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				@@ -17,6 +17,7 @@ 
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				 package com.gmail.nossr50.skills;
 
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				 import java.util.ArrayList;
 
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				+import java.util.List;
 
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				 import org.bukkit.Bukkit;
 
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				 import org.bukkit.Location;
 
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				@@ -89,165 +90,297 @@ public class Excavation 
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				 		int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
 
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				     	ArrayList<ItemStack> is = new ArrayList<ItemStack>();
 
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				     	int xp = 0;
 
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				+    	   	
 
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				+    	//Custom Excavation Drops
 
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				+    	List<Integer> idValues = LoadProperties.excavationIDs;
 
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				+    	List<Integer> dataValues = LoadProperties.excavationDatas;
 
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				+    	List<Integer> xpValues = LoadProperties.excavationXPs;
 
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				+    	List<Integer> amounts = LoadProperties.excavationAmounts;
 
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				+    	List<Double> dropChances = LoadProperties.excavationDropChances;
 
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				+    	List<Integer> dropLevels = LoadProperties.excavationDropLevels;
 
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				+    	List<Boolean> dirt = LoadProperties.excavationFromDirt;
 
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				+    	List<Boolean> grass = LoadProperties.excavationFromGrass;
 
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				+    	List<Boolean> sand = LoadProperties.excavationFromSand;
 
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				+    	List<Boolean> gravel = LoadProperties.excavationFromGravel;
 
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				+    	List<Boolean> clay = LoadProperties.excavationFromClay;
 
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				+    	List<Boolean> mycel = LoadProperties.excavationFromMycel;
 
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				+    	List<Boolean> soulSand = LoadProperties.excavationFromSoulSand;
 
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				     	switch(type)
 
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				     	{
 
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				-    	case GRASS:
 
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				-    		if(skillLevel >= 250)
 
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				+    	case DIRT:
 
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				+    		for(int i = 0; i < dirt.size(); i++)
 
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				     		{
 
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				-	    		//CHANCE TO GET EGGS
 
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				-	    		if(LoadProperties.eggs && Math.random() * 100 > 99)
 
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				-	    		{
 
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				-	    			xp+= LoadProperties.meggs;
 
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				-					is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
 
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				-	    		}
 
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				-	    		//CHANCE TO GET APPLES
 
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				-	    		if(LoadProperties.apples && Math.random() * 100 > 99)
 
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				-	    		{
 
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				-	    			xp+= LoadProperties.mapple;
 
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				-					is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
 
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				-	    		}
 
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				+    			if(dirt.get(i))
 
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				+    			{
 
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				+    				if(skillLevel >= dropLevels.get(i))
 
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				+    				{
 
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				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
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				+    					{
 
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				+    						xp += xpValues.get(i);
 
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				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
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				+    					}
 
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				+    				}
 
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				+    			}
 
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				     		}
 
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				     		break;
 
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				-    	case GRAVEL:
 
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				-    		//CHANCE TO GET NETHERRACK
 
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				-    		if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
 
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				-    		{
 
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				-    			xp+= LoadProperties.mnetherrack;
 
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				-				is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
 
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				-				
 
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				-    		}
 
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				-    		//CHANCE TO GET SULPHUR
 
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				-    		if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
 
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				+    	case GRASS:
 
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				+    		for(int i = 0; i < grass.size(); i++)
 
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				     		{
 
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				-    			xp+= LoadProperties.msulphur;
 
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				-				is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
 
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				+    			if(grass.get(i))
 
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				+    			{
 
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				+    				if(skillLevel >= dropLevels.get(i))
 
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				+    				{
 
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				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
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				+    					{
 
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				+    						xp += xpValues.get(i);
 
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				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
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				+    					}
 
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				+    				}
 
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				+    			}
 
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				     		}
 
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				-    		//CHANCE TO GET BONES
 
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				-    		if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
 
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				-    		{
 
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				-        		xp+= LoadProperties.mbones;
 
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				-    			is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
 
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				-        	}
 
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				     		break;
 
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				     	case SAND:
 
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				-    		//CHANCE TO GET GLOWSTONE
 
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				-    		if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
 
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				+    		for(int i = 0; i < sand.size(); i++)
 
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				     		{
 
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				-    			xp+= LoadProperties.mglowstone2;
 
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				-				is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
 
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				-				
 
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				+    			if(sand.get(i))
 
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				+    			{
 
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				+    				if(skillLevel >= dropLevels.get(i))
 
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				+    				{
 
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				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
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				+    					{
 
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				+    						xp += xpValues.get(i);
 
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				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
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				+    					}
 
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				+    				}
 
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				+    			}
 
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				     		}
 
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				-    		//CHANCE TO GET SOUL SAND
 
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				-    		if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
 
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				+    		break;
 
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				+    	case GRAVEL:
 
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				+    		for(int i = 0; i < gravel.size(); i++)
 
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				     		{
 
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				-    			xp+= LoadProperties.mslowsand;
 
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				-				is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
 
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				+    			if(gravel.get(i))
 
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				+    			{
 
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				+    				if(skillLevel >= dropLevels.get(i))
 
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				+    				{
 
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				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
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				+    					{
 
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				+    						xp += xpValues.get(i);
 
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				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
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				+    					}
 
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				+    				}
 
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				+    			}
 
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				     		}
 
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				     		break;
 
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				     	case CLAY:
 
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				-    		//CHANCE TO GET SLIMEBALLS
 
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				-    		if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
 
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				+    		for(int i = 0; i < clay.size(); i++)
 
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				     		{
 
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				-   				xp+= LoadProperties.mslimeballs;
 
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				-   				is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
 
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				-      		}
 
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				-    		//CHANCE TO GET STRING
 
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				-    		if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
 
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				-    		{
 
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				-    			xp+= LoadProperties.mstring;
 
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				-    			is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
 
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				-    		}
 
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				-    		if(skillLevel >= 500)
 
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				-    		{
 
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				-    			//CHANCE TO GET CLOCK
 
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				-        		if(LoadProperties.watch && Math.random() * 100 > 99)
 
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				-        		{
 
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				-        			xp+= LoadProperties.mwatch;
 
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				-        			is.add(new ItemStack(Material.WATCH, 1, (byte)0));
 
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				-        		
 
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				-        		}
 
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				-        		//CHANCE TO GET BUCKET
 
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				-        		if(LoadProperties.bucket && Math.random() * 100 > 99)
 
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				-        		{
 
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				-       				xp+= LoadProperties.mbucket;
 
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				-       				is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
 
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				-        		}
 
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				-    		}
 
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				-    		//CHANCE TO GET COBWEB
 
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				-    		if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
 
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				-    		{
 
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				-   				xp+= LoadProperties.mweb;
 
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				-   				is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
 
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				+    			if(clay.get(i))
 
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				+    			{
 
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				+    				if(skillLevel >= dropLevels.get(i))
 
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				+    				{
 
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				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
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				+    					{
 
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				+    						xp += xpValues.get(i);
 
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				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
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				+    					}
 
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				+    				}
 
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				+    			}
 
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				     		}
 
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				     		break;
 
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				-    	}
 
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				-    	
 
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				-    	//ALL MATERIALS
 
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				-    	if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
 
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				-    	{
 
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				-    		xp+= LoadProperties.mbase;
 
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				-			//CHANCE TO GET CAKE
 
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				-			if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
 
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				-			{
 
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				-				xp+= LoadProperties.mcake;
 
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				-				is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
 
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				-			}
 
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				-    		if(skillLevel >= 350)
 
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				+    	case MYCEL:
 
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				+    		for(int i = 0; i < mycel.size(); i++)
 
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				     		{
 
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				-    			//CHANCE TO GET DIAMOND
 
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				-    			if(LoadProperties.diamond && Math.random() * 750 > 749)
 
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				+    			if(mycel.get(i))
 
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				     			{
 
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				-    				xp+= LoadProperties.mdiamond2;
 
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				-        			is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
 
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				-    			}
 
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				-    			//CHANCE TO GET GREEN MUSIC
 
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				-    			if(LoadProperties.music && Math.random() * 2000 > 1999)
 
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				-    			{
 
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				-    				xp+= LoadProperties.mmusic;
 
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				-    				is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
 
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				+    				if(skillLevel >= dropLevels.get(i))
 
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				+    				{
 
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				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
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				+    					{
 
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				+    						xp += xpValues.get(i);
 
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				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
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				+    					}
 
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				+    				}
 
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				     			}
 
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				     		}
 
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				-			//CHANCE TO GET YELLOW MUSIC
 
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				-			if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
 
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				-			{
 
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				-				xp+= LoadProperties.mmusic;
 
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				-				is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
 
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				 | 
			
			
				-			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    	
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    	//GRASS OR DIRT OR MYCEL
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    	if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		//CHANCE FOR COCOA BEANS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    			xp+= LoadProperties.mcocoa;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		//CHANCE FOR SHROOMS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    		break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    	case SOUL_SAND:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    		for(int i = 0; i < soulSand.size(); i++)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    			xp+= LoadProperties.mmushroom2;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    			switch((int)(Math.random() * 2))
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    			if(soulSand.get(i))
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     			{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    			case 0:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    				is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    			case 1:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    				is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    				if(skillLevel >= dropLevels.get(i))
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    				{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    					if(Math.random() * 100 > (100.00 - dropChances.get(i)))
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    					{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    						xp += xpValues.get(i);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    						is.add(new ItemStack(idValues.get(i), amounts.get(i),  (byte)0, dataValues.get(i).byteValue()));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    					}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    				}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		//CHANCE TO GET GLOWSTONE
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    			xp+= LoadProperties.mglowstone2;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    		break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     	
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    	
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	switch(type)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	case GRASS:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(skillLevel >= 250)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		//CHANCE TO GET EGGS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		if(LoadProperties.eggs && Math.random() * 100 > 99)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    			xp+= LoadProperties.meggs;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//					is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		//CHANCE TO GET APPLES
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		if(LoadProperties.apples && Math.random() * 100 > 99)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    			xp+= LoadProperties.mapple;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//					is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//	    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	case GRAVEL:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET NETHERRACK
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mnetherrack;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET SULPHUR
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.msulphur;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET BONES
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		xp+= LoadProperties.mbones;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	case SAND:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET GLOWSTONE
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mglowstone2;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET SOUL SAND
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mslowsand;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	case CLAY:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET SLIMEBALLS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//   				xp+= LoadProperties.mslimeballs;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//   				is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//      		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET STRING
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mstring;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(skillLevel >= 500)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			//CHANCE TO GET CLOCK
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		if(LoadProperties.watch && Math.random() * 100 > 99)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        			xp+= LoadProperties.mwatch;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        			is.add(new ItemStack(Material.WATCH, 1, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		//CHANCE TO GET BUCKET
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		if(LoadProperties.bucket && Math.random() * 100 > 99)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//       				xp+= LoadProperties.mbucket;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//       				is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET COBWEB
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//   				xp+= LoadProperties.mweb;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//   				is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	//ALL MATERIALS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		xp+= LoadProperties.mbase;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			//CHANCE TO GET CAKE
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				xp+= LoadProperties.mcake;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(skillLevel >= 350)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			//CHANCE TO GET DIAMOND
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			if(LoadProperties.diamond && Math.random() * 750 > 749)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				xp+= LoadProperties.mdiamond2;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//        			is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			//CHANCE TO GET GREEN MUSIC
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			if(LoadProperties.music && Math.random() * 2000 > 1999)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				xp+= LoadProperties.mmusic;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			//CHANCE TO GET YELLOW MUSIC
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				xp+= LoadProperties.mmusic;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	//GRASS OR DIRT OR MYCEL
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE FOR COCOA BEANS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mcocoa;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE FOR SHROOMS
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mmushroom2;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			switch((int)(Math.random() * 2))
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			case 0:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			case 1:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		//CHANCE TO GET GLOWSTONE
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    			xp+= LoadProperties.mglowstone2;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//				is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+//    	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    	
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     	//Drop items
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     	for(ItemStack x : is)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     	{
 
			 |