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@@ -5,7 +5,6 @@ import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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-import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@@ -22,182 +21,170 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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- private static int rGold = LoadProperties.rGold;
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private static String nGold = LoadProperties.nGold;
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- private static int rStone = LoadProperties.rStone;
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private static String nStone = LoadProperties.nStone;
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- private static int rWood = LoadProperties.rWood;
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private static String nWood = LoadProperties.nWood;
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- private static int rDiamond = LoadProperties.rDiamond;
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private static String nDiamond = LoadProperties.nDiamond;
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- private static int rIron = LoadProperties.rIron;
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private static String nIron = LoadProperties.nIron;
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- private static int rString = LoadProperties.rString;
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private static String nString = LoadProperties.nString;
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- private static int rLeather = LoadProperties.rLeather;
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private static String nLeather = LoadProperties.nLeather;
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- private static int dLevel = LoadProperties.repairdiamondlevel;
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- private static int iLevel = LoadProperties.repairIronLevel;
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- private static int gLevel = LoadProperties.repairGoldLevel;
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- private static int sLevel = LoadProperties.repairStoneLevel;
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- private static boolean spout = LoadProperties.spoutEnabled;
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-
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- public static void repairCheck(Player player, ItemStack is, Block block){
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+ /**
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+ * Handle all the item repair checks.
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+ *
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+ * @param player Player repairing the item
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+ * @param is The item being repaired
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+ */
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+ public static void repairCheck(Player player, ItemStack is) {
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PlayerProfile PP = Users.getProfile(player);
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short durabilityBefore = is.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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- if(block != null && mcPermissions.getInstance().repair(player)){
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- if(durabilityBefore > 0 && is.getAmount() < 2){
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-
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- /*
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- * REPAIR ARMOR
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- */
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- if(isArmor(is) && LoadProperties.repairArmor){
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+ if (durabilityBefore > 0 && is.getAmount() == 1) {
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- //DIAMOND ARMOR
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- if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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- inventory.removeItem(new ItemStack(rDiamond, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 6, true);
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- }
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-
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- //IRON ARMOR
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- else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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- inventory.removeItem(new ItemStack(rIron, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, true);
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- }
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-
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- //GOLD ARMOR
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- else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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- inventory.removeItem(new ItemStack(rGold, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 4, true);
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- }
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-
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- //LEATHER ARMOR
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- else if (isLeatherArmor(is) && inventory.contains(rLeather)){
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- inventory.removeItem(new ItemStack(rLeather, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 1, true);
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- }
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-
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- //UNABLE TO REPAIR
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- else {
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- needMoreVespeneGas(is, player);
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- }
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+ /*
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+ * REPAIR ARMOR
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+ */
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+ if (ItemChecks.isArmor(is) && LoadProperties.repairArmor) {
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+ if (ItemChecks.isDiamondArmor(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 6, true);
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}
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-
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- /*
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- * REPAIR TOOLS
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- */
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- if(isTools(is) && LoadProperties.repairTools){
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-
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- //STONE TOOLS
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- if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
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- inventory.removeItem(new ItemStack(rStone, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, false);
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- }
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-
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- //WOOD TOOLS
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- else if(isWoodTools(is) && inventory.contains(rWood)){
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- inventory.removeItem(new ItemStack(rWood, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, false);
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- }
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-
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- //IRON TOOLS
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- else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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- inventory.removeItem(new ItemStack(rIron, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 1, true);
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- }
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-
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- //DIAMOND TOOLS
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- else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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- inventory.removeItem(new ItemStack(rDiamond, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 1, true);
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- }
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-
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- //GOLD TOOLS
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- else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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- inventory.removeItem(new ItemStack(rGold, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 8, true);
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- }
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-
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- //BOW
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- else if(isBow(is) && inventory.contains(rString)){
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- inventory.removeItem(new ItemStack(rString, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, false);
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- }
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-
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- //UNABLE TO REPAIR
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- else {
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- needMoreVespeneGas(is, player);
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- }
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+ else if (ItemChecks.isIronArmor(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, true);
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+ }
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+ else if (ItemChecks.isGoldArmor(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 4, true);
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+ }
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+ else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather)) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rLeather, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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+ }
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+ else {
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+ needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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- }
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-
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- else {
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- player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
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/*
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- * GIVE SKILL IF THERE IS ENOUGH XP
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+ * REPAIR TOOLS
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*/
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- Skills.XpCheckSkill(SkillType.REPAIR, player);
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+ else if (ItemChecks.isTool(is) && LoadProperties.repairTools) {
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+ if (ItemChecks.isStoneTool(is) && inventory.contains(LoadProperties.rStone) && skillLevel >= LoadProperties.repairStoneLevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rStone, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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+ }
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+ else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood)) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rWood, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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+ }
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+ else if (ItemChecks.isIronTool(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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+ }
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+ else if (ItemChecks.isDiamondTool(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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+ }
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+ else if (ItemChecks.isGoldTool(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
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+ inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 8, true);
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+ }
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+ else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString)){
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+ inventory.removeItem(new ItemStack(LoadProperties.rString, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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+ }
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+ else {
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+ needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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+ }
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+ }
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+ }
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+ else {
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+ player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
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}
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-
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- private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
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- {
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+
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+ /**
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+ * Handle the XP gain for repair events.
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+ *
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+ * @param player Player repairing the item
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+ * @param PP PlayerProfile of the repairing player
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+ * @param is Item being repaired
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+ * @param durabilityBefore Durability of the item before repair
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+ * @param modify Amount to modify the durability by
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+ * @param boost True if the modifier is a boost, false if the modifier is a reduction
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+ */
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+ private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost) {
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short durabilityAfter = is.getDurability();
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short dif = (short) (durabilityBefore - durabilityAfter);
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- if(boost)
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+
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+ if (boost) {
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dif = (short) (dif * modify);
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- if(!boost)
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+ }
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+ else{
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dif = (short) (dif / modify);
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- if(ItemChecks.isShovel(is))
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+ }
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+
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+ if (ItemChecks.isShovel(is)) {
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dif = (short) (dif / 3);
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- if(ItemChecks.isSword(is))
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+ }
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+ else if(ItemChecks.isSword(is)) {
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dif = (short) (dif / 2);
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- if(ItemChecks.isHoe(is))
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+ }
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+ else if(ItemChecks.isHoe(is)) {
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dif = (short) (dif / 2);
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-
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+ }
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+
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PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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+ Skills.XpCheckSkill(SkillType.REPAIR, player);
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+
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//CLANG CLANG
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- if(spout)
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+ if (LoadProperties.spoutEnabled) {
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SpoutStuff.playRepairNoise(player);
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+ }
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}
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-
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+
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/**
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* Get current Arcane Forging rank.
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*
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* @param skillLevel The skill level of the player whose rank is being checked
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* @return The player's current Arcane Forging rank
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*/
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- public static int getArcaneForgingRank(int skillLevel)
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- {
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- if(skillLevel >= LoadProperties.arcaneRank4)
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+ public static int getArcaneForgingRank(int skillLevel) {
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+ if (skillLevel >= LoadProperties.arcaneRank4) {
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return 4;
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- if (skillLevel >= LoadProperties.arcaneRank3)
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+ }
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+ else if (skillLevel >= LoadProperties.arcaneRank3) {
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return 3;
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- if(skillLevel >= LoadProperties.arcaneRank2)
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+ }
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+ else if (skillLevel >= LoadProperties.arcaneRank2) {
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return 2;
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- if (skillLevel >= LoadProperties.arcaneRank1)
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+ }
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+ else if (skillLevel >= LoadProperties.arcaneRank1) {
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return 1;
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-
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- return 0;
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+ }
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+ else {
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+ return 0;
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+ }
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}
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-
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+
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+ /**
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+ *
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+ * @param player
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+ * @param is
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+ */
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public static void addEnchants(Player player, ItemStack is)
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{
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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@@ -245,25 +232,27 @@ public class Repair {
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* Gets chance of keeping enchantment during repair.
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*
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* @param rank Arcane Forging rank
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- * @return The chance of keeping the enchantment
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+ * @return The chance of keeping the enchantment
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*/
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- public static int getEnchantChance(int rank)
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- {
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- switch(rank)
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- {
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+ public static int getEnchantChance(int rank) {
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+ switch (rank) {
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case 4:
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return LoadProperties.keepEnchantsRank4;
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+
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case 3:
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return LoadProperties.keepEnchantsRank3;
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+
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case 2:
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return LoadProperties.keepEnchantsRank2;
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+
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case 1:
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return LoadProperties.keepEnchantsRank1;
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+
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default:
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return 0;
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}
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}
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-
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+
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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@@ -272,135 +261,24 @@ public class Repair {
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*/
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public static int getDowngradeChance(int rank)
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{
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- switch(rank)
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- {
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+ switch (rank) {
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case 4:
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return LoadProperties.downgradeRank4;
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+
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case 3:
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return LoadProperties.downgradeRank3;
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+
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case 2:
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return LoadProperties.downgradeRank2;
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+
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case 1:
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return LoadProperties.downgradeRank1;
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+
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default:
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return 100;
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}
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}
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-
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- public static boolean isArmor(ItemStack is){
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- return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
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- }
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-
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- public static boolean isLeatherArmor(ItemStack is){
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- switch(is.getType()){
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- case LEATHER_BOOTS:
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- case LEATHER_CHESTPLATE:
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- case LEATHER_HELMET:
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- case LEATHER_LEGGINGS:
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- return true;
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- }
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- return false;
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- }
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-
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- public static boolean isGoldArmor(ItemStack is){
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- switch(is.getType()){
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- case GOLD_BOOTS:
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- case GOLD_CHESTPLATE:
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- case GOLD_HELMET:
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- case GOLD_LEGGINGS:
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- return true;
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- }
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- return false;
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- }
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-
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- public static boolean isIronArmor(ItemStack is){
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- switch(is.getType()){
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- case IRON_BOOTS:
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- case IRON_CHESTPLATE:
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- case IRON_HELMET:
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- case IRON_LEGGINGS:
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- return true;
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- }
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- return false;
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- }
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-
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- public static boolean isDiamondArmor(ItemStack is){
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- switch(is.getType()){
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- case DIAMOND_BOOTS:
|
|
|
- case DIAMOND_CHESTPLATE:
|
|
|
- case DIAMOND_HELMET:
|
|
|
- case DIAMOND_LEGGINGS:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isTools(ItemStack is)
|
|
|
- {
|
|
|
- return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isStoneTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case STONE_AXE:
|
|
|
- case STONE_HOE:
|
|
|
- case STONE_PICKAXE:
|
|
|
- case STONE_SPADE:
|
|
|
- case STONE_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isWoodTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case WOOD_AXE:
|
|
|
- case WOOD_HOE:
|
|
|
- case WOOD_PICKAXE:
|
|
|
- case WOOD_SPADE:
|
|
|
- case WOOD_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isGoldTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case GOLD_AXE:
|
|
|
- case GOLD_HOE:
|
|
|
- case GOLD_PICKAXE:
|
|
|
- case GOLD_SPADE:
|
|
|
- case GOLD_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isIronTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case IRON_AXE:
|
|
|
- case IRON_HOE:
|
|
|
- case IRON_PICKAXE:
|
|
|
- case IRON_SPADE:
|
|
|
- case IRON_SWORD:
|
|
|
- case SHEARS:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isDiamondTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case DIAMOND_AXE:
|
|
|
- case DIAMOND_HOE:
|
|
|
- case DIAMOND_PICKAXE:
|
|
|
- case DIAMOND_SPADE:
|
|
|
- case DIAMOND_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isBow(ItemStack is){
|
|
|
- return is.getType() == Material.BOW;
|
|
|
- }
|
|
|
-
|
|
|
+
|
|
|
/**
|
|
|
* Computes repair bonuses.
|
|
|
*
|
|
@@ -436,9 +314,9 @@ public class Repair {
|
|
|
|
|
|
if(ItemChecks.isShovel(is))
|
|
|
ramt = maxDurability;
|
|
|
- else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359)
|
|
|
+ else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS))
|
|
|
ramt = maxDurability / 2;
|
|
|
- else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is))
|
|
|
+ else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW))
|
|
|
ramt = maxDurability / 3;
|
|
|
else if(ItemChecks.isBoots(is))
|
|
|
ramt = maxDurability / 4;
|
|
@@ -466,72 +344,76 @@ public class Repair {
|
|
|
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
|
else
|
|
|
{
|
|
|
- if(isDiamondTools(is) || isDiamondArmor(is))
|
|
|
+ if(ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is))
|
|
|
{
|
|
|
if(skillLevel < LoadProperties.repairdiamondlevel)
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
|
else
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
}
|
|
|
- else if(isIronTools(is) || isIronArmor(is))
|
|
|
+ else if(ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is))
|
|
|
{
|
|
|
if(skillLevel < LoadProperties.repairIronLevel)
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
|
|
|
else
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
}
|
|
|
- else if(isGoldTools(is) || isGoldArmor(is))
|
|
|
+ else if(ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is))
|
|
|
{
|
|
|
if(skillLevel < LoadProperties.repairGoldLevel)
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
|
|
|
else
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
|
}
|
|
|
- else if(isStoneTools(is))
|
|
|
+ else if(ItemChecks.isStoneTool(is))
|
|
|
{
|
|
|
if(skillLevel < LoadProperties.repairStoneLevel)
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
|
|
|
else
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
|
}
|
|
|
- else if(isWoodTools(is))
|
|
|
+ else if(ItemChecks.isWoodTool(is))
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
|
|
|
- else if (isLeatherArmor(is))
|
|
|
+ else if (ItemChecks.isLeatherArmor(is))
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
|
- else if (isBow(is))
|
|
|
+ else if (is.getType().equals(Material.BOW))
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/**
|
|
|
* Checks for Super Repair bonus.
|
|
|
*
|
|
|
- * @param player The player repairing an item.
|
|
|
+ * @param player The player repairing an item
|
|
|
* @return true if bonus granted, false otherwise
|
|
|
*/
|
|
|
- public static boolean checkPlayerProcRepair(Player player)
|
|
|
- {
|
|
|
+ public static boolean checkPlayerProcRepair(Player player) {
|
|
|
+ final int MAX_BONUS_LEVEL = 1000;
|
|
|
+
|
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
- if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
|
|
|
- {
|
|
|
+
|
|
|
+ if(skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) {
|
|
|
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
|
|
return true;
|
|
|
}
|
|
|
+
|
|
|
return false;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/**
|
|
|
* Repairs an item.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param player The player repairing an item
|
|
|
* @param enchants The enchantments on the item
|
|
|
* @param enchantsLevel The level of the enchantments on the item
|
|
|
*/
|
|
|
- public static void repairItem(Player player, ItemStack is)
|
|
|
- {
|
|
|
- //Handle the enchantments
|
|
|
- if(LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player))
|
|
|
+ public static void repairItem(Player player, ItemStack is) {
|
|
|
+
|
|
|
+ /* Handle the enchants */
|
|
|
+ if (LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player)) {
|
|
|
addEnchants(player, is);
|
|
|
+ }
|
|
|
+
|
|
|
is.setDurability(getRepairAmount(is, player));
|
|
|
}
|
|
|
-}
|
|
|
+}
|