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Fix for Acrobatics leveling exploit - Fixes MCCORE-74

GJ 13 年之前
父節點
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3e0cc358d0
共有 2 個文件被更改,包括 103 次插入74 次删除
  1. 1 0
      Changelog.txt
  2. 102 74
      src/main/java/com/gmail/nossr50/skills/Acrobatics.java

+ 1 - 0
Changelog.txt

@@ -24,6 +24,7 @@ Version 2.0.00-dev
  = Fixed bug where Green Terra didn't work on Stone Brick
  = Fixed bug where Tree Feller could be used without permissions
  = Fixed exploit where falling sand & gravel weren't tracked
+ = Fixed exploit where Acrobatics could be leveled via Dodge on party members.
  ! Changed PTP to prevent teleporting if you've been hurt in the last 30 seconds (configurable)
  ! Changed Chimera Wing failure check to use the maxWorldHeight.
  ! Changed inspect failed message to say inspect rather than whois

+ 102 - 74
src/main/java/com/gmail/nossr50/skills/Acrobatics.java

@@ -9,81 +9,109 @@ import com.gmail.nossr50.mcPermissions;
 import com.gmail.nossr50.datatypes.PlayerProfile;
 import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.locale.mcLocale;
-
+import com.gmail.nossr50.party.Party;
 
 public class Acrobatics {
-	public static void acrobaticsCheck(Player player, EntityDamageEvent event)
-	{
-		PlayerProfile PP = Users.getProfile(player);
-		int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
-		
-		if(player.isSneaking())
-			acrovar = acrovar * 2;
-		
-		if(Math.random() * 1000 <= acrovar)
-		{
-			int threshold = 7;
-			
-			if(player.isSneaking())
-				threshold = 14;
-			
-			int newDamage = event.getDamage() - threshold;
-			
-			if(newDamage < 0)
-				newDamage = 0;
-			
-			/*
-			 * Check for death
-			 */
-			if(player.getHealth() - newDamage >= 1)
-			{
-				PP.addXP(SkillType.ACROBATICS, (event.getDamage() * 8)*10, player);
-				Skills.XpCheckSkill(SkillType.ACROBATICS, player);
-				event.setDamage(newDamage);
-				if(event.getDamage() <= 0)
-					event.setCancelled(true);
-				if(player.isSneaking()){
-					player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
-				} else {
-					player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
-				}
-			}
-		} 
-		else if(player.getHealth() - event.getDamage() >= 1)
-		{
-			PP.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, player);
-			Skills.XpCheckSkill(SkillType.ACROBATICS, player);
-		}
+
+    /**
+     * Check for fall damage reduction.
+     *
+     * @param player The player whose fall damage to modify
+     * @param event The event to check
+     */
+    public static void acrobaticsCheck(Player player, EntityDamageEvent event) {
+        final int ROLL_XP_MODIFIER = 80;
+        final int FALL_XP_MODIFIER = 120;
+
+        PlayerProfile PP = Users.getProfile(player);
+        int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
+        boolean gracefulRoll = player.isSneaking();
+        int damage = event.getDamage();
+
+        if (gracefulRoll) {
+            acrovar = acrovar * 2;
+        }
+
+        if (acrovar > 1000 || Math.random() * 1000 <= acrovar) {
+            int threshold = 7;
+
+            if (gracefulRoll) {
+                threshold = threshold * 2;
+            }
+
+            int newDamage = damage - threshold;
+
+            if (newDamage < 0) {
+                newDamage = 0;
+            }
+
+            /* Check for death */
+            if (player.getHealth() - damage >= 1) {
+                PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER, player);
+                Skills.XpCheckSkill(SkillType.ACROBATICS, player);
+
+                event.setDamage(newDamage);
+
+                if (event.getDamage() <= 0) {
+                    event.setCancelled(true);
+                }
+
+                if (gracefulRoll) {
+                    player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
+                }
+                else {
+                    player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
+                }
+            }
+        }
+        else if (player.getHealth() - damage >= 1) {
+            PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER, player);
+            Skills.XpCheckSkill(SkillType.ACROBATICS, player);
+        }
+    }
+
+    /**
+     * Check for dodge damage reduction.
+     *
+     * @param event The event to check
+     */
+    public static void dodgeChecks(EntityDamageByEntityEvent event) {
+        final int DODGE_MODIFIER = 120;
+
+        Player attacker = (Player) event.getDamager();
+        Player defender = (Player) event.getEntity();
+        PlayerProfile PPd = Users.getProfile(defender);
+
+        /* PARTY CHECK */
+        if (Party.getInstance().inSameParty(defender, attacker)) {
+            return;
+        }
+
+        if (mcPermissions.getInstance().acrobatics(defender)) {
+            int skillCheck = 0;
+
+            if (PPd.getSkillLevel(SkillType.ACROBATICS) <= 800) {
+                skillCheck = PPd.getSkillLevel(SkillType.ACROBATICS);
+            }
+            else {
+                skillCheck = 800;
+            }
+
+            if (Math.random() * 4000 <= skillCheck) {
+                defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
+
+                if (System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1) {
+                    PPd.addXP(SkillType.ACROBATICS, event.getDamage() * DODGE_MODIFIER, defender);
+                    Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
+                }
+
+                event.setDamage(event.getDamage() / 2);
+
+                //Needs to do minimal damage
+                if (event.getDamage() <= 0) {
+                    event.setDamage(1);
+                }
+            }
+        }
     }
-	public static void dodgeChecks(EntityDamageByEntityEvent event){
-		Player defender = (Player) event.getEntity();
-		PlayerProfile PPd = Users.getProfile(defender);
-		
-		if(mcPermissions.getInstance().acrobatics(defender)){
-			if(PPd.getSkillLevel(SkillType.ACROBATICS) <= 800){
-	    		if(Math.random() * 4000 <= PPd.getSkillLevel(SkillType.ACROBATICS)){
-	    			defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
-	    			if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
-	    				PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*1, defender);
-	    				Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
-	    			}
-	    			event.setDamage(event.getDamage() / 2);
-	    			//Needs to do minimal damage
-	    			if(event.getDamage() <= 0)
-	    				event.setDamage(1);
-	    		}
-			} else if(Math.random() * 4000 <= 800) {
-				defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
-				if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
-					PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, defender);
-					Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
-				}
-				event.setDamage(event.getDamage() / 2);
-				//Needs to deal minimal damage
-				if(event.getDamage() <= 0)
-					event.setDamage(1);
-			}
-		}
-	}
-	
 }