@@ -57,7 +57,7 @@ public class UnarmedCommand extends SkillCommand {
// IRON ARM
if (canIronArm) {
- ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
+ ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
}
// IRON GRIP