瀏覽代碼

Start of cleanup on Repair.java - will finish when it's not 3am

GJ 13 年之前
父節點
當前提交
3109ee9c2a

+ 198 - 0
src/main/java/com/gmail/nossr50/ItemChecks.java

@@ -1,5 +1,6 @@
 package com.gmail.nossr50;
 package com.gmail.nossr50;
 
 
+import org.bukkit.Material;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.inventory.ItemStack;
 
 
 public class ItemChecks {
 public class ItemChecks {
@@ -179,4 +180,201 @@ public class ItemChecks {
             return false;
             return false;
         }
         }
     }
     }
+
+    /**
+     * Checks to see if an item is a wearable armor piece.
+     *
+     * @param is Item to check
+     * @return true if the item is armor, false otherwise
+     */
+    public static boolean isArmor(ItemStack is) {
+        return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
+    }
+
+    /**
+     * Checks to see if an item is a leather armor piece.
+     *
+     * @param is Item to check
+     * @return true if the item is leather armor, false otherwise
+     */
+    public static boolean isLeatherArmor(ItemStack is) {
+        switch (is.getType()) {
+        case LEATHER_BOOTS:
+        case LEATHER_CHESTPLATE:
+        case LEATHER_HELMET:
+        case LEATHER_LEGGINGS:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is a gold armor piece.
+     *
+     * @param is Item to check
+     * @return true if the item is gold armor, false otherwise
+     */
+    public static boolean isGoldArmor(ItemStack is) {
+        switch (is.getType()) {
+        case GOLD_BOOTS:
+        case GOLD_CHESTPLATE:
+        case GOLD_HELMET:
+        case GOLD_LEGGINGS:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is an iron armor piece.
+     *
+     * @param is Item to check
+     * @return true if the item is iron armor, false otherwise
+     */
+    public static boolean isIronArmor(ItemStack is) {
+        switch (is.getType()) {
+        case IRON_BOOTS:
+        case IRON_CHESTPLATE:
+        case IRON_HELMET:
+        case IRON_LEGGINGS:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is a diamond armor piece.
+     *
+     * @param is Item to check
+     * @return true if the item is diamond armor, false otherwise
+     */
+    public static boolean isDiamondArmor(ItemStack is) {
+        switch (is.getType()) {
+        case DIAMOND_BOOTS:
+        case DIAMOND_CHESTPLATE:
+        case DIAMOND_HELMET:
+        case DIAMOND_LEGGINGS:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is a tool.
+     *
+     * @param is Item to check
+     * @return true if the item is a tool, false otherwise
+     */
+    public static boolean isTool(ItemStack is) {
+        return isStoneTool(is) || isWoodTool(is) || isGoldTool(is) || isIronTool(is) || isDiamondTool(is) || is.getType().equals(Material.BOW);
+    }
+
+    /**
+     * Checks to see if an item is a stone tool.
+     *
+     * @param is Item to check
+     * @return true if the item is a stone tool, false otherwise
+     */
+    public static boolean isStoneTool(ItemStack is) {
+        switch (is.getType()) {
+        case STONE_AXE:
+        case STONE_HOE:
+        case STONE_PICKAXE:
+        case STONE_SPADE:
+        case STONE_SWORD:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is a wooden tool.
+     *
+     * @param is Item to check
+     * @return true if the item is a wooden tool, false otherwise
+     */
+    public static boolean isWoodTool(ItemStack is) {
+        switch (is.getType()) {
+        case WOOD_AXE:
+        case WOOD_HOE:
+        case WOOD_PICKAXE:
+        case WOOD_SPADE:
+        case WOOD_SWORD:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is a gold tool.
+     *
+     * @param is Item to check
+     * @return true if the item is a stone tool, false otherwise
+     */
+    public static boolean isGoldTool(ItemStack is) {
+        switch (is.getType()) {
+        case GOLD_AXE:
+        case GOLD_HOE:
+        case GOLD_PICKAXE:
+        case GOLD_SPADE:
+        case GOLD_SWORD:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is an iron tool.
+     *
+     * @param is Item to check
+     * @return true if the item is an iron tool, false otherwise
+     */
+    public static boolean isIronTool(ItemStack is) {
+        switch (is.getType()) {
+        case IRON_AXE:
+        case IRON_HOE:
+        case IRON_PICKAXE:
+        case IRON_SPADE:
+        case IRON_SWORD:
+        case SHEARS:
+            return true;
+
+        default:
+            return false;
+        }
+    }
+
+    /**
+     * Checks to see if an item is a diamond tool.
+     *
+     * @param is Item to check
+     * @return true if the item is a diamond tool, false otherwise
+     */
+    public static boolean isDiamondTool(ItemStack is) {
+        switch (is.getType()) {
+        case DIAMOND_AXE:
+        case DIAMOND_HOE:
+        case DIAMOND_PICKAXE:
+        case DIAMOND_SPADE:
+        case DIAMOND_SWORD:
+            return true;
+
+        default:
+            return false;
+        }
+    }
 }
 }

+ 3 - 2
src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java

@@ -25,6 +25,7 @@ import org.bukkit.inventory.ItemStack;
 import com.gmail.nossr50.BlockChecks;
 import com.gmail.nossr50.BlockChecks;
 import com.gmail.nossr50.Combat;
 import com.gmail.nossr50.Combat;
 import com.gmail.nossr50.Item;
 import com.gmail.nossr50.Item;
+import com.gmail.nossr50.ItemChecks;
 import com.gmail.nossr50.Users;
 import com.gmail.nossr50.Users;
 import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.mcPermissions;
 import com.gmail.nossr50.mcPermissions;
@@ -201,8 +202,8 @@ public class mcPlayerListener implements Listener {
         case RIGHT_CLICK_BLOCK:
         case RIGHT_CLICK_BLOCK:
 
 
             /* REPAIR CHECKS */
             /* REPAIR CHECKS */
-            if (mcPermissions.getInstance().repair(player) && block.getTypeId() == LoadProperties.anvilID && (Repair.isTools(is) || Repair.isArmor(is))) {
-                Repair.repairCheck(player, is, event.getClickedBlock());
+            if (mcPermissions.getInstance().repair(player) && block.getTypeId() == LoadProperties.anvilID && (ItemChecks.isTool(is) || ItemChecks.isArmor(is))) {
+                Repair.repairCheck(player, is);
                 event.setCancelled(true);
                 event.setCancelled(true);
                 player.updateInventory();
                 player.updateInventory();
             }
             }

+ 5 - 6
src/main/java/com/gmail/nossr50/m.java

@@ -15,7 +15,6 @@ import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.events.FakeBlockBreakEvent;
 import com.gmail.nossr50.events.FakeBlockBreakEvent;
 import com.gmail.nossr50.events.McMMOItemSpawnEvent;
 import com.gmail.nossr50.events.McMMOItemSpawnEvent;
 import com.gmail.nossr50.runnables.SQLConversionTask;
 import com.gmail.nossr50.runnables.SQLConversionTask;
-import com.gmail.nossr50.skills.Repair;
 
 
 public class m {
 public class m {
 
 
@@ -124,19 +123,19 @@ public class m {
     public static Integer getTier(ItemStack inHand) {
     public static Integer getTier(ItemStack inHand) {
         int tier = 0;
         int tier = 0;
 
 
-        if (Repair.isWoodTools(inHand)) {
+        if (ItemChecks.isWoodTool(inHand)) {
             tier = 1;
             tier = 1;
         }
         }
-        else if (Repair.isStoneTools(inHand)) {
+        else if (ItemChecks.isStoneTool(inHand)) {
             tier = 2;
             tier = 2;
         }
         }
-        else if (Repair.isIronTools(inHand)) {
+        else if (ItemChecks.isIronTool(inHand)) {
             tier = 3;
             tier = 3;
         }
         }
-        else if(Repair.isGoldTools(inHand)) {
+        else if(ItemChecks.isGoldTool(inHand)) {
             tier = 1;
             tier = 1;
         }
         }
-        else if(Repair.isDiamondTools(inHand))
+        else if(ItemChecks.isDiamondTool(inHand))
             tier = 4;
             tier = 4;
 
 
         return tier;
         return tier;

+ 2 - 1
src/main/java/com/gmail/nossr50/skills/Fishing.java

@@ -18,6 +18,7 @@ import org.bukkit.inventory.ItemStack;
 import org.bukkit.material.Wool;
 import org.bukkit.material.Wool;
 
 
 import com.gmail.nossr50.Combat;
 import com.gmail.nossr50.Combat;
+import com.gmail.nossr50.ItemChecks;
 import com.gmail.nossr50.Users;
 import com.gmail.nossr50.Users;
 import com.gmail.nossr50.m;
 import com.gmail.nossr50.m;
 import com.gmail.nossr50.config.LoadProperties;
 import com.gmail.nossr50.config.LoadProperties;
@@ -131,7 +132,7 @@ public class Fishing {
             ItemStack fishingResults = theCatch.getItemStack();
             ItemStack fishingResults = theCatch.getItemStack();
 
 
             player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
             player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
-            if (Repair.isArmor(fishingResults) || Repair.isTools(fishingResults)) {
+            if (ItemChecks.isArmor(fishingResults) || ItemChecks.isTool(fishingResults)) {
                 if (Math.random() * 100 <= ENCHANTMENT_CHANCE) {
                 if (Math.random() * 100 <= ENCHANTMENT_CHANCE) {
                     for (Enchantment newEnchant : Enchantment.values()) {
                     for (Enchantment newEnchant : Enchantment.values()) {
                         if (newEnchant.canEnchantItem(fishingResults)) {
                         if (newEnchant.canEnchantItem(fishingResults)) {

+ 160 - 278
src/main/java/com/gmail/nossr50/skills/Repair.java

@@ -5,7 +5,6 @@ import java.util.Map.Entry;
 
 
 import org.bukkit.ChatColor;
 import org.bukkit.ChatColor;
 import org.bukkit.Material;
 import org.bukkit.Material;
-import org.bukkit.block.Block;
 import org.bukkit.enchantments.Enchantment;
 import org.bukkit.enchantments.Enchantment;
 import org.bukkit.entity.Player;
 import org.bukkit.entity.Player;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.inventory.ItemStack;
@@ -22,182 +21,170 @@ import com.gmail.nossr50.locale.mcLocale;
 
 
 public class Repair {
 public class Repair {
 
 
-    private static int rGold =  LoadProperties.rGold;
     private static String nGold =  LoadProperties.nGold;
     private static String nGold =  LoadProperties.nGold;
-    private static int rStone =  LoadProperties.rStone;
     private static String nStone =  LoadProperties.nStone;
     private static String nStone =  LoadProperties.nStone;
-    private static int rWood =  LoadProperties.rWood;
     private static String nWood =  LoadProperties.nWood;
     private static String nWood =  LoadProperties.nWood;
-    private static int rDiamond =  LoadProperties.rDiamond;
     private static String nDiamond =  LoadProperties.nDiamond;
     private static String nDiamond =  LoadProperties.nDiamond;
-    private static int rIron =  LoadProperties.rIron;
     private static String nIron =  LoadProperties.nIron;
     private static String nIron =  LoadProperties.nIron;
-    private static int rString =  LoadProperties.rString;
     private static String nString =  LoadProperties.nString;
     private static String nString =  LoadProperties.nString;
-    private static int rLeather =  LoadProperties.rLeather;
     private static String nLeather =  LoadProperties.nLeather;
     private static String nLeather =  LoadProperties.nLeather;
 
 
-    private static int dLevel = LoadProperties.repairdiamondlevel;
-    private static int iLevel = LoadProperties.repairIronLevel;
-    private static int gLevel = LoadProperties.repairGoldLevel;
-    private static int sLevel = LoadProperties.repairStoneLevel;
-    private static boolean spout = LoadProperties.spoutEnabled;
-
-    public static void repairCheck(Player player, ItemStack is, Block block){
+    /**
+     * Handle all the item repair checks.
+     *
+     * @param player Player repairing the item
+     * @param is The item being repaired
+     */
+    public static void repairCheck(Player player, ItemStack is) {
         PlayerProfile PP = Users.getProfile(player);
         PlayerProfile PP = Users.getProfile(player);
         short durabilityBefore = is.getDurability();
         short durabilityBefore = is.getDurability();
         PlayerInventory inventory = player.getInventory();
         PlayerInventory inventory = player.getInventory();
         int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
         int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
 
 
-        if(block != null && mcPermissions.getInstance().repair(player)){
-            if(durabilityBefore > 0 && is.getAmount() < 2){
-
-                /*
-                 * REPAIR ARMOR
-                 */
-                if(isArmor(is) && LoadProperties.repairArmor){
+        if (durabilityBefore > 0 && is.getAmount() == 1) {
 
 
-                    //DIAMOND ARMOR
-                    if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
-                        inventory.removeItem(new ItemStack(rDiamond, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 6, true);
-                    }
-
-                    //IRON ARMOR
-                    else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
-                        inventory.removeItem(new ItemStack(rIron, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 2, true);
-                    }
-
-                    //GOLD ARMOR
-                    else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
-                        inventory.removeItem(new ItemStack(rGold, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 4, true);
-                    } 
-
-                    //LEATHER ARMOR
-                    else if (isLeatherArmor(is) && inventory.contains(rLeather)){
-                        inventory.removeItem(new ItemStack(rLeather, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 1, true);
-                    } 
-
-                    //UNABLE TO REPAIR
-                    else {
-                        needMoreVespeneGas(is, player);
-                    }
+            /*
+             * REPAIR ARMOR
+             */
+            if (ItemChecks.isArmor(is) && LoadProperties.repairArmor) {
+                if (ItemChecks.isDiamondArmor(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 6, true);
                 }
                 }
-
-                /*
-                 * REPAIR TOOLS
-                 */
-                if(isTools(is) && LoadProperties.repairTools){
-
-                    //STONE TOOLS
-                    if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
-                        inventory.removeItem(new ItemStack(rStone, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 2, false);
-                    } 
-
-                    //WOOD TOOLS
-                    else if(isWoodTools(is) && inventory.contains(rWood)){
-                        inventory.removeItem(new ItemStack(rWood, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 2, false);
-                    }
-
-                    //IRON TOOLS
-                    else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
-                        inventory.removeItem(new ItemStack(rIron, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 1, true);
-                    }
-
-                    //DIAMOND TOOLS
-                    else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
-                        inventory.removeItem(new ItemStack(rDiamond, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 1, true);
-                    }
-                    
-                    //GOLD TOOLS
-                    else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
-                        inventory.removeItem(new ItemStack(rGold, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 8, true);
-                    }
-                    
-                    //BOW
-                    else if(isBow(is) && inventory.contains(rString)){
-                        inventory.removeItem(new ItemStack(rString, 1));
-                        repairItem(player, is);
-                        xpHandler(player, PP, is, durabilityBefore, 2, false);
-                    }
-
-                    //UNABLE TO REPAIR
-                    else {
-                        needMoreVespeneGas(is, player);
-                    }
+                else if (ItemChecks.isIronArmor(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 2, true);
+                }
+                else if (ItemChecks.isGoldArmor(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 4, true);
+                }
+                else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather)) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rLeather, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 1, true);
+                }
+                else {
+                    needMoreVespeneGas(is, player); //UNABLE TO REPAIR
                 }
                 }
-            }
-
-            else {
-                player.sendMessage(mcLocale.getString("Skills.FullDurability"));
             }
             }
 
 
             /*
             /*
-             * GIVE SKILL IF THERE IS ENOUGH XP
+             * REPAIR TOOLS
              */
              */
-            Skills.XpCheckSkill(SkillType.REPAIR, player);
+            else if (ItemChecks.isTool(is) && LoadProperties.repairTools) {
+                if (ItemChecks.isStoneTool(is) && inventory.contains(LoadProperties.rStone) && skillLevel >= LoadProperties.repairStoneLevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rStone, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 2, false);
+                }
+                else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood)) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rWood, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 2, false);
+                }
+                else if (ItemChecks.isIronTool(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 1, true);
+                }
+                else if (ItemChecks.isDiamondTool(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 1, true);
+                }
+                else if (ItemChecks.isGoldTool(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
+                    inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 8, true);
+                }
+                else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString)){
+                    inventory.removeItem(new ItemStack(LoadProperties.rString, 1));
+                    repairItem(player, is);
+                    xpHandler(player, PP, is, durabilityBefore, 2, false);
+                }
+                else {
+                    needMoreVespeneGas(is, player); //UNABLE TO REPAIR
+                }
+            }
+        }
+        else {
+            player.sendMessage(mcLocale.getString("Skills.FullDurability"));
         }
         }
     }
     }
-    
-    private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
-    {
+
+    /**
+     * Handle the XP gain for repair events.
+     *
+     * @param player Player repairing the item
+     * @param PP PlayerProfile of the repairing player
+     * @param is Item being repaired
+     * @param durabilityBefore Durability of the item before repair
+     * @param modify Amount to modify the durability by
+     * @param boost True if the modifier is a boost, false if the modifier is a reduction
+     */
+    private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost) {
         short durabilityAfter = is.getDurability();
         short durabilityAfter = is.getDurability();
         short dif = (short) (durabilityBefore - durabilityAfter);
         short dif = (short) (durabilityBefore - durabilityAfter);
-        if(boost)
+
+        if (boost) {
             dif = (short) (dif * modify);
             dif = (short) (dif * modify);
-        if(!boost)
+        }
+        else{
             dif = (short) (dif / modify);
             dif = (short) (dif / modify);
-        if(ItemChecks.isShovel(is))
+        }
+
+        if (ItemChecks.isShovel(is)) {
             dif = (short) (dif / 3);
             dif = (short) (dif / 3);
-        if(ItemChecks.isSword(is))
+        }
+        else if(ItemChecks.isSword(is)) {
             dif = (short) (dif / 2);
             dif = (short) (dif / 2);
-        if(ItemChecks.isHoe(is))
+        }
+        else if(ItemChecks.isHoe(is)) {
             dif = (short) (dif / 2);
             dif = (short) (dif / 2);
-        
+        }
+
         PP.addXP(SkillType.REPAIR, dif*10, player);
         PP.addXP(SkillType.REPAIR, dif*10, player);
-        
+        Skills.XpCheckSkill(SkillType.REPAIR, player);
+
         //CLANG CLANG
         //CLANG CLANG
-        if(spout)
+        if (LoadProperties.spoutEnabled) {
             SpoutStuff.playRepairNoise(player);
             SpoutStuff.playRepairNoise(player);
+        }
     }
     }
-    
+
     /**
     /**
      * Get current Arcane Forging rank.
      * Get current Arcane Forging rank.
      * 
      * 
      * @param skillLevel The skill level of the player whose rank is being checked
      * @param skillLevel The skill level of the player whose rank is being checked
      * @return The player's current Arcane Forging rank
      * @return The player's current Arcane Forging rank
      */
      */
-    public static int getArcaneForgingRank(int skillLevel)
-    {
-        if(skillLevel >= LoadProperties.arcaneRank4)
+    public static int getArcaneForgingRank(int skillLevel) {
+        if (skillLevel >= LoadProperties.arcaneRank4) {
             return 4;
             return 4;
-        if (skillLevel >= LoadProperties.arcaneRank3)
+        }
+        else if (skillLevel >= LoadProperties.arcaneRank3) {
             return 3;
             return 3;
-        if(skillLevel >= LoadProperties.arcaneRank2)
+        }
+        else if (skillLevel >= LoadProperties.arcaneRank2) {
             return 2;
             return 2;
-        if (skillLevel >= LoadProperties.arcaneRank1)
+        }
+        else if (skillLevel >= LoadProperties.arcaneRank1) {
             return 1;
             return 1;
-        
-        return 0;
+        }
+        else {
+            return 0;
+        }
     }
     }
-    
+
+    /**
+     * 
+     * @param player
+     * @param is
+     */
     public static void addEnchants(Player player, ItemStack is)
     public static void addEnchants(Player player, ItemStack is)
     {
     {
         Map<Enchantment, Integer> enchants = is.getEnchantments();
         Map<Enchantment, Integer> enchants = is.getEnchantments();
@@ -245,25 +232,27 @@ public class Repair {
      * Gets chance of keeping enchantment during repair.
      * Gets chance of keeping enchantment during repair.
      * 
      * 
      * @param rank Arcane Forging rank
      * @param rank Arcane Forging rank
-     * @return The chance of keeping the enchantment 
+     * @return The chance of keeping the enchantment
      */
      */
-    public static int getEnchantChance(int rank)
-    {
-        switch(rank)
-        {
+    public static int getEnchantChance(int rank) {
+        switch (rank) {
         case 4:
         case 4:
             return LoadProperties.keepEnchantsRank4;
             return LoadProperties.keepEnchantsRank4;
+
         case 3:
         case 3:
             return LoadProperties.keepEnchantsRank3;
             return LoadProperties.keepEnchantsRank3;
+
         case 2:
         case 2:
             return LoadProperties.keepEnchantsRank2;
             return LoadProperties.keepEnchantsRank2;
+
         case 1:
         case 1:
             return LoadProperties.keepEnchantsRank1;
             return LoadProperties.keepEnchantsRank1;
+
         default:
         default:
             return 0;
             return 0;
         }
         }
     }
     }
-    
+
     /**
     /**
      * Gets chance of enchantment being downgraded during repair.
      * Gets chance of enchantment being downgraded during repair.
      * 
      * 
@@ -272,135 +261,24 @@ public class Repair {
      */
      */
     public static int getDowngradeChance(int rank)
     public static int getDowngradeChance(int rank)
     {
     {
-        switch(rank)
-        {
+        switch (rank) {
         case 4:
         case 4:
             return LoadProperties.downgradeRank4;
             return LoadProperties.downgradeRank4;
+
         case 3:
         case 3:
             return LoadProperties.downgradeRank3;
             return LoadProperties.downgradeRank3;
+
         case 2:
         case 2:
             return LoadProperties.downgradeRank2;
             return LoadProperties.downgradeRank2;
+
         case 1:
         case 1:
             return LoadProperties.downgradeRank1;
             return LoadProperties.downgradeRank1;
+
         default:
         default:
             return 100;
             return 100;
         }
         }
     }
     }
-    
-    public static boolean isArmor(ItemStack is){
-        return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
-    }
-    
-    public static boolean isLeatherArmor(ItemStack is){
-        switch(is.getType()){
-        case LEATHER_BOOTS:
-        case LEATHER_CHESTPLATE:
-        case LEATHER_HELMET:
-        case LEATHER_LEGGINGS:
-            return true;
-        }
-        return false;
-    }
-    
-    public static boolean isGoldArmor(ItemStack is){
-        switch(is.getType()){
-        case GOLD_BOOTS:
-        case GOLD_CHESTPLATE:
-        case GOLD_HELMET:
-        case GOLD_LEGGINGS:
-            return true;
-        }
-        return false;
-    }
-    
-    public static boolean isIronArmor(ItemStack is){
-        switch(is.getType()){
-        case IRON_BOOTS:
-        case IRON_CHESTPLATE:
-        case IRON_HELMET:
-        case IRON_LEGGINGS:
-            return true;
-        }
-        return false;
-    }
-    
-    public static boolean isDiamondArmor(ItemStack is){
-        switch(is.getType()){
-        case DIAMOND_BOOTS:
-        case DIAMOND_CHESTPLATE:
-        case DIAMOND_HELMET:
-        case DIAMOND_LEGGINGS:
-            return true;
-        }
-        return false;
-    }
-    
-    public static boolean isTools(ItemStack is)
-    {
-        return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
-    }
-    
-    public static boolean isStoneTools(ItemStack is){
-        switch(is.getType()){
-        case STONE_AXE:
-        case STONE_HOE:
-        case STONE_PICKAXE:
-        case STONE_SPADE:
-        case STONE_SWORD:
-            return true;
-        }
-        return false;
-    }
-    public static boolean isWoodTools(ItemStack is){
-        switch(is.getType()){
-        case WOOD_AXE:
-        case WOOD_HOE:
-        case WOOD_PICKAXE:
-        case WOOD_SPADE:
-        case WOOD_SWORD:
-            return true;
-        }
-        return false;
-    }
-    public static boolean isGoldTools(ItemStack is){
-        switch(is.getType()){
-        case GOLD_AXE:
-        case GOLD_HOE:
-        case GOLD_PICKAXE:
-        case GOLD_SPADE:
-        case GOLD_SWORD:
-            return true;
-        }
-        return false;
-    }
-    public static boolean isIronTools(ItemStack is){
-        switch(is.getType()){
-        case IRON_AXE:
-        case IRON_HOE:
-        case IRON_PICKAXE:
-        case IRON_SPADE:
-        case IRON_SWORD:
-        case SHEARS:
-            return true;
-        }
-        return false;
-    }
-    public static boolean isDiamondTools(ItemStack is){
-        switch(is.getType()){
-        case DIAMOND_AXE:
-        case DIAMOND_HOE:
-        case DIAMOND_PICKAXE:
-        case DIAMOND_SPADE:
-        case DIAMOND_SWORD:
-            return true;
-        }
-        return false;
-    }
-    
-    public static boolean isBow(ItemStack is){
-        return is.getType() == Material.BOW;
-    }
-    
+
     /**
     /**
      * Computes repair bonuses.
      * Computes repair bonuses.
      * 
      * 
@@ -436,9 +314,9 @@ public class Repair {
         
         
         if(ItemChecks.isShovel(is))
         if(ItemChecks.isShovel(is))
             ramt = maxDurability;
             ramt = maxDurability;
-        else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359)
+        else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS))
             ramt = maxDurability / 2;
             ramt = maxDurability / 2;
-        else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is))
+        else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW))
             ramt = maxDurability / 3;
             ramt = maxDurability / 3;
         else if(ItemChecks.isBoots(is))
         else if(ItemChecks.isBoots(is))
             ramt = maxDurability / 4;
             ramt = maxDurability / 4;
@@ -466,72 +344,76 @@ public class Repair {
             player.sendMessage(mcLocale.getString("Skills.StackedItems"));
             player.sendMessage(mcLocale.getString("Skills.StackedItems"));
         else
         else
         {
         {
-            if(isDiamondTools(is) || isDiamondArmor(is))
+            if(ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is))
             {
             {
                 if(skillLevel < LoadProperties.repairdiamondlevel)
                 if(skillLevel < LoadProperties.repairdiamondlevel)
                     player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
                     player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
                 else
                 else
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
             }
             }
-            else if(isIronTools(is) || isIronArmor(is))
+            else if(ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is))
             {
             {
                 if(skillLevel < LoadProperties.repairIronLevel)
                 if(skillLevel < LoadProperties.repairIronLevel)
                     player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
                     player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
                 else
                 else
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
             }
             }
-            else if(isGoldTools(is) || isGoldArmor(is))
+            else if(ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is))
             {
             {
                 if(skillLevel < LoadProperties.repairGoldLevel)
                 if(skillLevel < LoadProperties.repairGoldLevel)
                     player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
                     player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
                 else
                 else
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
             }
             }
-            else if(isStoneTools(is))
+            else if(ItemChecks.isStoneTool(is))
             {
             {
                 if(skillLevel < LoadProperties.repairStoneLevel)
                 if(skillLevel < LoadProperties.repairStoneLevel)
                     player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
                     player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
                 else
                 else
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
                     player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
             }
             }
-            else if(isWoodTools(is))
+            else if(ItemChecks.isWoodTool(is))
                 player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
                 player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
-            else if (isLeatherArmor(is))
+            else if (ItemChecks.isLeatherArmor(is))
                 player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
                 player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
-            else if (isBow(is))
+            else if (is.getType().equals(Material.BOW))
                 player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
                 player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
         }
         }
     }
     }
-    
+
     /**
     /**
      * Checks for Super Repair bonus.
      * Checks for Super Repair bonus.
      * 
      * 
-     * @param player The player repairing an item.
+     * @param player The player repairing an item
      * @return true if bonus granted, false otherwise
      * @return true if bonus granted, false otherwise
      */
      */
-    public static boolean checkPlayerProcRepair(Player player)
-    {
+    public static boolean checkPlayerProcRepair(Player player) {
+        final int MAX_BONUS_LEVEL = 1000;
+
         int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
         int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
-        if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
-        {
+
+        if(skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) {
             player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
             player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
             return true;
             return true;
         }
         }
+
         return false;
         return false;
     }
     }
-    
+
     /**
     /**
      * Repairs an item.
      * Repairs an item.
-     * 
+     *
      * @param player The player repairing an item
      * @param player The player repairing an item
      * @param enchants The enchantments on the item
      * @param enchants The enchantments on the item
      * @param enchantsLevel The level of the enchantments on the item
      * @param enchantsLevel The level of the enchantments on the item
      */
      */
-    public static void repairItem(Player player, ItemStack is)
-    {
-        //Handle the enchantments
-        if(LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player))
+    public static void repairItem(Player player, ItemStack is) {
+
+        /* Handle the enchants */
+        if (LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player)) {
             addEnchants(player, is);
             addEnchants(player, is);
+        }
+
         is.setDurability(getRepairAmount(is, player));
         is.setDurability(getRepairAmount(is, player));
     }
     }
-}
+}