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@@ -0,0 +1,552 @@
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+package com.bukkit.nossr50.vChat;
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+
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+import java.io.*;
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+import java.util.ArrayList;
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+import java.util.Properties;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+import org.bukkit.entity.*;
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+
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+public class vUsers {
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+ private static volatile vUsers instance;
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+ protected static final Logger log = Logger.getLogger("Minecraft");
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+ String location = "vChat.users";
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+ public static PlayerList players = new PlayerList();
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+ private Properties properties = new Properties();
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+
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+ //To load
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+ public void load() throws IOException {
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+ properties.load(new FileInputStream(location));
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+ }
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+ //To save
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+ public void save() {
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+ try {
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+ properties.store(new FileOutputStream(location), null);
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+ }catch(IOException ex) {
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+ }
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+ }
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+
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+
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+ public void loadUsers(){
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+ File theDir = new File(location);
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+ if(!theDir.exists()){
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+ //properties = new PropertiesFile(location);
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+ FileWriter writer = null;
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+ try {
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+ writer = new FileWriter(location);
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+ writer.write("#Storage place for user information\r\n");
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+ writer.write("#username:nickname:suffix:tag:ignore,list,names:alias,commands,here\r\n");
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+ } catch (Exception e) {
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+ log.log(Level.SEVERE, "Exception while creating " + location, e);
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+ } finally {
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+ try {
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+ if (writer != null) {
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+ writer.close();
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+ }
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+ } catch (IOException e) {
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+ log.log(Level.SEVERE, "Exception while closing writer for " + location, e);
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+ }
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+ }
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+
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+ } else {
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+ //properties = new PropertiesFile(location);
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+ try {
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+ load();
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+ } catch (IOException e) {
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+ log.log(Level.SEVERE, "Exception while loading " + location, e);
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+ }
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+ }
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+ }
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+
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+ //=====================================================================
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+ //Function: addUser
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+ //Input: Player player: The player to create a profile for
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+ //Output: none
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+ //Use: Loads the profile for the specified player
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+ //=====================================================================
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+ public static void addUser(Player player){
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+ players.addPlayer(player);
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+ }
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+
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+ //=====================================================================
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+ //Function: removeUser
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+ //Input: Player player: The player to stop following
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+ //Output: none
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+ //Use: Creates the player profile
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+ //=====================================================================
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+ public static void removeUser(Player player){
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+ players.removePlayer(player);
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+ }
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+
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+ //=====================================================================
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+ //Function: getProfile
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+ //Input: Player player: The player to find the profile for
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+ //Output: PlayerList.PlayerProfile: The profile
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+ //Use: Gets the player profile
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+ //=====================================================================
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+ public static PlayerList.PlayerProfile getProfile(Player player){
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+ return players.findProfile(player);
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+ }
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+
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+ public static vUsers getInstance() {
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+ if (instance == null) {
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+ instance = new vUsers();
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+ }
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+ return instance;
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+ }
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+ public static void getRow(){
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+
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+ }
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+}
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+class PlayerList
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+{
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+ protected static final Logger log = Logger.getLogger("Minecraft");
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+ ArrayList<PlayerProfile> players;
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+
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+ //=====================================================================
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+ //Function: PlayerList
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+ //Input: Player player: The player to create a profile object for
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+ //Output: none
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+ //Use: Initializes the ArrayList
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+ //=====================================================================
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+ public PlayerList() { players = new ArrayList<PlayerProfile>(); }
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+
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+ //=====================================================================
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+ //Function: addPlayer
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+ //Input: Player player: The player to add
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+ //Output: None
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+ //Use: Add a profile of the specified player
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+ //=====================================================================
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+ public void addPlayer(Player player)
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+ {
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+ players.add(new PlayerProfile(player));
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+ }
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+
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+ //=====================================================================
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+ //Function: removePlayer
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+ //Input: Player player: The player to remove
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+ //Output: None
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+ //Use: Remove the profile of the specified player
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+ //=====================================================================
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+ public void removePlayer(Player player)
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+ {
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+ players.remove(findProfile(player));
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+ }
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+
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+ //=====================================================================
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+ //Function: findProfile
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+ //Input: Player player: The player to find's profile
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+ //Output: PlayerProfile: The profile of the specified player
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+ //Use: Get the profile for the specified player
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+ //=====================================================================
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+ public PlayerProfile findProfile(Player player)
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+ {
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+ for(PlayerProfile ply : players)
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+ {
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+ if(ply.isPlayer(player))
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+ return ply;
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+ }
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+ return null;
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+ }
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+
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+ //=====================================================================
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+ //Class: PlayerProfile
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+ //Use: Encapsulates all commands for player options
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+ //Author: cerevisiae
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+ //=====================================================================
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+ class PlayerProfile
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+ {
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+ protected final Logger log = Logger.getLogger("Minecraft");
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+ private String playerName,
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+ lastMessage,
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+ nickName,
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+ tag,
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+ suffix,
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+ party;
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+
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+ private boolean dead,
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+ silent;
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+
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+ char defaultColor;
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+
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+ String location = "vChat.users";
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+
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+ private ArrayList<String> ignoreList;
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+ //private commandList aliasList;
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+
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+ static final int EXIT_FAIL = 0,
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+ EXIT_SUCCESS = 1,
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+ EXIT_CONTINUE = 2;
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+
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+ //=====================================================================
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+ //Function: PlayerProfile
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+ //Input: Player player: The player to create a profile object for
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+ //Output: none
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+ //Use: Loads settings for the player or creates them if they don't
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+ // exist.
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+ //=====================================================================
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+ public PlayerProfile(Player player)
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+ {
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+ //Declare things
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+ playerName = player.getName();
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+ tag = new String();
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+ nickName = new String();
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+ suffix = new String();
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+ party = new String();
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+ party = null;
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+ defaultColor = 'f';
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+ ignoreList = new ArrayList<String>();
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+ dead = false;
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+
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+ //Try to load the player and if they aren't found, append them
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+ if(!load())
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+ addPlayer();
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+ }
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+
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+ public boolean load()
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+ {
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+ try {
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+ //Open the user file
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+ FileReader file = new FileReader(location);
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+ BufferedReader in = new BufferedReader(file);
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+ String line = "";
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+ while((line = in.readLine()) != null)
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+ {
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+ //Find if the line contains the player we want.
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+ String[] character = line.split(":");
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+ if(!character[0].equals(playerName)){continue;}
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+
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+ //Get the tag
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+ if(character.length > 1)
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+ tag = character[1];
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+ //Get the nickname
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+ if(character.length > 2)
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+ nickName = character[2];
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+ //Get the suffix
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+ if(character.length > 3)
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+ suffix = character[3];
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+ //Get the color
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+ if(character.length > 4)
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+ defaultColor = character[4].charAt(0);
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+ //Ignore previously ignored players
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+ if(character.length > 5)
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+ {
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+ String[] ignores = character[5].split(",");
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+ if(ignores.length > 0)
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+ {
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+ for(String ignore : ignores)
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+ ignoreList.add(ignore);
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+ }
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+ }
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+ in.close();
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+ return true;
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+ }
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+ in.close();
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+ } catch (Exception e) {
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+ log.log(Level.SEVERE, "Exception while reading "
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+ + location + " (Are you sure you formatted it correctly?)", e);
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+ }
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+ return false;
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+ }
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+
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+ //=====================================================================
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+ // Function: save
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+ // Input: none
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+ // Output: None
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+ // Use: Writes current values of PlayerProfile to disk
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+ // Call this function to save current values
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+ //=====================================================================
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+ public void save()
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+ {
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+ try {
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+ //Open the file
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+ FileReader file = new FileReader(location);
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+ BufferedReader in = new BufferedReader(file);
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+ StringBuilder writer = new StringBuilder();
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+ String line = "";
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+
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+ //While not at the end of the file
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+ while((line = in.readLine()) != null)
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+ {
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+ //Read the line in and copy it to the output it's not the player
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+ //we want to edit
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+ if(!line.split(":")[0].equalsIgnoreCase(playerName))
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+ {
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+ writer.append(line).append("\r\n");
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+
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+ //Otherwise write the new player information
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+ } else {
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+ writer.append(playerName + ":");
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+ writer.append(tag + ":");
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+ writer.append(nickName + ":");
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+ writer.append(suffix + ":");
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+ writer.append(defaultColor + ":");
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+
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+ int i = 0;
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+ for(String ignore : ignoreList)
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+ {
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+ writer.append(ignore);
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+ if(i < ignoreList.size() - 1)
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+ writer.append(",");
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+ }
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+ writer.append("\r\n");
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+ }
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+ }
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+ in.close();
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+ //Write the new file
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+ FileWriter out = new FileWriter(location);
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+ out.write(writer.toString());
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+ out.close();
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+ } catch (Exception e) {
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+ log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e);
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+ }
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+ }
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+ public void addPlayer()
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+ {
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+ try {
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+ //Open the file to write the player
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+ FileWriter file = new FileWriter(location, true);
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+ BufferedWriter out = new BufferedWriter(file);
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+
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+ //Add the player to the end
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+ out.append(playerName + ":");
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+ out.append(tag + ":");
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+ out.append(nickName + ":");
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+ out.append(suffix + ":");
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+ out.append(defaultColor + ":");
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+
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+
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+ int i = 0;
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+ for(String ignore : ignoreList)
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+ {
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+ out.append(ignore);
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+ if(i < ignoreList.size() - 1)
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+ out.append(",");
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+ }
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+ out.newLine();
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+ out.close();
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+ } catch (Exception e) {
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+ log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e);
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+ }
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+ }
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+
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+ //=====================================================================
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+ //Function: isPlayer
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+ //Input: None
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+ //Output: Player: The player this profile belongs to
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+ //Use: Finds if this profile belongs to a specified player
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+ //=====================================================================
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+ public boolean isPlayer(Player player)
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+ {
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+ return player.getName().equals(playerName);
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+ }
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+
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+ //=====================================================================
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+ //Function: isIgnored
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+ //Input: Player player: Checks if a player is ignored
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+ //Output: boolean: If they're ignored
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+ //Use: Finds if the specified player is in the ignore list
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+ //=====================================================================
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+ public boolean isIgnored(Player player){
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+ return ignoreList.contains(player.getName());
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+ }
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+
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+ //=====================================================================
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+ //Function: addIgnore
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+ //Input: Player name: The player to ignore
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+ //Output: boolean: If the player was successfully ignored
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+ //Use: Ignores a player.
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+ //=====================================================================
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+ public boolean addIgnore(Player name)
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+ {
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+ if(!ignoreList.contains(name))
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+ {
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+ ignoreList.add(name.getName());
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+ save();
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ //=====================================================================
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+ //Function: removeIgnore
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+ //Input: Player name: The player to unignore
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+ //Output: boolean: If the player was successfully unignored
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+ //Use: Stops ignoring a player.
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+ //=====================================================================
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+ public boolean removeIgnore(Player name)
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+ {
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+ if(ignoreList.contains(name.getName()))
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+ {
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+ ignoreList.remove(name.getName());
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+ save();
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ //=====================================================================
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+ //Function: removeIgnore
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+ //Input: Player name: The player to unignore
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+ //Output: boolean: If the player was successfully unignored
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+ //Use: Stops ignoring a player.
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+ //=====================================================================
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+ public String[] listIgnore()
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+ {
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+ return ignoreList.toArray(new String[ignoreList.size()]);
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+ }
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+
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+ //=====================================================================
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+ //Function: setTag
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+ //Input: String newTag: The tag to set for the player
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+ //Output: None
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+ //Use: Sets a player tag
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+ //=====================================================================
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+ public void setTag(String newTag)
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+ {
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+ tag = newTag;
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+ save();
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+ }
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+ //=====================================================================
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+ //Function: getTag
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+ //Input: None
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+ //Output: String: The player tag
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+ //Use: Gets a player tag
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+ //=====================================================================
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+ public String getTag() { return tag; }
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+
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+ //=====================================================================
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+ //Function: setNick
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+ //Input: String newTag: The nickname to set for the player
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+ //Output: None
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+ //Use: Sets a player nickname
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+ //=====================================================================
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+ public void setNick(String newNick)
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+ {
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+ nickName = newNick;
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+ save();
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+ }
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+
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+ public void setSilent(){
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+ silent = true;
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+ }
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+ public void disableSilent(){
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+ silent = false;
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+ }
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+ public boolean isSilent(){
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+ return silent;
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+ }
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+ //Store the player's party
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+ public void setParty(String newParty)
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+ {
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+ party = newParty;
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+ save();
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+ }
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+ //Retrieve the player's party
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+ public String getParty() {return party;}
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+ //Remove party
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+ public void removeParty() {
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+ party = null;
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+ save();
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+ }
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+ //Retrieve whether or not the player is in a party
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+ public boolean inParty() {
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+ if(party != null){
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+ return true;
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+ } else {
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+ return false;
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+ }
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+ }
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+
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+ //=====================================================================
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+ //Function: getNick
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+ //Input: None
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+ //Output: String: The player nickname
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+ //Use: Gets a player nickname
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+ //=====================================================================
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+ public String getNick() { return nickName; }
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+
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+ //=====================================================================
|
|
|
+ //Function: setSuffix
|
|
|
+ //Input: String newTag: The suffix to set for the player
|
|
|
+ //Output: None
|
|
|
+ //Use: Sets a player suffix
|
|
|
+ //=====================================================================
|
|
|
+ public void setSuffix(String newSuffix)
|
|
|
+ {
|
|
|
+ suffix = newSuffix;
|
|
|
+ save();
|
|
|
+ }
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: getSuffix
|
|
|
+ //Input: None
|
|
|
+ //Output: String: The player suffix
|
|
|
+ //Use: Gets a player suffix
|
|
|
+ //=====================================================================
|
|
|
+ public String getSuffix() { return suffix; }
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: setColor
|
|
|
+ //Input: String newTag: The color to set for the player
|
|
|
+ //Output: None
|
|
|
+ //Use: Sets a player color
|
|
|
+ //=====================================================================
|
|
|
+ public void setColor(String newColor)
|
|
|
+ {
|
|
|
+ defaultColor = newColor.charAt(0);
|
|
|
+ save();
|
|
|
+ }
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: getColor
|
|
|
+ //Input: None
|
|
|
+ //Output: String: The player color
|
|
|
+ //Use: Gets a player color
|
|
|
+ //=====================================================================
|
|
|
+ public String getColor() {return vPlayerListener.colorChange(defaultColor);}
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: setMessage
|
|
|
+ //Input: String newName: The name of the player they last messaged
|
|
|
+ // or recieved a message from.
|
|
|
+ //Output: None
|
|
|
+ //Use: Sets a player tag
|
|
|
+ //=====================================================================
|
|
|
+ public void setMessage(Player newName){ lastMessage = newName.getName(); }
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: getMessage
|
|
|
+ //Input: None
|
|
|
+ //Output: String: The player name
|
|
|
+ //Use: Gets the name of the player they last messaged or recieved
|
|
|
+ // a message from.
|
|
|
+ //=====================================================================
|
|
|
+ public Player getMessage()
|
|
|
+ {
|
|
|
+ //if(lastMessage != null)
|
|
|
+ //We need the bukkit equivalent of this
|
|
|
+ //return matchPlayer(lastMessage);
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: isDead
|
|
|
+ //Input: None
|
|
|
+ //Output: boolean: If the player is dead or not
|
|
|
+ //Use: Gets the player is dead or not.
|
|
|
+ //=====================================================================
|
|
|
+ public boolean isDead() {return dead;}
|
|
|
+
|
|
|
+ //=====================================================================
|
|
|
+ //Function: isDead
|
|
|
+ //Input: boolean isded: if the player is dead or not.
|
|
|
+ //Output: None
|
|
|
+ //Use: Sets if the player is dead or not
|
|
|
+ //=====================================================================
|
|
|
+ public void isDead(boolean isded){dead = isded;}
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+
|