Browse Source

Merge pull request #340 from TfT-02/master

Small patch
Grant 12 years ago
parent
commit
3289215e19

+ 0 - 2
src/main/java/com/gmail/nossr50/mcMMO.java

@@ -14,8 +14,6 @@ import org.bukkit.plugin.PluginDescriptionFile;
 import org.bukkit.plugin.PluginManager;
 import org.bukkit.plugin.java.JavaPlugin;
 import org.bukkit.scheduler.BukkitScheduler;
-import org.bukkit.World;
-
 import com.gmail.nossr50.commands.general.AddlevelsCommand;
 import com.gmail.nossr50.commands.general.AddxpCommand;
 import com.gmail.nossr50.commands.general.InspectCommand;

+ 10 - 30
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

@@ -1,6 +1,5 @@
 package com.gmail.nossr50.skills.gathering;
 
-import java.lang.reflect.Method;
 import java.util.ArrayList;
 import java.util.List;
 import java.util.Map;
@@ -14,6 +13,8 @@ import org.bukkit.entity.Item;
 import org.bukkit.entity.LivingEntity;
 import org.bukkit.entity.Player;
 import org.bukkit.entity.Sheep;
+import org.bukkit.entity.Skeleton;
+import org.bukkit.entity.Skeleton.SkeletonType;
 import org.bukkit.event.player.PlayerFishEvent;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.material.Wool;
@@ -261,7 +262,7 @@ public class Fishing {
                 break;
 
             case CREEPER:
-                if (DROP_NUMBER > 95) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
                 } else {
                     Misc.dropItem(location, new ItemStack(Material.SULPHUR));
@@ -281,7 +282,7 @@ public class Fishing {
                 break;
 
             case IRON_GOLEM:
-                if (DROP_NUMBER > 95) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
                 } else if (DROP_NUMBER > 85) {
                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
@@ -337,29 +338,8 @@ public class Fishing {
                 break;
 
             case SKELETON:
-                Object o;
-                Class  c;
-                Method m;
-
-                o = le;
-                c = o.getClass();
-
-                boolean isWitherSkeleton = false;
-
-		try {
-                    m = c.getDeclaredMethod("getHandle");
-                    o = m.invoke(o);
-
-                    c = o.getClass();
-                    m = c.getDeclaredMethod("getSkeletonType");
-                    o = m.invoke(o);
-
-                    if(o instanceof Integer)
-                        isWitherSkeleton = (((Integer) o) == 1);
-                } catch(Exception e) {}
-
-                if (isWitherSkeleton) {
-                    if (DROP_NUMBER > 95) {
+            	if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
+                    if (DROP_NUMBER > 97) {
                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
                     } else if (DROP_NUMBER > 50) {
                         Misc.dropItem(location, new ItemStack(Material.BONE));
@@ -368,7 +348,7 @@ public class Fishing {
                     Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
                     }
                 } else {
-                    if (DROP_NUMBER > 95) {
+                    if (DROP_NUMBER > 97) {
                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
                     } else if (DROP_NUMBER > 50) {
                         Misc.dropItem(location, new ItemStack(Material.BONE));
@@ -384,7 +364,7 @@ public class Fishing {
                 break;
 
             case SNOWMAN:
-                if (DROP_NUMBER > 95) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
                 } else {
                     Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
@@ -401,7 +381,7 @@ public class Fishing {
                 break;
 
             case SQUID:
-                Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
+            	Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0));
                 break;
 
             case WITCH:
@@ -436,7 +416,7 @@ public class Fishing {
                 break;
 
             case ZOMBIE:
-                if (DROP_NUMBER > 95) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
                 } else {
                     Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/repair/Repair.java

@@ -210,12 +210,12 @@ public class Repair {
      * @return The final amount of durability repaired to the item
      */
     protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
-        double  bonus;
-        if(skillLevel >= repairMasteryMaxBonusLevel) bonus = (double) repairMasteryChanceMax;
-        else bonus = ((double) skillLevel / (double) repairMasteryMaxBonusLevel) * (double) repairMasteryChanceMax;
+        float  bonus;
+        if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
+        else bonus = (skillLevel / repairMasteryMaxBonusLevel) * repairMasteryChanceMax;
 
         if (permInstance.repairMastery(player)) {
-            bonus = ((double) repairAmount * bonus);
+            bonus = (repairAmount * bonus);
             repairAmount += (int) bonus;
         }
 

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java

@@ -1,8 +1,8 @@
 package com.gmail.nossr50.skills.repair;
 
+import org.bukkit.GameMode;
 import org.bukkit.Location;
 import org.bukkit.Material;
-import org.bukkit.World;
 import org.bukkit.entity.Player;
 import org.bukkit.inventory.ItemStack;
 import org.getspout.spoutapi.SpoutManager;
@@ -14,6 +14,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
 import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.locale.LocaleLoader;
 import com.gmail.nossr50.util.ItemChecks;
+import com.gmail.nossr50.util.Misc;
 import com.gmail.nossr50.util.Permissions;
 import com.gmail.nossr50.util.Users;
 
@@ -27,13 +28,12 @@ public class Salvage {
             return;
         }
 
-        if (player.getGameMode().equals(0)){
+        if(player.getGameMode() == GameMode.SURVIVAL) {
         	final PlayerProfile profile = Users.getProfile(player);
         	final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
         	final int unlockLevel = configInstance.getSalvageUnlockLevel();
 
         	if (skillLevel >= unlockLevel) {
-        		final World world = player.getWorld();
         		final float currentdura = inHand.getDurability();
 
         		if (currentdura == 0) {
@@ -42,7 +42,7 @@ public class Salvage {
 
         			player.setItemInHand(new ItemStack(0));
         			location.setY(location.getY() + 1);
-        			world.dropItem(location, new ItemStack(itemID, salvagedAmount));
+        			Misc.dropItem(location, new ItemStack(itemID, salvagedAmount));
         			player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
         		} else {
         			player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));