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@@ -8,117 +8,123 @@ var Canvas = require("canvas");
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var Image = Canvas.Image;
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var exp = {};
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-// draws the helmet on to the +skin+
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-// using the skin from the +ctx+ at the +scale+
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-exp.draw_helmet = function(skin, ctx, scale) {
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- // Helmet - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 40, 8, 8, 8, 10 * scale, 13 / 1.2 * scale, 8 * scale, 8 * scale);
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- // Helmet - Right
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- ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 32, 8, 8, 8, 2 * scale, 3 / 1.2 * scale, 8 * scale, 8 * scale);
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- // Helmet - Top
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- ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
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- ctx.drawImage(skin, 48, 0, -8, 8, -5 * scale, 5 * scale, 8 * scale, 8 * scale);
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-};
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-
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-// draws the head on to the +skin+
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-// using the skin from the +ctx+ at the +scale+
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-exp.draw_head = function(skin, ctx, scale) {
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- // Head - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 8, 8, 8, 8, 10 * scale, 13 / 1.2 * scale, 8 * scale, 8 * scale);
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- // Head - Right
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- ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 0, 8, 8, 8, 2 * scale, 3 / 1.2 * scale, 8 * scale, 8 * scale);
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- // Head - Top
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- ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
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- ctx.drawImage(skin, 16, 0, -8, 8, -5 * scale, 5 * scale, 8 * scale, 8 * scale);
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-};
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+function getPart(src, x, y, width, height, scale) {
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+ var dst = new Canvas();
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+ dst.width = scale * width;
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+ dst.height = scale * height;
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+ var context = dst.getContext("2d");
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+
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+ // don't blur on resize
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+ context.patternQuality = "fast";
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+
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+ context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
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+ return dst;
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+}
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+
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+function flip(src) {
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+ var dst = new Canvas();
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+ dst.width = src.width;
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+ dst.height = src.height;
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+ var context = dst.getContext("2d");
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+ context.scale(-1, 1);
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+ context.drawImage(src, -src.width, 0);
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+ return dst;
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+}
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+
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+var skew_a = 26 / 45; // 0.57777777
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+var skew_b = skew_a * 2; // 1.15555555
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+
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+exp.draw_model = function(rid, img, scale, helm, type, callback) {
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+ var canvas = new Canvas();
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+ canvas.width = scale * 20;
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+ canvas.height = scale * 45.1;
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+
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+ var ctx = canvas.getContext("2d");
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-// draws the body on to the +skin+
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-// using the skin from the +ctx+ at the +scale+
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-// parts are labeled as if drawn from the skin's POV
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-exp.draw_body = function(rid, skin, ctx, scale) {
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- // Right Leg
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- // Right Leg - Right
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- ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 0, 20, 4, 12, 4 * scale, 26.4 / 1.2 * scale, 4 * scale, 12 * scale);
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- // Right Leg - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 4, 20, 4, 12, 8 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
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-
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- // Body
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- // Body - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 20, 20, 8, 12, 8 * scale, 20 / 1.2 * scale, 8 * scale, 12 * scale);
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-
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- // Arm Right
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- // Arm Right - Right
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- ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 40, 20, 4, 12, 0, 16 / 1.2 * scale, 4 * scale, 12 * scale);
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- // Arm Right - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 44, 20, 4, 12, 4 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
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- // Arm Right - Top
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- ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
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- ctx.drawImage(skin, 48, 16, -4, 4, 12 * scale, 16 * scale, 4 * scale, 4 * scale);
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-
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- if (skin.height === 32) {
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- logging.debug(rid, "uses old skin format");
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- // Left Leg
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- // Left Leg - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 8, 20, -4, 12, 12 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
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-
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- // Arm Left
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- // Arm Left - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 48, 20, -4, 12, 16 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
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- // Arm Left - Top
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- ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
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- ctx.drawImage(skin, 44, 16, 4, 4, 0, 16 * scale, 4 * scale, 4 * scale);
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- } else {
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- logging.debug(rid, "uses new skin format");
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- // Left Leg
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- // Left Leg - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 20, 52, 4, 12, 12 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
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-
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- // Arm Left
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- // Arm Left - Front
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- ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
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- ctx.drawImage(skin, 36, 52, 4, 12, 16 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
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- // Arm Left - Top
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- ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
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- ctx.drawImage(skin, 36, 48, 4, 4, 0, 16 * scale, 4 * scale, 4 * scale);
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- }
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-};
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-
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-// sets up the necessary components to draw the skin model
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-// uses the +img+ skin with options of drawing
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-// the +helm+ and the +body+
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-// callback: error, image buffer
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-exp.draw_model = function(rid, img, scale, helm, body, callback) {
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var skin = new Image();
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- skin.onerror = function(err) {
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- logging.error(rid, "render error:", err.stack);
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- callback(err, null);
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- };
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-
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skin.onload = function() {
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- var canvas = new Canvas(20 * scale, (body ? 44.8 : 17.6) * scale);
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- var ctx = canvas.getContext("2d");
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-
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- ctx.patternQuality = "fast";
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- if (body) {
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- exp.draw_body(rid, skin, ctx, scale);
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- }
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- exp.draw_head(skin, ctx, scale);
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- if (helm) {
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- exp.draw_helmet(skin, ctx, scale);
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- }
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+ var old_type = skin.height === 32;
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+ var arm_width = 4;
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+
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+ var face = getPart(skin, 8, 8, 8, 8, scale);
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+ var head_right = getPart(skin, 0, 8, 8, 8, scale);
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+ var head_top = getPart(skin, 8, 0, 8, 8, scale);
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+ var body = getPart(skin, 20, 20, 8, 12, scale);
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+ var right_arm = getPart(skin, 44, 20, arm_width, 12, scale);
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+ var right_arm_side = getPart(skin, 40, 20, arm_width, 12, scale);
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+ var left_arm = flip(right_arm); // TODO
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+ var right_leg = getPart(skin, 4, 20, 4, 12, scale);
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+ var right_leg_side = getPart(skin, 0, 20, 4, 12, scale);
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+ var left_leg = flip(right_leg); // TODO
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+ var right_shoulder = getPart(skin, 44, 16, 4, 4, scale);
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+ var left_shoulder = flip(right_shoulder); // TODO
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+
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+
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+ // pre-render front onto separate canvas
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+ var front = new Canvas();
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+ front.width = scale * 16;
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+ front.height = scale * 24;
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+ var frontc = front.getContext("2d");
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+ frontc.patternQuality = "fast";
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+
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+ frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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+ frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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+ frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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+ frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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+ frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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+
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+ var x = 0;
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+ var y = 0;
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+ var z = 0;
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+
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+ var z_offset = scale * 3;
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+ var x_offset = scale * 2;
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+
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+ // top
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+ x = x_offset;
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+ y = -0.5;
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+ z = z_offset;
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+ ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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+ ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
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+
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+ x = x_offset + scale * 2;
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+ y = scale * -4;
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+ z = z_offset + scale * 8;
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+ ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
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+
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+ y = scale * 8;
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+ ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
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+
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+ // right side
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+ ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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+ x = x_offset + scale * 2;
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+ y = 0;
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+ z = z_offset + scale * 20;
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+ ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
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+
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+ x = x_offset + scale * 2;
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+ y = scale * -4;
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+ z = z_offset + scale * 8;
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+ ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
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+
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+ // front
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+ z = z_offset + scale * 12;
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+ y = 0;
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+ ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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+ ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
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+
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+ x = x_offset + 8 * scale;
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+ y = 0;
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+ z = z_offset - 0.5;
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+ ctx.drawImage(face, y + x, x + z, face.width, face.height);
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+
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+ // right head
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+ x = x_offset;
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+ y = 0;
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+ z = z_offset;
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+ ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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+ ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
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canvas.toBuffer(function(err, buf) {
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if (err) {
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@@ -142,5 +148,4 @@ exp.open_render = function(rid, renderpath, callback) {
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});
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};
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-
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module.exports = exp;
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