|
@@ -8,6 +8,49 @@ var Canvas = require("canvas");
|
|
var Image = Canvas.Image;
|
|
var Image = Canvas.Image;
|
|
var exp = {};
|
|
var exp = {};
|
|
|
|
|
|
|
|
+// set alpha values to 255
|
|
|
|
+function removeTransparency(canvas) {
|
|
|
|
+ var ctx = canvas.getContext("2d");
|
|
|
|
+ var imagedata = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
|
|
|
+ var data = imagedata.data;
|
|
|
|
+ // data is [r,g,b,a, r,g,b,a, *]
|
|
|
|
+ for (var i = 0; i < data.length; i += 4) {
|
|
|
|
+ // usually we would have to check for alpha = 0
|
|
|
|
+ // and set color to black here
|
|
|
|
+ // but node-canvas already does that for us
|
|
|
|
+
|
|
|
|
+ // remove transparency
|
|
|
|
+ data[i + 3] = 255;
|
|
|
|
+ }
|
|
|
|
+ ctx.putImageData(imagedata, 0, 0);
|
|
|
|
+ return canvas;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function hasTransparency(canvas) {
|
|
|
|
+ var ctx = canvas.getContext("2d");
|
|
|
|
+ var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
|
|
|
|
+ for (var i = 3; i < imageData.length; i += 4) {
|
|
|
|
+ if (imageData[i] < 255) {
|
|
|
|
+ // found pixel with translucent alpha value
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function resize(src, scale) {
|
|
|
|
+ var dst = new Canvas();
|
|
|
|
+ dst.width = scale * src.width;
|
|
|
|
+ dst.height = scale * src.height;
|
|
|
|
+ var context = dst.getContext("2d");
|
|
|
|
+
|
|
|
|
+ // don't blur on resize
|
|
|
|
+ context.patternQuality = "fast";
|
|
|
|
+
|
|
|
|
+ context.drawImage(src, 0, 0, src.width * scale, src.height * scale);
|
|
|
|
+ return dst;
|
|
|
|
+}
|
|
|
|
+
|
|
function getPart(src, x, y, width, height, scale) {
|
|
function getPart(src, x, y, width, height, scale) {
|
|
var dst = new Canvas();
|
|
var dst = new Canvas();
|
|
dst.width = scale * width;
|
|
dst.width = scale * width;
|
|
@@ -34,7 +77,7 @@ function flip(src) {
|
|
var skew_a = 26 / 45; // 0.57777777
|
|
var skew_a = 26 / 45; // 0.57777777
|
|
var skew_b = skew_a * 2; // 1.15555555
|
|
var skew_b = skew_a * 2; // 1.15555555
|
|
|
|
|
|
-exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
|
|
|
|
+exp.draw_model = function(rid, img, scale, overlay, is_body, callback) {
|
|
var canvas = new Canvas();
|
|
var canvas = new Canvas();
|
|
canvas.width = scale * 20;
|
|
canvas.width = scale * 20;
|
|
canvas.height = scale * (is_body ? 45.1 : 18.5);
|
|
canvas.height = scale * (is_body ? 45.1 : 18.5);
|
|
@@ -43,18 +86,19 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
var skin = new Image();
|
|
var skin = new Image();
|
|
|
|
|
|
skin.onload = function() {
|
|
skin.onload = function() {
|
|
|
|
+ var old_skin = skin.height === 32;
|
|
var arm_width = 4;
|
|
var arm_width = 4;
|
|
|
|
|
|
var parts = {
|
|
var parts = {
|
|
head: {
|
|
head: {
|
|
- front: getPart(skin, 8, 8, 8, 8, scale),
|
|
|
|
- right: getPart(skin, 0, 8, 8, 8, scale),
|
|
|
|
- top: getPart(skin, 8, 0, 8, 8, scale),
|
|
|
|
|
|
+ front: resize(removeTransparency(getPart(skin, 8, 8, 8, 8, 1)), scale),
|
|
|
|
+ right: resize(removeTransparency(getPart(skin, 0, 8, 8, 8, 1)), scale),
|
|
|
|
+ top: resize(removeTransparency(getPart(skin, 8, 0, 8, 8, 1)), scale),
|
|
},
|
|
},
|
|
arm: {
|
|
arm: {
|
|
right: {
|
|
right: {
|
|
- front: getPart(skin, 44, 20, arm_width, 12, scale),
|
|
|
|
- side: getPart(skin, 40, 20, 4, 12, scale),
|
|
|
|
|
|
+ front: resize(removeTransparency(getPart(skin, 44, 20, arm_width, 12, 1)), scale),
|
|
|
|
+ side: resize(removeTransparency(getPart(skin, 40, 20, 4, 12, 1)), scale),
|
|
},
|
|
},
|
|
left: {
|
|
left: {
|
|
front: null,
|
|
front: null,
|
|
@@ -62,30 +106,75 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
},
|
|
},
|
|
leg: {
|
|
leg: {
|
|
right: {
|
|
right: {
|
|
- front: getPart(skin, 4, 20, 4, 12, scale),
|
|
|
|
- side: getPart(skin, 0, 20, 4, 12, scale),
|
|
|
|
|
|
+ front: resize(removeTransparency(getPart(skin, 4, 20, 4, 12, 1)), scale),
|
|
|
|
+ side: resize(removeTransparency(getPart(skin, 0, 20, 4, 12, 1)), scale),
|
|
},
|
|
},
|
|
left: {
|
|
left: {
|
|
front: null,
|
|
front: null,
|
|
}
|
|
}
|
|
},
|
|
},
|
|
shoulder: {
|
|
shoulder: {
|
|
- right: getPart(skin, 44, 16, arm_width, 4, scale),
|
|
|
|
|
|
+ right: resize(removeTransparency(getPart(skin, 44, 16, arm_width, 4, 1)), scale),
|
|
left: null,
|
|
left: null,
|
|
},
|
|
},
|
|
- body: getPart(skin, 20, 20, 8, 12, scale),
|
|
|
|
|
|
+ body: resize(removeTransparency(getPart(skin, 20, 20, 8, 12, 1)), scale),
|
|
|
|
+ };
|
|
|
|
+ var overlays = {
|
|
|
|
+ head: {},
|
|
|
|
+ arm: {right: {}, left: {}},
|
|
|
|
+ leg: {right: {}, left: {}},
|
|
|
|
+ shoulder: {},
|
|
|
|
+ body: {},
|
|
};
|
|
};
|
|
|
|
|
|
- if (skin.height === 32) {
|
|
|
|
- // old skin
|
|
|
|
|
|
+ // overlays
|
|
|
|
+ var render_head = overlay && hasTransparency(getPart(skin, 32, 0, 32, 32, 1));
|
|
|
|
+ var render_body;
|
|
|
|
+ var render_rleg;
|
|
|
|
+ var render_lleg;
|
|
|
|
+ var render_larm;
|
|
|
|
+ var render_rarm;
|
|
|
|
+
|
|
|
|
+ // head overlay is shifted 32px right
|
|
|
|
+ overlays.head.front = overlay && render_head && getPart(skin, 8 + 32, 8, 8, 8, scale);
|
|
|
|
+ overlays.head.right = overlay && render_head && getPart(skin, 0 + 32, 8, 8, 8, scale);
|
|
|
|
+ overlays.head.top = overlay && render_head && getPart(skin, 8 + 32, 0, 8, 8, scale);
|
|
|
|
+
|
|
|
|
+ if ( old_skin) {
|
|
parts.arm.left.front = flip(parts.arm.right.front);
|
|
parts.arm.left.front = flip(parts.arm.right.front);
|
|
parts.leg.left.front = flip(parts.leg.right.front);
|
|
parts.leg.left.front = flip(parts.leg.right.front);
|
|
parts.shoulder.left = flip(parts.shoulder.right);
|
|
parts.shoulder.left = flip(parts.shoulder.right);
|
|
} else {
|
|
} else {
|
|
// 1.8 skin - has separate left/right arms & legs
|
|
// 1.8 skin - has separate left/right arms & legs
|
|
- parts.arm.left.front = getPart(skin, 36, 52, arm_width, 12, scale);
|
|
|
|
- parts.leg.left.front = getPart(skin, 20, 52, 4, 12, scale);
|
|
|
|
- parts.shoulder.left = getPart(skin, 36, 48, arm_width, 4, scale);
|
|
|
|
|
|
+ parts.arm.left.front = resize(removeTransparency(getPart(skin, 36, 52, arm_width, 12, 1)), scale);
|
|
|
|
+ parts.leg.left.front = resize(removeTransparency(getPart(skin, 20, 52, 4, 12, 1)), scale);
|
|
|
|
+ parts.shoulder.left = resize(removeTransparency(getPart(skin, 36, 48, arm_width, 4, 1)), scale);
|
|
|
|
+
|
|
|
|
+ // See #117
|
|
|
|
+ // if MC-89760 gets fixed, we can (probably) simply check the whole skin for transparency
|
|
|
|
+ render_body = overlay && hasTransparency(getPart(skin, 16, 32, 32, 16, 1));
|
|
|
|
+ render_rleg = overlay && hasTransparency(getPart(skin, 0, 32, 16, 16, 1));
|
|
|
|
+ render_lleg = overlay && hasTransparency(getPart(skin, 0, 48, 16, 16, 1));
|
|
|
|
+ render_larm = overlay && hasTransparency(getPart(skin, 40, 32, 16, 16, 1));
|
|
|
|
+ render_rarm = overlay && hasTransparency(getPart(skin, 48, 48, 16, 16, 1));
|
|
|
|
+
|
|
|
|
+ // body overlay is shifted 16px down
|
|
|
|
+ overlays.body.front = render_body && getPart(skin, 20, 20 + 16, 8, 12, scale);
|
|
|
|
+
|
|
|
|
+ // right arm overlay is shifted 16px down
|
|
|
|
+ overlays.arm.right.front = render_rarm && getPart(skin, 44, 20 + 16, arm_width, 12, scale);
|
|
|
|
+ overlays.arm.right.side = render_rarm && getPart(skin, 40, 20 + 16, 4, 12, scale);
|
|
|
|
+ overlays.shoulder.right = render_rarm && getPart(skin, 44, 16 + 16, arm_width, 4, scale);
|
|
|
|
+
|
|
|
|
+ // left arm overlay is shifted 16px right
|
|
|
|
+ overlays.arm.left.front = render_larm && getPart(skin, 36 + 16, 52, arm_width, 12, scale);
|
|
|
|
+ overlays.shoulder.left = render_larm && getPart(skin, 36 + 16, 48, arm_width, 4, scale);
|
|
|
|
+
|
|
|
|
+ // right leg overlay is shifted 16px down
|
|
|
|
+ overlays.leg.right.front = render_rleg && getPart(skin, 4, 20 + 16, 4, 12, scale);
|
|
|
|
+ overlays.leg.right.side = render_rleg && getPart(skin, 0, 20 + 16, 4, 12, scale);
|
|
|
|
+ // left leg overlay is shifted 16px left
|
|
|
|
+ overlays.leg.left.front = render_lleg && getPart(skin, 20 - 16, 52, 4, 12, scale);
|
|
}
|
|
}
|
|
|
|
|
|
var x = 0;
|
|
var x = 0;
|
|
@@ -109,15 +198,51 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
|
|
frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
|
|
frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
|
|
frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
|
|
|
|
|
|
|
|
+ // front overlay
|
|
|
|
+ var fronto = new Canvas();
|
|
|
|
+ if (!old_skin) {
|
|
|
|
+ // pre-render front overlay onto separate canvas
|
|
|
|
+ fronto.width = scale * 16;
|
|
|
|
+ fronto.height = scale * 24;
|
|
|
|
+ var frontoc = fronto.getContext("2d");
|
|
|
|
+ frontoc.patternQuality = "fast";
|
|
|
|
+
|
|
|
|
+ if (render_rarm) {
|
|
|
|
+ frontoc.drawImage(overlays.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale + 1);
|
|
|
|
+ }
|
|
|
|
+ if (render_larm) {
|
|
|
|
+ frontoc.drawImage(overlays.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale + 1);
|
|
|
|
+ }
|
|
|
|
+ if (render_body) {
|
|
|
|
+ frontoc.drawImage(overlays.body.front, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
|
|
|
|
+ }
|
|
|
|
+ if (render_rleg) {
|
|
|
|
+ frontoc.drawImage(overlays.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
|
|
|
|
+ }
|
|
|
|
+ if (render_lleg) {
|
|
|
|
+ frontoc.drawImage(overlays.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
// top
|
|
// top
|
|
x = x_offset + scale * 2;
|
|
x = x_offset + scale * 2;
|
|
y = scale * -arm_width;
|
|
y = scale * -arm_width;
|
|
z = z_offset + scale * 8;
|
|
z = z_offset + scale * 8;
|
|
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
|
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
|
ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
|
|
ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
|
|
|
|
+ if (render_rarm) {
|
|
|
|
+ x -= 1;
|
|
|
|
+ ctx.drawImage(overlays.shoulder.right, y - z, x + z, overlays.shoulder.right.width + 2, overlays.shoulder.right.height + 2);
|
|
|
|
+ }
|
|
|
|
|
|
y = scale * 8;
|
|
y = scale * 8;
|
|
ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
|
|
ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
|
|
|
|
+ if (render_larm) {
|
|
|
|
+ console.log(overlays.shoulder.left);
|
|
|
|
+ z += 0.5;
|
|
|
|
+ ctx.drawImage(overlays.shoulder.left, y - z, x + z, overlays.shoulder.left.width + 1, overlays.shoulder.left.height + 1);
|
|
|
|
+ }
|
|
|
|
|
|
// right side
|
|
// right side
|
|
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
|
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
|
@@ -125,17 +250,27 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
y = 0;
|
|
y = 0;
|
|
z = z_offset + scale * 20;
|
|
z = z_offset + scale * 20;
|
|
ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
|
|
ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
|
|
|
|
+ if (render_rleg) {
|
|
|
|
+ ctx.drawImage(overlays.leg.right.side, x + y, z - y, overlays.leg.right.side.width, overlays.leg.right.side.height + 0.5);
|
|
|
|
+ }
|
|
|
|
|
|
x = x_offset + scale * 2;
|
|
x = x_offset + scale * 2;
|
|
y = scale * -arm_width;
|
|
y = scale * -arm_width;
|
|
z = z_offset + scale * 8;
|
|
z = z_offset + scale * 8;
|
|
ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
|
|
ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
|
|
|
|
+ if (render_rarm) {
|
|
|
|
+ z -= 1;
|
|
|
|
+ ctx.drawImage(overlays.arm.right.side, x + y, z - y, overlays.arm.right.side.width, overlays.arm.right.side.height + 2);
|
|
|
|
+ }
|
|
|
|
|
|
// front
|
|
// front
|
|
z = z_offset + scale * 12;
|
|
z = z_offset + scale * 12;
|
|
y = 0;
|
|
y = 0;
|
|
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
|
|
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
|
|
ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
|
|
ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
|
|
|
|
+ if (!old_skin) {
|
|
|
|
+ ctx.drawImage(fronto, y + x, x + z - 1, fronto.width, fronto.height + 1);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
// head top
|
|
// head top
|
|
@@ -144,6 +279,11 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
z = z_offset;
|
|
z = z_offset;
|
|
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
|
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
|
ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
|
|
ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
|
|
|
|
+ if (render_head) {
|
|
|
|
+ x -= 0.5;
|
|
|
|
+ z -= 0.5;
|
|
|
|
+ ctx.drawImage(overlays.head.top, y - z, x + z, overlays.head.top.width + 0.5, overlays.head.top.height + 1.5);
|
|
|
|
+ }
|
|
|
|
|
|
// head front
|
|
// head front
|
|
x = x_offset + 8 * scale;
|
|
x = x_offset + 8 * scale;
|
|
@@ -151,6 +291,10 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
z = z_offset - 0.5;
|
|
z = z_offset - 0.5;
|
|
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
|
|
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
|
|
ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
|
|
ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
|
|
|
|
+ if (render_head) {
|
|
|
|
+ z -= 1;
|
|
|
|
+ ctx.drawImage(overlays.head.front, y + x, x + z, overlays.head.front.width, overlays.head.front.height + 2);
|
|
|
|
+ }
|
|
|
|
|
|
// head right
|
|
// head right
|
|
x = x_offset;
|
|
x = x_offset;
|
|
@@ -158,6 +302,10 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|
z = z_offset;
|
|
z = z_offset;
|
|
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
|
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
|
ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
|
|
ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
|
|
|
|
+ if (render_head) {
|
|
|
|
+ z -= 1;
|
|
|
|
+ ctx.drawImage(overlays.head.right, x + y, z - y - 0.5, overlays.head.right.width, overlays.head.right.height + 3);
|
|
|
|
+ }
|
|
|
|
|
|
canvas.toBuffer(function(err, buf) {
|
|
canvas.toBuffer(function(err, buf) {
|
|
if (err) {
|
|
if (err) {
|