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@@ -9,81 +9,109 @@ import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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-
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+import com.gmail.nossr50.party.Party;
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public class Acrobatics {
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- public static void acrobaticsCheck(Player player, EntityDamageEvent event)
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- {
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- PlayerProfile PP = Users.getProfile(player);
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- int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
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-
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- if(player.isSneaking())
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- acrovar = acrovar * 2;
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-
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- if(Math.random() * 1000 <= acrovar)
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- {
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- int threshold = 7;
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-
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- if(player.isSneaking())
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- threshold = 14;
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-
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- int newDamage = event.getDamage() - threshold;
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-
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- if(newDamage < 0)
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- newDamage = 0;
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-
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- /*
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- * Check for death
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- */
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- if(player.getHealth() - newDamage >= 1)
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- {
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- PP.addXP(SkillType.ACROBATICS, (event.getDamage() * 8)*10, player);
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- Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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- event.setDamage(newDamage);
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- if(event.getDamage() <= 0)
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- event.setCancelled(true);
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- if(player.isSneaking()){
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- player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
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- } else {
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- player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
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- }
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- }
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- }
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- else if(player.getHealth() - event.getDamage() >= 1)
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- {
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- PP.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, player);
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- Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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- }
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+
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+ /**
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+ * Check for fall damage reduction.
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+ *
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+ * @param player The player whose fall damage to modify
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+ * @param event The event to check
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+ */
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+ public static void acrobaticsCheck(Player player, EntityDamageEvent event) {
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+ final int ROLL_XP_MODIFIER = 80;
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+ final int FALL_XP_MODIFIER = 120;
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+
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+ PlayerProfile PP = Users.getProfile(player);
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+ int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
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+ boolean gracefulRoll = player.isSneaking();
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+ int damage = event.getDamage();
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+
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+ if (gracefulRoll) {
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+ acrovar = acrovar * 2;
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+ }
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+
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+ if (acrovar > 1000 || Math.random() * 1000 <= acrovar) {
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+ int threshold = 7;
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+
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+ if (gracefulRoll) {
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+ threshold = threshold * 2;
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+ }
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+
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+ int newDamage = damage - threshold;
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+
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+ if (newDamage < 0) {
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+ newDamage = 0;
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+ }
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+
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+ /* Check for death */
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+ if (player.getHealth() - damage >= 1) {
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+ PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER, player);
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+ Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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+
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+ event.setDamage(newDamage);
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+
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+ if (event.getDamage() <= 0) {
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+ event.setCancelled(true);
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+ }
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+
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+ if (gracefulRoll) {
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+ player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
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+ }
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+ else {
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+ player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
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+ }
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+ }
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+ }
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+ else if (player.getHealth() - damage >= 1) {
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+ PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER, player);
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+ Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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+ }
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+ }
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+
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+ /**
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+ * Check for dodge damage reduction.
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+ *
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+ * @param event The event to check
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+ */
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+ public static void dodgeChecks(EntityDamageByEntityEvent event) {
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+ final int DODGE_MODIFIER = 120;
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+
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+ Player attacker = (Player) event.getDamager();
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+ Player defender = (Player) event.getEntity();
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+ PlayerProfile PPd = Users.getProfile(defender);
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+
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+ /* PARTY CHECK */
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+ if (Party.getInstance().inSameParty(defender, attacker)) {
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+ return;
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+ }
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+
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+ if (mcPermissions.getInstance().acrobatics(defender)) {
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+ int skillCheck = 0;
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+
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+ if (PPd.getSkillLevel(SkillType.ACROBATICS) <= 800) {
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+ skillCheck = PPd.getSkillLevel(SkillType.ACROBATICS);
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+ }
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+ else {
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+ skillCheck = 800;
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+ }
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+
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+ if (Math.random() * 4000 <= skillCheck) {
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+ defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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+
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+ if (System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1) {
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+ PPd.addXP(SkillType.ACROBATICS, event.getDamage() * DODGE_MODIFIER, defender);
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+ Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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+ }
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+
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+ event.setDamage(event.getDamage() / 2);
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+
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+ //Needs to do minimal damage
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+ if (event.getDamage() <= 0) {
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+ event.setDamage(1);
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+ }
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+ }
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+ }
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}
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- public static void dodgeChecks(EntityDamageByEntityEvent event){
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- Player defender = (Player) event.getEntity();
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- PlayerProfile PPd = Users.getProfile(defender);
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-
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- if(mcPermissions.getInstance().acrobatics(defender)){
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- if(PPd.getSkillLevel(SkillType.ACROBATICS) <= 800){
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- if(Math.random() * 4000 <= PPd.getSkillLevel(SkillType.ACROBATICS)){
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- defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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- if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
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- PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*1, defender);
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- Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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- }
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- event.setDamage(event.getDamage() / 2);
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- //Needs to do minimal damage
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- if(event.getDamage() <= 0)
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- event.setDamage(1);
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- }
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- } else if(Math.random() * 4000 <= 800) {
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- defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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- if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
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- PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, defender);
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- Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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- }
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- event.setDamage(event.getDamage() / 2);
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- //Needs to deal minimal damage
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- if(event.getDamage() <= 0)
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- event.setDamage(1);
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- }
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- }
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- }
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-
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}
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