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@@ -14,9 +14,6 @@ public class ConfigAxesCriticalStrikes {
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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ChanceMax: 37.50
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- MaxBonusLevel:
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- Standard: 100
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- RetroMode: 1000
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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PVP_Modifier: 1.5
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PVE_Modifier: 2.0
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@@ -29,4 +26,6 @@ public class ConfigAxesCriticalStrikes {
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@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
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"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
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+
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+
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}
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