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clean up

uses 'parts' object instead of tons of variables
jomo há 9 anos atrás
pai
commit
4627aecd17
1 ficheiros alterados com 53 adições e 33 exclusões
  1. 53 33
      lib/renders.js

+ 53 - 33
lib/renders.js

@@ -43,29 +43,49 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
   var skin = new Image();
 
   skin.onload = function() {
-    var old_type = skin.height === 32;
     var arm_width = 4;
 
-    var face = getPart(skin, 8, 8, 8, 8, scale);
-    var head_right = getPart(skin, 0, 8, 8, 8, scale);
-    var head_top = getPart(skin, 8, 0, 8, 8, scale);
-    var body = getPart(skin, 20, 20, 8, 12, scale);
-    var right_arm = getPart(skin, 44, 20, arm_width, 12, scale);
-    var right_arm_side = getPart(skin, 40, 20, 4, 12, scale);
-    var right_leg = getPart(skin, 4, 20, 4, 12, scale);
-    var right_leg_side = getPart(skin, 0, 20, 4, 12, scale);
-    var right_shoulder = getPart(skin, 44, 16, arm_width, 4, scale);
-    var left_leg;
-    var left_arm;
-    var left_shoulder;
-    if (old_type) {
-      left_arm = flip(right_arm);
-      left_leg = flip(right_leg);
-      left_shoulder = flip(right_shoulder);
+    var parts = {
+      head: {
+        front: getPart(skin, 8, 8, 8, 8, scale),
+        right: getPart(skin, 0, 8, 8, 8, scale),
+        top: getPart(skin, 8, 0, 8, 8, scale),
+      },
+      arm: {
+        right: {
+          front: getPart(skin, 44, 20, arm_width, 12, scale),
+          side: getPart(skin, 40, 20, 4, 12, scale),
+        },
+        left: {
+          front: null,
+        },
+      },
+      leg: {
+        right: {
+          front: getPart(skin, 4, 20, 4, 12, scale),
+          side: getPart(skin, 0, 20, 4, 12, scale),
+        },
+        left: {
+          front: null,
+        }
+      },
+      shoulder: {
+        right: getPart(skin, 44, 16, arm_width, 4, scale),
+        left: null,
+      },
+      body: getPart(skin, 20, 20, 8, 12, scale),
+    };
+
+    if (skin.height === 32) {
+      // old skin
+      parts.arm.left.front = flip(parts.arm.right.front);
+      parts.leg.left.front = flip(parts.leg.right.front);
+      parts.shoulder.left = flip(parts.shoulder.right);
     } else {
-      left_arm = getPart(skin, 36, 52, arm_width, 12, scale);
-      left_leg = getPart(skin, 20, 52, 4, 12, scale);
-      left_shoulder = getPart(skin, 36, 48, arm_width, 4, scale);
+      // 1.8 skin - has separate left/right arms & legs
+      parts.arm.left.front = getPart(skin, 36, 52, arm_width, 12, scale);
+      parts.leg.left.front = getPart(skin, 20, 52, 4, 12, scale);
+      parts.shoulder.left = getPart(skin, 36, 48, arm_width, 4, scale);
     }
 
     var x = 0;
@@ -83,33 +103,33 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
       var frontc = front.getContext("2d");
       frontc.patternQuality = "fast";
 
-      frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
-      frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
-      frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
-      frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
-      frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
+      frontc.drawImage(parts.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
+      frontc.drawImage(parts.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
+      frontc.drawImage(parts.body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
+      frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
+      frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
 
       // top
       x = x_offset + scale * 2;
       y = scale * -arm_width;
       z = z_offset + scale * 8;
       ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
-      ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
+      ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
 
-      y = scale * (4 + arm_width);
-      ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
+      y = scale * 8;
+      ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
 
       // right side
       ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
       x = x_offset + scale * 2;
       y = 0;
       z = z_offset + scale * 20;
-      ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
+      ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
 
       x = x_offset + scale * 2;
       y = scale * -arm_width;
       z = z_offset + scale * 8;
-      ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
+      ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
 
       // front
       z = z_offset + scale * 12;
@@ -123,21 +143,21 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
     y = -0.5;
     z = z_offset;
     ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
-    ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
+    ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
 
     // head front
     x = x_offset + 8 * scale;
     y = 0;
     z = z_offset - 0.5;
     ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
-    ctx.drawImage(face, y + x, x + z, face.width, face.height);
+    ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
 
     // head right
     x = x_offset;
     y = 0;
     z = z_offset;
     ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
-    ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
+    ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
 
     canvas.toBuffer(function(err, buf) {
       if (err) {