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															@@ -14,9 +14,6 @@ public class ConfigAxesCriticalStrikes { 
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															                     # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher 
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															                     # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher 
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															                     # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached 
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															                     # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached 
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															                     ChanceMax: 37.50 
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															                     ChanceMax: 37.50 
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															-                    MaxBonusLevel: 
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															-                        Standard: 100 
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															-                        RetroMode: 1000 
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															                     # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier 
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															                     # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier 
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															                     PVP_Modifier: 1.5 
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															                     PVP_Modifier: 1.5 
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															                     PVE_Modifier: 2.0 
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															                     PVE_Modifier: 2.0 
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															@@ -29,4 +26,6 @@ public class ConfigAxesCriticalStrikes { 
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															     @Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." + 
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															     @Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." + 
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															             "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.") 
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															             "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.") 
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															     AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000); 
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															     AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000); 
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															 } 
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															 } 
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