浏览代码

mcMMO will ignore damage triggers for events with a value of zero

nossr50 6 年之前
父节点
当前提交
9ab4d59cca
共有 3 个文件被更改,包括 18 次插入1 次删除
  1. 4 0
      Changelog.txt
  2. 1 1
      pom.xml
  3. 13 0
      src/main/java/com/gmail/nossr50/listeners/EntityListener.java

+ 4 - 0
Changelog.txt

@@ -1,3 +1,7 @@
+Version 2.1.88
+    mcMMO is now more compatible with a plugin named Project Korra
+    mcMMO will no longer process combat triggers for damage at or below 0
+
 Version 2.1.87
     (Level caps are not on by default in mcMMO, this is something you can turn on)
 

+ 1 - 1
pom.xml

@@ -2,7 +2,7 @@
     <modelVersion>4.0.0</modelVersion>
     <groupId>com.gmail.nossr50.mcMMO</groupId>
     <artifactId>mcMMO</artifactId>
-    <version>2.1.87</version>
+    <version>2.1.88</version>
     <name>mcMMO</name>
     <url>https://github.com/mcMMO-Dev/mcMMO</url>
     <scm>

+ 13 - 0
src/main/java/com/gmail/nossr50/listeners/EntityListener.java

@@ -416,6 +416,19 @@ public class EntityListener implements Listener {
             }
         }
 
+        /*
+         * This was put here to solve a plugin conflict with a mod called Project Korra
+         * Project Korra sends out a damage event with exactly 0 damage
+         * mcMMO does some calculations for the damage in an event and it ends up dividing by zero,
+         *  as a result of the modifiers for the event being 0 and the damage set for this event being 0.
+         *
+         * Surprising this kind of thing
+         *
+         */
+        if(damage <= 0) {
+            return;
+        }
+
         CombatUtils.processCombatAttack(event, attacker, target);
         CombatUtils.handleHealthbars(attacker, target, event.getFinalDamage(), plugin);