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Fix issue with custom axes not working with Tree Feller.

Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
GJ 11 년 전
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6c478a26c4
1개의 변경된 파일2개의 추가작업 그리고 1개의 파일을 삭제
  1. 2 1
      src/main/java/com/gmail/nossr50/skills/woodcutting/Woodcutting.java

+ 2 - 1
src/main/java/com/gmail/nossr50/skills/woodcutting/Woodcutting.java

@@ -209,6 +209,7 @@ public final class Woodcutting {
      */
     protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
         short durabilityLoss = 0;
+        Material type = inHand.getType();
 
         for (BlockState blockState : treeFellerBlocks) {
             if (BlockUtils.isLog(blockState)) {
@@ -217,7 +218,7 @@ public final class Woodcutting {
         }
 
         SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
-        return (inHand.getDurability() < inHand.getType().getMaxDurability());
+        return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
     }
 
     /**