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Reworking the AxeManager.

GJ преди 12 години
родител
ревизия
a28d673eb7

+ 1 - 0
src/main/java/com/gmail/nossr50/config/AdvancedConfig.java

@@ -65,6 +65,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
     public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
 
     public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
+    public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact_Chance", 25.0D); }
     public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
 
     public int getSkullSplitterModifier() { return config.getInt("Skills.Axes.SkullSplitter_DamagerModifier", 2); }

+ 0 - 31
src/main/java/com/gmail/nossr50/skills/axes/AxeBonusDamageEventHandler.java

@@ -1,31 +0,0 @@
-package com.gmail.nossr50.skills.axes;
-
-import org.bukkit.event.entity.EntityDamageByEntityEvent;
-
-public class AxeBonusDamageEventHandler {
-    private int skillLevel;
-    private EntityDamageByEntityEvent event;
-    private int damageBonus;
-
-    public AxeBonusDamageEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
-        this.skillLevel = manager.getSkillLevel();
-        this.event = event;
-    }
-
-    protected void calculateDamageBonus() {
-        int increaseLevel = Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus;
-
-        /* Add 1 DMG for every 50 skill levels (default value) */
-        damageBonus = skillLevel / increaseLevel;
-
-        if (damageBonus > Axes.bonusDamageMaxBonus) {
-            damageBonus = Axes.bonusDamageMaxBonus;
-        }
-    }
-
-    protected void modifyEventDamage() {
-        int damage = event.getDamage();
-
-        event.setDamage(damage + damageBonus);
-    }
-}

+ 109 - 28
src/main/java/com/gmail/nossr50/skills/axes/AxeManager.java

@@ -1,67 +1,148 @@
 package com.gmail.nossr50.skills.axes;
 
+import org.bukkit.enchantments.Enchantment;
 import org.bukkit.entity.LivingEntity;
-import org.bukkit.event.entity.EntityDamageByEntityEvent;
+import org.bukkit.entity.Player;
+import org.bukkit.inventory.ItemStack;
 
 import com.gmail.nossr50.datatypes.McMMOPlayer;
+import com.gmail.nossr50.locale.LocaleLoader;
+import com.gmail.nossr50.mods.ModChecks;
 import com.gmail.nossr50.skills.SkillManager;
+import com.gmail.nossr50.skills.utilities.AbilityType;
+import com.gmail.nossr50.skills.utilities.CombatTools;
+import com.gmail.nossr50.skills.utilities.SkillTools;
 import com.gmail.nossr50.skills.utilities.SkillType;
-import com.gmail.nossr50.util.Misc;
+import com.gmail.nossr50.skills.utilities.ToolType;
+import com.gmail.nossr50.util.ItemChecks;
+import com.gmail.nossr50.util.ParticleEffectUtils;
+import com.gmail.nossr50.util.Permissions;
+import com.gmail.nossr50.util.Users;
 
 public class AxeManager extends SkillManager {
     public AxeManager(McMMOPlayer mcMMOPlayer) {
         super(mcMMOPlayer, SkillType.AXES);
     }
 
+    public boolean canUseAxeMastery() {
+        return Permissions.bonusDamage(getPlayer(), skill);
+    }
+
+    public boolean canCriticalHit(LivingEntity target) {
+        return target.isValid() && Permissions.criticalStrikes(getPlayer());
+    }
+
+    public boolean canImpact(LivingEntity target) {
+        return target.isValid() && Permissions.armorImpact(getPlayer()) && Axes.hasArmor(target);
+    }
+
+    public boolean canGreaterImpact(LivingEntity target) {
+        return target.isValid() && Permissions.greaterImpact(getPlayer()) && !Axes.hasArmor(target);
+    }
+
+    public boolean canUseSkullSplitter(LivingEntity target) {
+        return target.isValid() && getProfile().getAbilityMode(AbilityType.SKULL_SPLITTER) && Permissions.skullSplitter(getPlayer());
+    }
+
+    public boolean canActivateAbility() {
+        return getProfile().getToolPreparationMode(ToolType.AXE) && Permissions.skullSplitter(getPlayer());
+    }
+
+    /**
+     * Handle the effects of the Axe Mastery ability
+     *
+     * @param damage The amount of damage initially dealt by the event
+     * @return the modified event damage
+     */
+    public int axeMasteryCheck(int damage) {
+        int axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
+
+        return damage + axeBonus;
+    }
+
     /**
-     * Apply bonus to damage done by axes.
+     * Handle the effects of the Critical Hit ability
      *
-     * @param event The event to modify
+     * @param target The {@link LivingEntity} being affected by the ability
+     * @param damage The amount of damage initially dealt by the event
+     * @return the modified event damage if the ability was successful, the original event damage otherwise
      */
-    public void bonusDamage(EntityDamageByEntityEvent event) {
-        AxeBonusDamageEventHandler eventHandler = new AxeBonusDamageEventHandler(this, event);
+    public int criticalHitCheck(LivingEntity target, int damage) {
+        Player player = getPlayer();
+
+        if (SkillTools.activationSuccessful(player, skill, Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
+            player.sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
+
+            if (target instanceof Player) {
+                ((Player) target).sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
+
+                return (int) (damage * Axes.criticalHitPVPModifier);
+            }
 
-        eventHandler.calculateDamageBonus();
-        eventHandler.modifyEventDamage();
+            return (int) (damage * Axes.criticalHitPVEModifier);
+        }
+
+        return damage;
     }
 
     /**
-     * Check for critical chances on axe damage.
+     * Handle the effects of the Impact ability
      *
-     * @param event The event to modify
+     * @param target The {@link LivingEntity} being affected by Impact
      */
-    public void criticalHitCheck(EntityDamageByEntityEvent event, LivingEntity target) {
-        CriticalHitEventHandler eventHandler = new CriticalHitEventHandler(this, event, target);
+    public void impactCheck(LivingEntity target) {
+        int durabilityDamage = 1 + (getSkillLevel() / Axes.impactIncreaseLevel);
 
-        double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier;
+        for (ItemStack armor : target.getEquipment().getArmorContents()) {
+            if (ItemChecks.isArmor(armor) && SkillTools.activationSuccessful(getPlayer(), skill, Axes.impactChance)) {
+                double durabilityModifier = 1 / (armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1); // Modifier to simulate the durability enchantment behavior
+                double modifiedDurabilityDamage = durabilityDamage * durabilityModifier;
+                double maxDurabilityDamage = (ModChecks.isCustomArmor(armor) ? ModChecks.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability()) * Axes.impactMaxDurabilityDamageModifier;
 
-        if (chance > Misc.getRandom().nextInt(activationChance)) {
-            eventHandler.modifyEventDamage();
-            eventHandler.sendAbilityMessages();
+                armor.setDurability((short) (Math.min(modifiedDurabilityDamage, maxDurabilityDamage) + armor.getDurability()));
+            }
         }
     }
 
     /**
-     * Check for Impact ability.
+     * Handle the effects of the Greater Impact ability
      *
-     * @param event The event to modify
+     * @param target The {@link LivingEntity} being affected by the ability
+     * @param damage The amount of damage initially dealt by the event
+     * @return the modified event damage if the ability was successful, the original event damage otherwise
      */
-    public void impact(EntityDamageByEntityEvent event, LivingEntity target) {
-        ImpactEventHandler eventHandler = new ImpactEventHandler(this, event, target);
+    public int greaterImpactCheck(LivingEntity target, int damage) {
+        Player player = getPlayer();
+
+        if (SkillTools.activationSuccessful(player, skill, Axes.greaterImpactChance)) {
+            ParticleEffectUtils.playGreaterImpactEffect(target);
+            target.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
+
+            if (getProfile().useChatNotifications()) {
+                player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
+            }
 
-        if (!eventHandler.applyImpact()) {
-            eventHandler.applyGreaterImpact();
+            if (target instanceof Player) {
+                Player defender = (Player) target;
+
+                if (Users.getPlayer(defender).getProfile().useChatNotifications()) {
+                    defender.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
+                }
+            }
+
+            return damage + Axes.greaterImpactBonusDamage;
         }
+
+        return damage;
     }
 
     /**
-     * Check for Skull Splitter ability.
+     * Handle the effects of the Skull Splitter ability
      *
-     * @param target The entity hit by Skull Splitter
-     * @param damage The base damage to deal
+     * @param target The {@link LivingEntity} being affected by the ability
+     * @param damage The amount of damage initially dealt by the event
      */
-    public void skullSplitter(LivingEntity target, int damage) {
-        SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(mcMMOPlayer.getPlayer(), damage, target);
-        eventHandler.applyAbilityEffects();
+    public void skullSplitterCheck(LivingEntity target, int damage) {
+        CombatTools.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, skill);
     }
 }

+ 15 - 0
src/main/java/com/gmail/nossr50/skills/axes/Axes.java

@@ -1,6 +1,10 @@
 package com.gmail.nossr50.skills.axes;
 
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.inventory.ItemStack;
+
 import com.gmail.nossr50.config.AdvancedConfig;
+import com.gmail.nossr50.util.ItemChecks;
 
 public class Axes {
     public static int bonusDamageMaxBonus = AdvancedConfig.getInstance().getBonusDamageAxesBonusMax();
@@ -12,6 +16,7 @@ public class Axes {
     public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getAxesCriticalPVEModifier();
 
     public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
+    public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
     public static double impactMaxDurabilityDamageModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
 
     public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
@@ -19,4 +24,14 @@ public class Axes {
     public static int greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
 
     public static int skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
+
+    protected static boolean hasArmor(LivingEntity target) {
+        for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
+            if (ItemChecks.isArmor(itemStack)) {
+                return true;
+            }
+        }
+
+        return false;
+    }
 }

+ 0 - 61
src/main/java/com/gmail/nossr50/skills/axes/CriticalHitEventHandler.java

@@ -1,61 +0,0 @@
-package com.gmail.nossr50.skills.axes;
-
-import org.bukkit.Effect;
-import org.bukkit.entity.LivingEntity;
-import org.bukkit.entity.Player;
-import org.bukkit.event.entity.EntityDamageByEntityEvent;
-
-import com.gmail.nossr50.datatypes.McMMOPlayer;
-import com.gmail.nossr50.locale.LocaleLoader;
-import com.gmail.nossr50.skills.utilities.SkillTools;
-import com.gmail.nossr50.util.Users;
-
-public class CriticalHitEventHandler {
-    private AxeManager manager;
-    private EntityDamageByEntityEvent event;
-    private int damage;
-
-    protected LivingEntity defender;
-    protected int skillModifier;
-
-    public CriticalHitEventHandler(AxeManager manager, EntityDamageByEntityEvent event, LivingEntity defender) {
-        this.manager = manager;
-        this.event = event;
-        this.defender = defender;
-        this.damage = event.getDamage();
-
-        calculateSkillModifier();
-    }
-
-    protected void modifyEventDamage() {
-        if (defender instanceof Player) {
-            event.setDamage((int) (damage * Axes.criticalHitPVPModifier));
-        }
-        else {
-            event.setDamage((int) (damage * Axes.criticalHitPVEModifier));
-        }
-    }
-
-    protected void sendAbilityMessages() {
-        McMMOPlayer mcMMOPlayer = manager.getMcMMOPlayer();
-        Player attacker = mcMMOPlayer.getPlayer();
-
-        attacker.playEffect(defender.getEyeLocation(), Effect.MOBSPAWNER_FLAMES, 0);
-
-        if (mcMMOPlayer.getProfile().useChatNotifications()) {
-            attacker.sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
-        }
-
-        if (defender instanceof Player) {
-            Player defendingPlayer = (Player) defender;
-
-            if (Users.getPlayer(defendingPlayer).getProfile().useChatNotifications()) {
-                defendingPlayer.sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
-            }
-        }
-    }
-
-    private void calculateSkillModifier() {
-        this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Axes.criticalHitMaxBonusLevel);
-    }
-}

+ 0 - 104
src/main/java/com/gmail/nossr50/skills/axes/ImpactEventHandler.java

@@ -1,104 +0,0 @@
-package com.gmail.nossr50.skills.axes;
-
-import org.bukkit.enchantments.Enchantment;
-import org.bukkit.entity.LivingEntity;
-import org.bukkit.entity.Player;
-import org.bukkit.event.entity.EntityDamageByEntityEvent;
-import org.bukkit.inventory.EntityEquipment;
-import org.bukkit.inventory.ItemStack;
-
-import com.gmail.nossr50.locale.LocaleLoader;
-import com.gmail.nossr50.mods.ModChecks;
-import com.gmail.nossr50.util.ItemChecks;
-import com.gmail.nossr50.util.Misc;
-import com.gmail.nossr50.util.ParticleEffectUtils;
-import com.gmail.nossr50.util.Permissions;
-import com.gmail.nossr50.util.Users;
-
-public class ImpactEventHandler {
-    private AxeManager manager;
-    private Player player;
-    private EntityDamageByEntityEvent event;
-    private short durabilityDamage = 1;
-    private EntityEquipment entityEquipment;
-    protected LivingEntity defender;
-    boolean impactApplied;
-
-    public ImpactEventHandler(AxeManager manager, EntityDamageByEntityEvent event, LivingEntity defender) {
-        this.manager = manager;
-        this.player = manager.getMcMMOPlayer().getPlayer();
-        this.event = event;
-        this.defender = defender;
-        this.entityEquipment = defender.getEquipment();
-    }
-
-    protected boolean applyImpact() {
-        // Every 50 Skill Levels you gain 1 durability damage (default values)
-        durabilityDamage += (short) (manager.getSkillLevel() / Axes.impactIncreaseLevel);
-        // getArmorContents.length can't be used because it's always equal to 4 (no armor = air block)
-        boolean hasArmor = false;
-
-        for (ItemStack itemStack : entityEquipment.getArmorContents()) {
-            if (ItemChecks.isArmor(itemStack)) {
-                hasArmor = true;
-
-                if (Misc.getRandom().nextInt(100) < 25) {
-                    damageArmor(itemStack);
-                }
-            }
-        }
-
-        return hasArmor;
-    }
-
-    private void damageArmor(ItemStack armor) {
-        // Modifier simulate the durability enchantment behavior
-        float modifier = 1;
-
-        if (armor.containsEnchantment(Enchantment.DURABILITY)) {
-            modifier /= armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1;
-        }
-
-        float modifiedDurabilityDamage = durabilityDamage * modifier;
-        short maxDurabilityDamage = ModChecks.isCustomArmor(armor) ? ModChecks.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability();
-        maxDurabilityDamage *= Axes.impactMaxDurabilityDamageModifier;
-
-        if (modifiedDurabilityDamage > maxDurabilityDamage) {
-            modifiedDurabilityDamage = maxDurabilityDamage;
-        }
-
-        armor.setDurability((short) (modifiedDurabilityDamage + armor.getDurability()));
-    }
-
-    protected void applyGreaterImpact() {
-        if (!Permissions.greaterImpact(player)) {
-            return;
-        }
-
-        if (Misc.getRandom().nextInt(manager.getActivationChance()) <= Axes.greaterImpactChance) {
-            handleGreaterImpactEffect();
-            sendAbilityMessge();
-        }
-    }
-
-    private void handleGreaterImpactEffect() {
-        event.setDamage(event.getDamage() + Axes.greaterImpactBonusDamage);
-
-        ParticleEffectUtils.playGreaterImpactEffect(defender);
-        defender.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
-    }
-
-    private void sendAbilityMessge() {
-        if (manager.getMcMMOPlayer().getProfile().useChatNotifications()) {
-            player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
-        }
-
-        if (defender instanceof Player) {
-            Player defendingPlayer = (Player) defender;
-
-            if (Users.getPlayer(defendingPlayer).getProfile().useChatNotifications()) {
-                defendingPlayer.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
-            }
-        }
-    }
-}

+ 0 - 23
src/main/java/com/gmail/nossr50/skills/axes/SkullSplitterEventHandler.java

@@ -1,23 +0,0 @@
-package com.gmail.nossr50.skills.axes;
-
-import org.bukkit.entity.LivingEntity;
-import org.bukkit.entity.Player;
-
-import com.gmail.nossr50.skills.utilities.CombatTools;
-import com.gmail.nossr50.skills.utilities.SkillType;
-
-public class SkullSplitterEventHandler {
-    private Player player;
-    private LivingEntity target;
-    private int damage;
-
-    protected SkullSplitterEventHandler(Player player, int damage, LivingEntity target) {
-        this.player = player;
-        this.target = target;
-        this.damage = damage;
-    }
-
-    protected void applyAbilityEffects() {
-        CombatTools.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
-    }
-}

+ 15 - 14
src/main/java/com/gmail/nossr50/skills/utilities/CombatTools.java

@@ -28,6 +28,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
 import com.gmail.nossr50.mods.ModChecks;
 import com.gmail.nossr50.party.PartyManager;
 import com.gmail.nossr50.skills.SkillManagerStore;
+import com.gmail.nossr50.skills.axes.AxeManager;
 import com.gmail.nossr50.skills.runnables.BleedTimer;
 import com.gmail.nossr50.skills.runnables.CombatXpGiver;
 import com.gmail.nossr50.skills.swords.Swords;
@@ -106,32 +107,32 @@ public final class CombatTools {
                 }
 
                 if (Permissions.skillEnabled(player, SkillType.AXES)) {
-                    McMMOPlayer mcMMOPlayer = Users.getPlayer(player);
-                    PlayerProfile profile = mcMMOPlayer.getProfile();
-                    String playerName = player.getName();
+                    AxeManager axeManager = SkillManagerStore.getInstance().getAxeManager(player.getName());
 
-                    boolean canSkullSplit = Permissions.skullSplitter(player); //So we don't have to check the same permission twice
-                    if (profile.getToolPreparationMode(ToolType.AXE) && canSkullSplit) {
+                    if (axeManager.canActivateAbility()) {
                         SkillTools.abilityCheck(player, SkillType.AXES);
                     }
 
-                    if (Permissions.bonusDamage(player, SkillType.AXES)) {
-                        SkillManagerStore.getInstance().getAxeManager(playerName).bonusDamage(event);
+                    if (axeManager.canUseAxeMastery()) {
+                        event.setDamage(axeManager.axeMasteryCheck(event.getDamage()));
                     }
 
-                    if (!target.isDead() && Permissions.criticalStrikes(player)) {
-                        SkillManagerStore.getInstance().getAxeManager(playerName).criticalHitCheck(event, target);
+                    if (axeManager.canCriticalHit(target)) {
+                        event.setDamage(axeManager.criticalHitCheck(target, event.getDamage()));
                     }
 
-                    if (!target.isDead() && Permissions.armorImpact(player)) {
-                        SkillManagerStore.getInstance().getAxeManager(playerName).impact(event, target);
+                    if (axeManager.canImpact(target)) {
+                        axeManager.impactCheck(target);
+                    }
+                    else if (axeManager.canGreaterImpact(target)){
+                        event.setDamage(axeManager.greaterImpactCheck(target, event.getDamage()));
                     }
 
-                    if (!target.isDead() && profile.getAbilityMode(AbilityType.SKULL_SPLITTER) && canSkullSplit) {
-                        SkillManagerStore.getInstance().getAxeManager(playerName).skullSplitter(target, event.getDamage());
+                    if (axeManager.canUseSkullSplitter(target)) {
+                        axeManager.skullSplitterCheck(target, event.getDamage());
                     }
 
-                    startGainXp(mcMMOPlayer, target, SkillType.AXES);
+                    startGainXp(axeManager.getMcMMOPlayer(), target, SkillType.AXES);
                 }
             }
             else if (heldItemType == Material.AIR) {

+ 2 - 0
src/main/resources/advanced.yml

@@ -95,8 +95,10 @@ Skills:
         GreaterImpact_BonusDamage: 2
 
         # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
+        # ArmorImpact_Chance: Chance of hitting with ArmorImpact
         # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
         ArmorImpact_IncreaseLevel: 50
+        ArmorImpact_Chance: 25.0
         ArmorImpact_MaxPercentageDurabilityDamage: 20.0
 
         # SkullSplitter_DamageModifier: Damage will get divided by this modifier