|  | @@ -34,10 +34,10 @@ function flip(src) {
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				|  |  |  var skew_a = 26 / 45;    // 0.57777777
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				|  |  |  var skew_b = skew_a * 2; // 1.15555555
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				|  |  |  
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				|  |  | -exp.draw_model = function(rid, img, scale, helm, type, callback) {
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				|  |  | +exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
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				|  |  |    var canvas = new Canvas();
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				|  |  |    canvas.width = scale * 20;
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				|  |  | -  canvas.height = scale * 45.1;
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				|  |  | +  canvas.height = scale * (is_body ? 45.1 : 18.5);
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				|  |  |  
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				|  |  |    var ctx = canvas.getContext("2d");
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				|  |  |  
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				|  | @@ -60,20 +60,6 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
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				|  |  |      var right_shoulder = getPart(skin, 44, 16, 4, 4, scale);
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				|  |  |      var left_shoulder = flip(right_shoulder); // TODO
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				|  |  |  
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				|  |  | -
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				|  |  | -    // pre-render front onto separate canvas
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				|  |  | -    var front = new Canvas();
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				|  |  | -    front.width = scale * 16;
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				|  |  | -    front.height = scale * 24;
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				|  |  | -    var frontc = front.getContext("2d");
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				|  |  | -    frontc.patternQuality = "fast";
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				|  |  | -
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				|  |  | -    frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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				|  |  | -    frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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				|  |  | -    frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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				|  |  | -    frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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				|  |  | -    frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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				|  |  | -
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				|  |  |      var x = 0;
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				|  |  |      var y = 0;
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				|  |  |      var z = 0;
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				|  | @@ -81,45 +67,64 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
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				|  |  |      var z_offset = scale * 3;
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				|  |  |      var x_offset = scale * 2;
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				|  |  |  
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				|  |  | -    // top
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				|  |  | +    if (is_body) {
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				|  |  | +      // pre-render front onto separate canvas
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				|  |  | +      var front = new Canvas();
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				|  |  | +      front.width = scale * 16;
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				|  |  | +      front.height = scale * 24;
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				|  |  | +      var frontc = front.getContext("2d");
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				|  |  | +      frontc.patternQuality = "fast";
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				|  |  | +
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				|  |  | +      frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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				|  |  | +      frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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				|  |  | +      frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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				|  |  | +      frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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				|  |  | +      frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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				|  |  | +
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				|  |  | +      // top
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				|  |  | +      x = x_offset + scale * 2;
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				|  |  | +      y = scale * -4;
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				|  |  | +      z = z_offset + scale * 8;
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				|  |  | +      ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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				|  |  | +      ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
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				|  |  | +
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				|  |  | +      y = scale * 8;
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				|  |  | +      ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
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				|  |  | +
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				|  |  | +      // right side
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				|  |  | +      ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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				|  |  | +      x = x_offset + scale * 2;
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				|  |  | +      y = 0;
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				|  |  | +      z = z_offset + scale * 20;
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				|  |  | +      ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
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				|  |  | +
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				|  |  | +      x = x_offset + scale * 2;
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				|  |  | +      y = scale * -4;
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				|  |  | +      z = z_offset + scale * 8;
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				|  |  | +      ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
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				|  |  | +
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				|  |  | +      // front
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				|  |  | +      z = z_offset + scale * 12;
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				|  |  | +      y = 0;
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				|  |  | +      ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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				|  |  | +      ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    // head top
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				|  |  |      x = x_offset;
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				|  |  |      y = -0.5;
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				|  |  |      z = z_offset;
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				|  |  |      ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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				|  |  |      ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
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				|  |  |  
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				|  |  | -    x = x_offset + scale * 2;
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				|  |  | -    y = scale * -4;
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				|  |  | -    z = z_offset + scale * 8;
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				|  |  | -    ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
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				|  |  | -
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				|  |  | -    y = scale * 8;
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				|  |  | -    ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
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				|  |  | -
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				|  |  | -    // right side
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				|  |  | -    ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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				|  |  | -    x = x_offset + scale * 2;
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				|  |  | -    y = 0;
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				|  |  | -    z = z_offset + scale * 20;
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				|  |  | -    ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
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				|  |  | -
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				|  |  | -    x = x_offset + scale * 2;
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				|  |  | -    y = scale * -4;
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				|  |  | -    z = z_offset + scale * 8;
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				|  |  | -    ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
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				|  |  | -
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				|  |  | -    // front
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				|  |  | -    z = z_offset + scale * 12;
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				|  |  | -    y = 0;
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				|  |  | -    ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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				|  |  | -    ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
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				|  |  | -
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				|  |  | +    // head front
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				|  |  |      x = x_offset + 8 * scale;
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				|  |  |      y = 0;
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				|  |  |      z = z_offset - 0.5;
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				|  |  | +    ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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				|  |  |      ctx.drawImage(face, y + x, x + z, face.width, face.height);
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				|  |  |  
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				|  |  | -    // right head
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				|  |  | +    // head right
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				|  |  |      x = x_offset;
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				|  |  |      y = 0;
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				|  |  |      z = z_offset;
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