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Use addUnsafeEnchantment instead of addEnchantment

Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants.

Fixes #1561
GJ vor 11 Jahren
Ursprung
Commit
9f33c6cef1
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      src/main/java/com/gmail/nossr50/skills/repair/RepairManager.java

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/repair/RepairManager.java

@@ -327,7 +327,7 @@ public class RepairManager extends SkillManager {
                 int enchantLevel = enchant.getValue();
 
                 if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
-                    item.addEnchantment(enchantment, enchantLevel - 1);
+                    item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
                     downgraded = true;
                 }
             }