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@@ -72,9 +72,9 @@ public class ArcheryManager extends SkillManager {
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/**
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* Handle the effects of the Daze ability
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*
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- * @param defender The player being affected by Daze
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+ * @param defender The player being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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- * @return the modified event damage if the dodge was successful, the original event damage otherwise
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+ * @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int dazeCheck(Player defender, int damage) {
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Player attacker = getPlayer();
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