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@@ -43,29 +43,49 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
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var skin = new Image();
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var skin = new Image();
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skin.onload = function() {
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skin.onload = function() {
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- var old_type = skin.height === 32;
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var arm_width = 4;
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var arm_width = 4;
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- var face = getPart(skin, 8, 8, 8, 8, scale);
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- var head_right = getPart(skin, 0, 8, 8, 8, scale);
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- var head_top = getPart(skin, 8, 0, 8, 8, scale);
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- var body = getPart(skin, 20, 20, 8, 12, scale);
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- var right_arm = getPart(skin, 44, 20, arm_width, 12, scale);
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- var right_arm_side = getPart(skin, 40, 20, 4, 12, scale);
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- var right_leg = getPart(skin, 4, 20, 4, 12, scale);
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- var right_leg_side = getPart(skin, 0, 20, 4, 12, scale);
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- var right_shoulder = getPart(skin, 44, 16, arm_width, 4, scale);
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- var left_leg;
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- var left_arm;
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- var left_shoulder;
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- if (old_type) {
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- left_arm = flip(right_arm);
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- left_leg = flip(right_leg);
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- left_shoulder = flip(right_shoulder);
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+ var parts = {
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+ head: {
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+ front: getPart(skin, 8, 8, 8, 8, scale),
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+ right: getPart(skin, 0, 8, 8, 8, scale),
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+ top: getPart(skin, 8, 0, 8, 8, scale),
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+ },
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+ arm: {
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+ right: {
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+ front: getPart(skin, 44, 20, arm_width, 12, scale),
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+ side: getPart(skin, 40, 20, 4, 12, scale),
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+ },
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+ left: {
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+ front: null,
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+ },
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+ },
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+ leg: {
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+ right: {
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+ front: getPart(skin, 4, 20, 4, 12, scale),
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+ side: getPart(skin, 0, 20, 4, 12, scale),
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+ },
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+ left: {
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+ front: null,
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+ }
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+ },
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+ shoulder: {
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+ right: getPart(skin, 44, 16, arm_width, 4, scale),
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+ left: null,
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+ },
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+ body: getPart(skin, 20, 20, 8, 12, scale),
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+ };
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+
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+ if (skin.height === 32) {
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+ // old skin
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+ parts.arm.left.front = flip(parts.arm.right.front);
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+ parts.leg.left.front = flip(parts.leg.right.front);
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+ parts.shoulder.left = flip(parts.shoulder.right);
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} else {
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} else {
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- left_arm = getPart(skin, 36, 52, arm_width, 12, scale);
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- left_leg = getPart(skin, 20, 52, 4, 12, scale);
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- left_shoulder = getPart(skin, 36, 48, arm_width, 4, scale);
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+ // 1.8 skin - has separate left/right arms & legs
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+ parts.arm.left.front = getPart(skin, 36, 52, arm_width, 12, scale);
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+ parts.leg.left.front = getPart(skin, 20, 52, 4, 12, scale);
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+ parts.shoulder.left = getPart(skin, 36, 48, arm_width, 4, scale);
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}
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}
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var x = 0;
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var x = 0;
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@@ -83,33 +103,33 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
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var frontc = front.getContext("2d");
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var frontc = front.getContext("2d");
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frontc.patternQuality = "fast";
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frontc.patternQuality = "fast";
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- frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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- frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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- frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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- frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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- frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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+ frontc.drawImage(parts.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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+ frontc.drawImage(parts.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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+ frontc.drawImage(parts.body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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+ frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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+ frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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// top
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// top
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x = x_offset + scale * 2;
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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z = z_offset + scale * 8;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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- ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
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+ ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
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- y = scale * (4 + arm_width);
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- ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
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+ y = scale * 8;
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+ ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
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// right side
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// right side
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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x = x_offset + scale * 2;
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x = x_offset + scale * 2;
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y = 0;
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y = 0;
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z = z_offset + scale * 20;
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z = z_offset + scale * 20;
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- ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
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+ ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
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x = x_offset + scale * 2;
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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z = z_offset + scale * 8;
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- ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
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+ ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
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// front
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// front
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z = z_offset + scale * 12;
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z = z_offset + scale * 12;
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@@ -123,21 +143,21 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
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y = -0.5;
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y = -0.5;
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z = z_offset;
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z = z_offset;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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- ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
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+ ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
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// head front
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// head front
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x = x_offset + 8 * scale;
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x = x_offset + 8 * scale;
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y = 0;
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y = 0;
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z = z_offset - 0.5;
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z = z_offset - 0.5;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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- ctx.drawImage(face, y + x, x + z, face.width, face.height);
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+ ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
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// head right
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// head right
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x = x_offset;
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x = x_offset;
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y = 0;
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y = 0;
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z = z_offset;
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z = z_offset;
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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- ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
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+ ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
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canvas.toBuffer(function(err, buf) {
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canvas.toBuffer(function(err, buf) {
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if (err) {
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if (err) {
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