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- /*
- This file is part of mcMMO.
- mcMMO is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- mcMMO is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.gmail.nossr50.skills;
- import java.util.ArrayList;
- import java.util.List;
- import org.bukkit.Bukkit;
- import org.bukkit.Location;
- import org.bukkit.Material;
- import org.bukkit.block.Block;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.event.player.PlayerAnimationEvent;
- import com.gmail.nossr50.locale.mcLocale;
- import com.gmail.nossr50.spout.SpoutStuff;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.m;
- import com.gmail.nossr50.config.LoadProperties;
- import com.gmail.nossr50.datatypes.AbilityType;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import org.getspout.spoutapi.sound.SoundEffect;
- public class Excavation
- {
- public static void gigaDrillBreakerActivationCheck(Player player, Block block)
- {
- PlayerProfile PP = Users.getProfile(player);
- if(m.isShovel(player.getItemInHand()))
- {
- if(block != null)
- {
- if(!m.abilityBlockCheck(block))
- return;
- }
- if(PP.getShovelPreparationMode())
- {
- PP.setShovelPreparationMode(false);
- }
- int ticks = 2;
- int x = PP.getSkillLevel(SkillType.EXCAVATION);
- while(x >= 50)
- {
- x-=50;
- ticks++;
- }
-
- if(!PP.getGigaDrillBreakerMode() && PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) < System.currentTimeMillis())
- {
- player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOn"));
- for(Player y : player.getWorld().getPlayers())
- {
- if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
- y.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerPlayer", new Object[] {player.getName()}));
- }
- PP.setSkillDATS(AbilityType.GIGA_DRILL_BREAKER, System.currentTimeMillis()+(ticks*1000));
- PP.setGigaDrillBreakerMode(true);
- }
-
- }
- }
- public static boolean canBeGigaDrillBroken(Block block)
- {
- Material t = block.getType();
- return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
- }
- public static void excavationProcCheck(Material type, Location loc, Player player)
- {
- if(LoadProperties.excavationRequiresShovel && !m.isShovel(player.getItemInHand()))
- return;
-
- PlayerProfile PP = Users.getProfile(player);
- int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
- ArrayList<ItemStack> is = new ArrayList<ItemStack>();
- int xp = 0;
-
- //Custom Excavation Drops
- List<Integer> idValues = LoadProperties.excavationIDs;
- List<Integer> dataValues = LoadProperties.excavationDatas;
- List<Integer> xpValues = LoadProperties.excavationXPs;
- List<Integer> amounts = LoadProperties.excavationAmounts;
- List<Double> dropChances = LoadProperties.excavationDropChances;
- List<Integer> dropLevels = LoadProperties.excavationDropLevels;
- List<Boolean> dirt = LoadProperties.excavationFromDirt;
- List<Boolean> grass = LoadProperties.excavationFromGrass;
- List<Boolean> sand = LoadProperties.excavationFromSand;
- List<Boolean> gravel = LoadProperties.excavationFromGravel;
- List<Boolean> clay = LoadProperties.excavationFromClay;
- List<Boolean> mycel = LoadProperties.excavationFromMycel;
- List<Boolean> soulSand = LoadProperties.excavationFromSoulSand;
-
- switch(type)
- {
- case DIRT:
- for(int i = 0; i < dirt.size(); i++)
- {
- if(dirt.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- case GRASS:
- for(int i = 0; i < grass.size(); i++)
- {
- if(grass.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- case SAND:
- for(int i = 0; i < sand.size(); i++)
- {
- if(sand.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- case GRAVEL:
- for(int i = 0; i < gravel.size(); i++)
- {
- if(gravel.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- case CLAY:
- for(int i = 0; i < clay.size(); i++)
- {
- if(clay.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- case MYCEL:
- for(int i = 0; i < mycel.size(); i++)
- {
- if(mycel.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- case SOUL_SAND:
- for(int i = 0; i < soulSand.size(); i++)
- {
- if(soulSand.get(i))
- {
- if(skillLevel >= dropLevels.get(i))
- {
- if(Math.random() * 100 > (100.00 - dropChances.get(i)))
- {
- xp += xpValues.get(i);
- is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
- }
- }
- }
- }
- break;
- }
-
-
- // switch(type)
- // {
- // case GRASS:
- // if(skillLevel >= 250)
- // {
- // //CHANCE TO GET EGGS
- // if(LoadProperties.eggs && Math.random() * 100 > 99)
- // {
- // xp+= LoadProperties.meggs;
- // is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
- // }
- // //CHANCE TO GET APPLES
- // if(LoadProperties.apples && Math.random() * 100 > 99)
- // {
- // xp+= LoadProperties.mapple;
- // is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
- // }
- // }
- // break;
- // case GRAVEL:
- // //CHANCE TO GET NETHERRACK
- // if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
- // {
- // xp+= LoadProperties.mnetherrack;
- // is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
- //
- // }
- // //CHANCE TO GET SULPHUR
- // if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
- // {
- // xp+= LoadProperties.msulphur;
- // is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
- // }
- // //CHANCE TO GET BONES
- // if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
- // {
- // xp+= LoadProperties.mbones;
- // is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
- // }
- // break;
- // case SAND:
- // //CHANCE TO GET GLOWSTONE
- // if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
- // {
- // xp+= LoadProperties.mglowstone2;
- // is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
- //
- // }
- // //CHANCE TO GET SOUL SAND
- // if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
- // {
- // xp+= LoadProperties.mslowsand;
- // is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
- // }
- // break;
- // case CLAY:
- // //CHANCE TO GET SLIMEBALLS
- // if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
- // {
- // xp+= LoadProperties.mslimeballs;
- // is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
- // }
- // //CHANCE TO GET STRING
- // if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
- // {
- // xp+= LoadProperties.mstring;
- // is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
- // }
- // if(skillLevel >= 500)
- // {
- // //CHANCE TO GET CLOCK
- // if(LoadProperties.watch && Math.random() * 100 > 99)
- // {
- // xp+= LoadProperties.mwatch;
- // is.add(new ItemStack(Material.WATCH, 1, (byte)0));
- //
- // }
- // //CHANCE TO GET BUCKET
- // if(LoadProperties.bucket && Math.random() * 100 > 99)
- // {
- // xp+= LoadProperties.mbucket;
- // is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
- // }
- // }
- // //CHANCE TO GET COBWEB
- // if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
- // {
- // xp+= LoadProperties.mweb;
- // is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
- // }
- // break;
- // }
- //
- // //ALL MATERIALS
- // if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
- // {
- // xp+= LoadProperties.mbase;
- // //CHANCE TO GET CAKE
- // if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
- // {
- // xp+= LoadProperties.mcake;
- // is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
- // }
- // if(skillLevel >= 350)
- // {
- // //CHANCE TO GET DIAMOND
- // if(LoadProperties.diamond && Math.random() * 750 > 749)
- // {
- // xp+= LoadProperties.mdiamond2;
- // is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
- // }
- // //CHANCE TO GET GREEN MUSIC
- // if(LoadProperties.music && Math.random() * 2000 > 1999)
- // {
- // xp+= LoadProperties.mmusic;
- // is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
- // }
- // }
- // //CHANCE TO GET YELLOW MUSIC
- // if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
- // {
- // xp+= LoadProperties.mmusic;
- // is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
- // }
- // }
- //
- // //GRASS OR DIRT OR MYCEL
- // if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
- // {
- // //CHANCE FOR COCOA BEANS
- // if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
- // {
- // xp+= LoadProperties.mcocoa;
- // is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
- // }
- // //CHANCE FOR SHROOMS
- // if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
- // {
- // xp+= LoadProperties.mmushroom2;
- // switch((int)(Math.random() * 2))
- // {
- // case 0:
- // is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
- // break;
- // case 1:
- // is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
- // break;
- // }
- //
- // }
- // //CHANCE TO GET GLOWSTONE
- // if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
- // {
- // xp+= LoadProperties.mglowstone2;
- // is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
- // }
- // }
-
- //Drop items
- for(ItemStack x : is)
- {
- if(x != null)
- m.mcDropItem(loc, x);
- }
-
- //Handle XP related tasks
- PP.addXP(SkillType.EXCAVATION, xp, player);
- Skills.XpCheckSkill(SkillType.EXCAVATION, player);
- }
-
- public static void gigaDrillBreaker(Player player, Block block)
- {
- if(LoadProperties.toolsLoseDurabilityFromAbilities)
- {
- if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
- m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
- }
-
- if(block.getData() != (byte)5)
- {
- PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
- Bukkit.getPluginManager().callEvent(armswing);
- Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
- Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
- Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
- }
-
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
- }
- }
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