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							- import config from "config";
 
- class DeferredPromise {
 
- 	// eslint-disable-next-line require-jsdoc
 
- 	constructor() {
 
- 		this.promise = new Promise((resolve, reject) => {
 
- 			this.reject = reject;
 
- 			this.resolve = resolve;
 
- 		});
 
- 	}
 
- }
 
- class QueueTask {
 
- 	// eslint-disable-next-line require-jsdoc
 
- 	constructor(job, options, priority) {
 
- 		this.job = job;
 
- 		this.options = options;
 
- 		this.priority = priority;
 
- 		this.job.setTask(this);
 
- 	}
 
- }
 
- class Queue {
 
- 	// eslint-disable-next-line require-jsdoc
 
- 	constructor(handleTaskFunction, concurrency) {
 
- 		this.handleTaskFunction = handleTaskFunction;
 
- 		this.concurrency = concurrency;
 
- 		this.queue = [];
 
- 		this.runningTasks = [];
 
- 		this.pausedTasks = [];
 
- 		this.paused = false;
 
- 	}
 
- 	/**
 
- 	 * Pauses the queue, meaning no new jobs can be started. Jobs can still be added to the queue, and already running tasks won't be paused.
 
- 	 */
 
- 	pause() {
 
- 		this.paused = true;
 
- 	}
 
- 	/**
 
- 	 * Resumes the queue.
 
- 	 */
 
- 	resume() {
 
- 		this.paused = false;
 
- 		setTimeout(() => {
 
- 			this._handleQueue();
 
- 		}, 0);
 
- 	}
 
- 	/**
 
- 	 * Returns the amount of jobs in the queue.
 
- 	 *
 
- 	 * @returns {number} - amount of jobs in queue
 
- 	 */
 
- 	lengthQueue() {
 
- 		return this.queue.length;
 
- 	}
 
- 	/**
 
- 	 * Returns the amount of running jobs.
 
- 	 *
 
- 	 * @returns {number} - amount of running jobs
 
- 	 */
 
- 	lengthRunning() {
 
- 		return this.runningTasks.length;
 
- 	}
 
- 	/**
 
- 	 * Returns the amount of running jobs.
 
- 	 *
 
- 	 * @returns {number} - amount of running jobs
 
- 	 */
 
- 	lengthPaused() {
 
- 		return this.pausedTasks.length;
 
- 	}
 
- 	/**
 
- 	 * Adds a job to the queue, with a given priority.
 
- 	 *
 
- 	 * @param {object} job - the job that is to be added
 
- 	 * @param {object} options - custom options e.g. isQuiet. Optional.
 
- 	 * @param {number} priority - the priority of the to be added job
 
- 	 */
 
- 	push(job, options, priority) {
 
- 		this.queue.push(new QueueTask(job, options, priority));
 
- 		setTimeout(() => {
 
- 			this._handleQueue();
 
- 		}, 0);
 
- 	}
 
- 	/**
 
- 	 * Removes a job currently running from the queue.
 
- 	 *
 
- 	 * @param {object} job - the job to be removed
 
- 	 */
 
- 	removeRunningJob(job) {
 
- 		this.runningTasks.remove(this.runningTasks.find(task => task.job.toString() === job.toString()));
 
- 	}
 
- 	/**
 
- 	 * Pauses a job currently running from the queue.
 
- 	 *
 
- 	 * @param {object} job - the job to be pauses
 
- 	 */
 
- 	pauseRunningJob(job) {
 
- 		const task = this.runningTasks.find(task => task.job.toString() === job.toString());
 
- 		if (!task) {
 
- 			console.log(
 
- 				`Attempted to pause job ${job.name} (${job.toString()}), but couldn't find it in running tasks.`
 
- 			);
 
- 			return;
 
- 		}
 
- 		this.runningTasks.remove(task);
 
- 		this.pausedTasks.push(task);
 
- 	}
 
- 	/**
 
- 	 * Resumes a job currently paused, adding the job back to the front of the queue
 
- 	 *
 
- 	 * @param {object} job - the job to be pauses
 
- 	 */
 
- 	resumeRunningJob(job) {
 
- 		const task = this.pausedTasks.find(task => task.job.toString() === job.toString());
 
- 		if (!task) {
 
- 			console.log(
 
- 				`Attempted to resume job ${job.name} (${job.toString()}), but couldn't find it in paused tasks.`
 
- 			);
 
- 			return;
 
- 		}
 
- 		this.pausedTasks.remove(task);
 
- 		this.queue.unshift(task);
 
- 		setTimeout(() => {
 
- 			this._handleQueue();
 
- 		}, 0);
 
- 	}
 
- 	/**
 
- 	 * Check if there's room for a job to be processed, and if there is, run it.
 
- 	 */
 
- 	_handleQueue() {
 
- 		if (this.queue.length > 0) {
 
- 			const task = this.queue.reduce((a, b) => (a.priority < b.priority ? a : b));
 
- 			// console.log(`First task: `, task);
 
- 			if (task) {
 
- 				if ((!this.paused && this.runningTasks.length < this.concurrency) || task.priority === -1) {
 
- 					this.queue.remove(task);
 
- 					this.runningTasks.push(task);
 
- 					this._handleTask(task);
 
- 					setTimeout(() => {
 
- 						this._handleQueue();
 
- 					}, 0);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Handles a task, calling the handleTaskFunction provided in the constructor
 
- 	 *
 
- 	 * @param {object} task - the task to be handled
 
- 	 */
 
- 	_handleTask(task) {
 
- 		this.handleTaskFunction(task.job, task.options).finally(() => {
 
- 			this.runningTasks.remove(task);
 
- 			this._handleQueue();
 
- 		});
 
- 	}
 
- }
 
- class Job {
 
- 	// eslint-disable-next-line require-jsdoc
 
- 	constructor(name, payload, onFinish, module, parentJob) {
 
- 		this.name = name;
 
- 		this.payload = payload;
 
- 		this.response = null;
 
- 		this.responseType = null;
 
- 		this.onFinish = onFinish;
 
- 		this.module = module;
 
- 		this.parentJob = parentJob;
 
- 		this.childJobs = [];
 
- 		/* eslint-disable no-bitwise, eqeqeq */
 
- 		this.uniqueId = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, c => {
 
- 			const r = (Math.random() * 16) | 0;
 
- 			const v = c == "x" ? r : (r & 0x3) | 0x8;
 
- 			return v.toString(16);
 
- 		});
 
- 		this.status = "INITIALIZED";
 
- 		this.task = null;
 
- 	}
 
- 	/**
 
- 	 * Adds a child job to this job
 
- 	 *
 
- 	 * @param {object} childJob - the child job
 
- 	 */
 
- 	addChildJob(childJob) {
 
- 		this.childJobs.push(childJob);
 
- 	}
 
- 	/**
 
- 	 * Sets the job status
 
- 	 *
 
- 	 * @param {string} status - the new status
 
- 	 */
 
- 	setStatus(status) {
 
- 		// console.log(`Job ${this.toString()} has changed status from ${this.status} to ${status}`);
 
- 		this.status = status;
 
- 	}
 
- 	/**
 
- 	 * Sets the task for a job
 
- 	 *
 
- 	 * @param {string} task - the job task
 
- 	 */
 
- 	setTask(task) {
 
- 		this.task = task;
 
- 	}
 
- 	/**
 
- 	 * Returns the UUID of the job, allowing you to compare jobs with toString
 
- 	 *
 
- 	 * @returns {string} - the job's UUID/uniqueId
 
- 	 */
 
- 	toString() {
 
- 		return this.uniqueId;
 
- 	}
 
- 	/**
 
- 	 * Sets the response that will be provided to the onFinish DeferredPromise resolve/reject function, as soon as the job is done if it has no parent, or when the parent job is resumed
 
- 	 *
 
- 	 * @param {object} response - the response
 
- 	 */
 
- 	setResponse(response) {
 
- 		this.response = response;
 
- 	}
 
- 	/**
 
- 	 * Sets the response type that is paired with the response. If it is RESOLVE/REJECT, then it will resolve/reject with the response. If it is RESOLVED/REJECTED, then it has already resolved/rejected with the response.
 
- 	 *
 
- 	 * @param {string} responseType - the response type, so RESOLVE/REJECT/RESOLVED/REJECTED
 
- 	 */
 
- 	setResponseType(responseType) {
 
- 		this.responseType = responseType;
 
- 	}
 
- 	/**
 
- 	 * Removes child jobs to prevent memory leak
 
- 	 */
 
- 	cleanup() {
 
- 		this.childJobs = this.childJobs.map(() => null);
 
- 	}
 
- 	/**
 
- 	 * Logs to the module of the job
 
- 	 *
 
- 	 * @param  {any} args - Anything to be added to the log e.g. log type, log message
 
- 	 */
 
- 	log(...args) {
 
- 		args.splice(1, 0, this.name); // Adds the name of the job as the first argument (after INFO/SUCCESS/ERROR).
 
- 		this.module.log(...args);
 
- 	}
 
- }
 
- class MovingAverageCalculator {
 
- 	// eslint-disable-next-line require-jsdoc
 
- 	constructor() {
 
- 		this.count = 0;
 
- 		this._mean = 0;
 
- 	}
 
- 	/**
 
- 	 * Updates the mean average
 
- 	 *
 
- 	 * @param {number} newValue - the new time it took to complete a job
 
- 	 */
 
- 	update(newValue) {
 
- 		this.count += 1;
 
- 		const differential = (newValue - this._mean) / this.count;
 
- 		this._mean += differential;
 
- 	}
 
- 	/**
 
- 	 * Returns the mean average
 
- 	 *
 
- 	 * @returns {number} - returns the mean average
 
- 	 */
 
- 	get mean() {
 
- 		this.validate();
 
- 		return this._mean;
 
- 	}
 
- 	/**
 
- 	 * Checks that the mean is valid
 
- 	 */
 
- 	validate() {
 
- 		if (this.count === 0) throw new Error("Mean is undefined");
 
- 	}
 
- }
 
- export default class CoreClass {
 
- 	/**
 
- 	 *
 
- 	 * @param {string} name - the name of the class
 
- 	 * @param {object} options - optional options
 
- 	 * @param {number} options.concurrency - how many jobs can run at the same time
 
- 	 * @param {object} options.priorities - custom priorities for jobs
 
- 	 */
 
- 	constructor(name, options) {
 
- 		this.name = name;
 
- 		this.status = "UNINITIALIZED";
 
- 		// this.log("Core constructor");
 
- 		this.concurrency = options && options.concurrency ? options.concurrency : 10;
 
- 		this.jobQueue = new Queue((job, options) => this._runJob(job, options), this.concurrency);
 
- 		this.jobQueue.pause();
 
- 		this.priorities = options && options.priorities ? options.priorities : {};
 
- 		this.stage = 0;
 
- 		this.jobStatistics = {};
 
- 		this.logRules = config.get("customLoggingPerModule")[name]
 
- 			? config.get("customLoggingPerModule")[name]
 
- 			: config.get("defaultLogging");
 
- 		this.registerJobs();
 
- 	}
 
- 	/**
 
- 	 * Sets the status of a module
 
- 	 *
 
- 	 * @param {string} status - the new status of a module
 
- 	 */
 
- 	setStatus(status) {
 
- 		this.status = status;
 
- 		this.log("INFO", `Status changed to: ${status}`);
 
- 		if (this.status === "READY") this.jobQueue.resume();
 
- 		else if (this.status === "FAIL" || this.status === "LOCKDOWN") this.jobQueue.pause();
 
- 	}
 
- 	/**
 
- 	 * Returns the status of a module
 
- 	 *
 
- 	 * @returns {string} - the status of a module
 
- 	 */
 
- 	getStatus() {
 
- 		return this.status;
 
- 	}
 
- 	/**
 
- 	 * Changes the current stage of a module
 
- 	 *
 
- 	 * @param {string} stage - the new stage of a module
 
- 	 */
 
- 	setStage(stage) {
 
- 		this.stage = stage;
 
- 	}
 
- 	/**
 
- 	 * Returns the current stage of a module
 
- 	 *
 
- 	 * @returns {string} - the current stage of a module
 
- 	 */
 
- 	getStage() {
 
- 		return this.stage;
 
- 	}
 
- 	/**
 
- 	 * Initialises a module and handles initialise successes and failures
 
- 	 */
 
- 	_initialize() {
 
- 		this.setStatus("INITIALIZING");
 
- 		this.initialize()
 
- 			.then(() => {
 
- 				this.setStatus("READY");
 
- 				this.moduleManager.onInitialize(this);
 
- 			})
 
- 			.catch(err => {
 
- 				console.error(err);
 
- 				this.setStatus("FAILED");
 
- 				this.moduleManager.onFail(this);
 
- 			});
 
- 	}
 
- 	/**
 
- 	 * Creates a new log message
 
- 	 *
 
- 	 * @param {...any} args - anything to be included in the log message, the first argument is the type of log
 
- 	 */
 
- 	log(...args) {
 
- 		const _arguments = Array.from(args);
 
- 		const type = _arguments[0];
 
- 		if (config.debug && config.debug.stationIssue === true && type === "STATION_ISSUE") {
 
- 			this.moduleManager.debugLogs.stationIssue.push(_arguments);
 
- 			return;
 
- 		}
 
- 		if (this.logRules.hideType.indexOf(type) !== -1) return;
 
- 		_arguments.splice(0, 1);
 
- 		const start = `|${this.name.toUpperCase()}|`;
 
- 		const numberOfSpacesNeeded = 20 - start.length;
 
- 		_arguments.unshift(`${start}${Array(numberOfSpacesNeeded).join(" ")}`);
 
- 		if (this.logRules.blacklistedTerms.some(blacklistedTerm => _arguments.join().indexOf(blacklistedTerm) !== -1))
 
- 			return;
 
- 		if (type === "INFO" || type === "SUCCESS") {
 
- 			_arguments[0] += "\x1b[36m";
 
- 			_arguments.push("\x1b[0m");
 
- 			console.log.apply(null, _arguments);
 
- 		} else if (type === "ERROR") {
 
- 			_arguments[0] += "\x1b[31m";
 
- 			_arguments.push("\x1b[0m");
 
- 			console.error.apply(null, _arguments);
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Sets up each job with the statistics service (includes mean average for job completion)
 
- 	 */
 
- 	registerJobs() {
 
- 		let props = [];
 
- 		let obj = this;
 
- 		do {
 
- 			props = props.concat(Object.getOwnPropertyNames(obj));
 
- 			// eslint-disable-next-line no-cond-assign
 
- 		} while ((obj = Object.getPrototypeOf(obj)));
 
- 		const jobNames = props.sort().filter(prop => typeof this[prop] === "function" && prop === prop.toUpperCase());
 
- 		jobNames.forEach(jobName => {
 
- 			this.jobStatistics[jobName] = {
 
- 				successful: 0,
 
- 				failed: 0,
 
- 				total: 0,
 
- 				averageTiming: new MovingAverageCalculator()
 
- 			};
 
- 		});
 
- 	}
 
- 	/**
 
- 	 * Runs a job
 
- 	 *
 
- 	 * @param {string} name - the name of the job e.g. GET_PLAYLIST
 
- 	 * @param {object} payload - any expected payload for the job itself
 
- 	 * @param {object} parentJob - the parent job, if any
 
- 	 * @param {number} priority - custom priority. Optional.
 
- 	 * @param {object} options - custom options e.g. isQuiet. Optional.
 
- 	 * @returns {Promise} - returns a promise
 
- 	 */
 
- 	runJob(name, payload, parentJob, priority, options) {
 
- 		/** Allows for any combination of optional parameters (parentJob, priority, options) */
 
- 		let _options;
 
- 		let _priority;
 
- 		let _parentJob;
 
- 		if (parentJob) {
 
- 			if (typeof parentJob === "object")
 
- 				if (!parentJob.name) _options = parentJob;
 
- 				else _parentJob = parentJob;
 
- 			else if (typeof parentJob === "number") _priority = parentJob;
 
- 		}
 
- 		if (options) {
 
- 			if (typeof options === "object")
 
- 				if (options.name) _parentJob = options;
 
- 				else _options = options;
 
- 			if (typeof options === "number") _priority = options;
 
- 		}
 
- 		if (priority && typeof priority === "object") {
 
- 			if (!priority.name) _options = priority;
 
- 			else _parentJob = priority;
 
- 		} else _priority = priority;
 
- 		if (!_options) _options = { isQuiet: false };
 
- 		const deferredPromise = new DeferredPromise();
 
- 		const job = new Job(name, payload, deferredPromise, this, _parentJob);
 
- 		this.log("INFO", `Queuing job ${name} (${job.toString()})`);
 
- 		if (_parentJob) {
 
- 			_parentJob.addChildJob(job);
 
- 			if (_parentJob.status === "RUNNING") {
 
- 				this.log(
 
- 					"INFO",
 
- 					`Pausing job ${_parentJob.name} (${_parentJob.toString()}) since a child job has to run first`
 
- 				);
 
- 				_parentJob.setStatus("WAITING_ON_CHILD_JOB");
 
- 				_parentJob.module.jobQueue.pauseRunningJob(_parentJob);
 
- 				// console.log(111, _parentJob.module.jobQueue.length());
 
- 				// console.log(
 
- 				// 	222,
 
- 				// 	_parentJob.module.jobQueue.workersList().map(data => data.data.job)
 
- 				// );
 
- 			} else {
 
- 				this.log(
 
- 					"INFO",
 
- 					`Not pausing job ${_parentJob.name} (${_parentJob.toString()}) since it's already paused`
 
- 				);
 
- 			}
 
- 		}
 
- 		// console.log(this);
 
- 		// console.log(321, _parentJob);
 
- 		job.setStatus("QUEUED");
 
- 		// if (options.bypassQueue) this._runJob(job, options, () => {});
 
- 		// else {
 
- 		let calculatedPriority = null;
 
- 		if (_priority) calculatedPriority = _priority;
 
- 		else if (this.priorities[name]) calculatedPriority = this.priorities[name];
 
- 		else if (_parentJob) calculatedPriority = _parentJob.task.priority;
 
- 		else calculatedPriority = 10;
 
- 		this.jobQueue.push(job, _options, calculatedPriority);
 
- 		if (
 
- 			config.debug &&
 
- 			config.debug.stationIssue === true &&
 
- 			config.debug.captureJobs &&
 
- 			config.debug.captureJobs.indexOf(name) !== -1
 
- 		) {
 
- 			this.moduleManager.debugJobs.all.push({ job, _priority });
 
- 		}
 
- 		// }
 
- 		return deferredPromise.promise;
 
- 	}
 
- 	/**
 
- 	 * UNKNOWN
 
- 	 *
 
- 	 * @param {object} moduleManager - UNKNOWN
 
- 	 */
 
- 	setModuleManager(moduleManager) {
 
- 		this.moduleManager = moduleManager;
 
- 	}
 
- 	/**
 
- 	 * Actually runs the job? UNKNOWN
 
- 	 *
 
- 	 * @param {object} job - object containing details of the job
 
- 	 * @param {string} job.name - the name of the job e.g. GET_PLAYLIST
 
- 	 * @param {string} job.payload - any expected payload for the job itself
 
- 	 * @param {Promise} job.onFinish - deferred promise when the job is complete
 
- 	 * @param {object} options - custom options e.g. isQuiet. Optional.
 
- 	 * @returns {Promise} - returns a promise
 
- 	 */
 
- 	_runJob(job, options) {
 
- 		if (!options.isQuiet) this.log("INFO", `Running job ${job.name} (${job.toString()})`);
 
- 		return new Promise(resolve => {
 
- 			const startTime = Date.now();
 
- 			const previousStatus = job.status;
 
- 			job.setStatus("RUNNING");
 
- 			this.moduleManager.jobManager.addJob(job);
 
- 			if (previousStatus === "QUEUED") {
 
- 				if (!options.isQuiet) this.log("INFO", `Job ${job.name} (${job.toString()}) is queued, so calling it`);
 
- 				this[job.name]
 
- 					.apply(job, [job.payload])
 
- 					.then(response => {
 
- 						if (!options.isQuiet) this.log("INFO", `Ran job ${job.name} (${job.toString()}) successfully`);
 
- 						job.setStatus("FINISHED");
 
- 						job.setResponse(response);
 
- 						this.jobStatistics[job.name].successful += 1;
 
- 						job.setResponseType("RESOLVE");
 
- 						if (
 
- 							config.debug &&
 
- 							config.debug.stationIssue === true &&
 
- 							config.debug.captureJobs &&
 
- 							config.debug.captureJobs.indexOf(job.name) !== -1
 
- 						) {
 
- 							this.moduleManager.debugJobs.completed.push({
 
- 								status: "success",
 
- 								job,
 
- 								priority: job.task.priority,
 
- 								response
 
- 							});
 
- 						}
 
- 						// job.onFinish.resolve(response);
 
- 					})
 
- 					.catch(error => {
 
- 						this.log("INFO", `Running job ${job.name} (${job.toString()}) failed`);
 
- 						job.setStatus("FINISHED");
 
- 						job.setResponse(error);
 
- 						job.setResponseType("REJECT");
 
- 						this.jobStatistics[job.name].failed += 1;
 
- 						if (
 
- 							config.debug &&
 
- 							config.debug.stationIssue === true &&
 
- 							config.debug.captureJobs &&
 
- 							config.debug.captureJobs.indexOf(job.name) !== -1
 
- 						) {
 
- 							this.moduleManager.debugJobs.completed.push({
 
- 								status: "error",
 
- 								job,
 
- 								error
 
- 							});
 
- 						}
 
- 						// job.onFinish.reject(error);
 
- 					})
 
- 					.finally(() => {
 
- 						const endTime = Date.now();
 
- 						const executionTime = endTime - startTime;
 
- 						this.jobStatistics[job.name].total += 1;
 
- 						this.jobStatistics[job.name].averageTiming.update(executionTime);
 
- 						this.moduleManager.jobManager.removeJob(job);
 
- 						job.cleanup();
 
- 						if (!job.parentJob) {
 
- 							if (job.responseType === "RESOLVE") {
 
- 								job.onFinish.resolve(job.response);
 
- 								job.responseType = "RESOLVED";
 
- 							} else if (job.responseType === "REJECT") {
 
- 								job.onFinish.reject(job.response);
 
- 								job.responseType = "REJECTED";
 
- 							}
 
- 						} else if (
 
- 							job.parentJob &&
 
- 							job.parentJob.childJobs.find(childJob => childJob.status !== "FINISHED") === undefined
 
- 						) {
 
- 							if (job.parentJob.status !== "WAITING_ON_CHILD_JOB") {
 
- 								this.log(
 
- 									"ERROR",
 
- 									`Job ${
 
- 										job.parentJob.name
 
- 									} (${job.parentJob.toString()}) had a child job complete even though it is not waiting on a child job. This should never happen.`
 
- 								);
 
- 							} else {
 
- 								job.parentJob.setStatus("REQUEUED");
 
- 								job.parentJob.module.jobQueue.resumeRunningJob(job.parentJob);
 
- 							}
 
- 						}
 
- 						resolve();
 
- 					});
 
- 			} else {
 
- 				this.log(
 
- 					"INFO",
 
- 					`Job ${job.name} (${job.toString()}) is re-queued, so resolving/rejecting all child jobs.`
 
- 				);
 
- 				job.childJobs.forEach(childJob => {
 
- 					if (childJob.responseType === "RESOLVE") {
 
- 						childJob.onFinish.resolve(childJob.response);
 
- 						childJob.responseType = "RESOLVED";
 
- 					} else if (childJob.responseType === "REJECT") {
 
- 						childJob.onFinish.reject(childJob.response);
 
- 						childJob.responseType = "REJECTED";
 
- 					}
 
- 				});
 
- 			}
 
- 		});
 
- 	}
 
- }
 
 
  |