###
-        # Tools
-        STONE_SWORD:
-            MinimumLevel: 0
-            XpMultiplier: .25
-            MaximumQuantity: 2
-        STONE_SHOVEL:
-            MinimumLevel: 0
-            XpMultiplier: .16
-            MaximumQuantity: 1
-        STONE_PICKAXE:
-            MinimumLevel: 0
-            XpMultiplier: .5
-            MaximumQuantity: 3
-        STONE_AXE:
-            MinimumLevel: 0
-            XpMultiplier: .5
-            MaximumQuantity: 2
-        STONE_HOE:
-            MinimumLevel: 0
-            XpMultiplier: .25
-            MaximumQuantity: 2
-        #
-        # Iron salvageables
-        ###
-        # Tools
-        IRON_SWORD:
-            MinimumLevel: 0
-            XpMultiplier: .5
-            MaximumQuantity: 2
-        IRON_SHOVEL:
-            MinimumLevel: 0
-            XpMultiplier: .3
-            MaximumQuantity: 1
-        IRON_PICKAXE:
-            MinimumLevel: 0
-            XpMultiplier: 1
-            MaximumQuantity: 3
-        IRON_AXE:
-            MinimumLevel: 0
-            XpMultiplier: 1
-            MaximumQuantity: 2
-        IRON_HOE:
-            MinimumLevel: 0
-            XpMultiplier: .5
-            MaximumQuantity: 2
-        SHEARS:
-            MinimumLevel: 0
-            XpMultiplier: .5
-        FLINT_AND_STEEL:
-            MinimumLevel: 0
-            XpMultiplier: .3
-        # Armor
-        IRON_HELMET:
-            MinimumLevel: 0
-            XpMultiplier: 2
-            MaximumQuantity: 5
-        IRON_CHESTPLATE:
-            MinimumLevel: 0
-            XpMultiplier: 2
-            MaximumQuantity: 8
-        IRON_LEGGINGS:
-            MinimumLevel: 0
-            XpMultiplier: 2
-            MaximumQuantity: 7
-        IRON_BOOTS:
-            MinimumLevel: 0
-            XpMultiplier: 2
-            MaximumQuantity: 4
-        #
-        # Gold salvageables
-        ###
-        # Tools
-        GOLDEN_SWORD:
-            MinimumLevel: 0
-            XpMultiplier: 4
-            MaximumQuantity: 2
-        GOLDEN_SHOVEL:
-            MinimumLevel: 0
-            XpMultiplier: 2.6
-            MaximumQuantity: 1
-        GOLDEN_PICKAXE:
-            MinimumLevel: 0
-            XpMultiplier: 8
-            MaximumQuantity: 3
-        GOLDEN_AXE:
-            MinimumLevel: 0
-            XpMultiplier: 8
-            MaximumQuantity: 2
-        GOLDEN_HOE:
-            MinimumLevel: 0
-            XpMultiplier: 4
-            MaximumQuantity: 2
-        # Armor
-        GOLDEN_HELMET:
-            MinimumLevel: 0
-            XpMultiplier: 4
-            MaximumQuantity: 5
-        GOLDEN_CHESTPLATE:
-            MinimumLevel: 0
-            XpMultiplier: 4
-            MaximumQuantity: 8
-        GOLDEN_LEGGINGS:
-            MinimumLevel: 0
-            XpMultiplier: 4
-            MaximumQuantity: 7
-        GOLDEN_BOOTS:
-            MinimumLevel: 0
-            XpMultiplier: 4
-            MaximumQuantity: 4
-        #
-        # Diamond salvageables
-        ###
-        # Tools
-        DIAMOND_SWORD:
-            MinimumLevel: 50
-            XpMultiplier: .5
-            MaximumQuantity: 2
-        DIAMOND_SHOVEL:
-            MinimumLevel: 50
-            XpMultiplier: .3
-            MaximumQuantity: 1
-        DIAMOND_PICKAXE:
-            MinimumLevel: 50
-            XpMultiplier: 1
-            MaximumQuantity: 3
-        DIAMOND_AXE:
-            MinimumLevel: 50
-            XpMultiplier: 1
-            MaximumQuantity: 2
-        DIAMOND_HOE:
-            MinimumLevel: 50
-            XpMultiplier: .5
-            MaximumQuantity: 2
-        # Armor
-        DIAMOND_HELMET:
-            MinimumLevel: 50
-            XpMultiplier: 6
-            MaximumQuantity: 5
-        DIAMOND_CHESTPLATE:
-            MinimumLevel: 50
-            XpMultiplier: 6
-            MaximumQuantity: 8
-        DIAMOND_LEGGINGS:
-            MinimumLevel: 50
-            XpMultiplier: 6
-            MaximumQuantity: 7
-        DIAMOND_BOOTS:
-            MinimumLevel: 50
-            XpMultiplier: 6
-            MaximumQuantity: 4
-        #
-        # Leather salvageables
-        ###
-        # Armor
-        LEATHER_HELMET:
-            MinimumLevel: 0
-            XpMultiplier: 1
-            MaximumQuantity: 5
-        LEATHER_CHESTPLATE:
-            MinimumLevel: 0
-            XpMultiplier: 1
-            MaximumQuantity: 8
-        LEATHER_LEGGINGS:
-            MinimumLevel: 0
-            XpMultiplier: 1
-            MaximumQuantity: 7
-        LEATHER_BOOTS:
-            MinimumLevel: 0
-            XpMultiplier: 1
-            MaximumQuantity: 4
-        #
-        # String salvageables
-        ###
-        # Tools
-        FISHING_ROD:
-            MinimumLevel: 0
-            XpMultiplier: .5
-        BOW:
-            MinimumLevel: 0
-            XpMultiplier: .5
-        CARROT_ON_A_STICK:
-            MinimumLevel: 0
-            XpMultiplier: .5
-         */
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_SWORD.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_SHOVEL.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 1));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_PICKAXE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 3));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_AXE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.STONE_HOE.getKey().toString(), Material.COBBLESTONE.getKey().toString(), 0, 2));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_SWORD.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_SHOVEL.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 1));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_PICKAXE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 3));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_AXE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_HOE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 2));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_SWORD.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_SHOVEL.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 1));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_PICKAXE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 3));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_AXE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_HOE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 2));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_SWORD.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_SHOVEL.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 1));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_PICKAXE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 3));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_AXE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_HOE.getKey().toString(), Material.DIAMOND.getKey().toString(), 0, 2));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_HELMET.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 5));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_CHESTPLATE.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 8));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_LEGGINGS.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 7));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.LEATHER_BOOTS.getKey().toString(), Material.LEATHER.getKey().toString(), 0, 4));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_HELMET.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 5));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_CHESTPLATE.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 8));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_LEGGINGS.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 7));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.IRON_BOOTS.getKey().toString(), Material.IRON_INGOT.getKey().toString(), 0, 4));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_HELMET.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 5));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_CHESTPLATE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 8));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_LEGGINGS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 7));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.GOLDEN_BOOTS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 4));
+
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_HELMET.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 5));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_CHESTPLATE.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 8));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_LEGGINGS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 7));
+        DEFAULT_SALVAGEABLES_LIST.add(new Salvageable(Material.DIAMOND_BOOTS.getKey().toString(), Material.GOLD_INGOT.getKey().toString(), 0, 4));
     }
 
     @Setting(value = "Z-Salvageables", comment = "Salvage rewards and misc parameters")

+ 5 - 0
src/main/java/com/gmail/nossr50/skills/salvage/salvageables/Salvageable.java

@@ -17,6 +17,11 @@ public class Salvageable {
     private final ItemMaterialCategory salvageItemMaterialCategory;
     private final double xpMultiplier;
 
+    public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey)
+    {
+        this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), 0, 1);
+    }
+
     public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey, int minimumLevel, int maximumQuantity)
     {
         this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), minimumLevel, maximumQuantity);