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							- 'use strict';
 
- // This file contains all the logic for Socket.IO
 
- const app = require('./app');
 
- const actions = require('./actions');
 
- const async = require('async');
 
- const cache = require('./cache');
 
- const utils = require('./utils');
 
- const db = require('./db');
 
- const logger = require('./logger');
 
- const punishments = require('./punishments');
 
- let initialized = false;
 
- let lockdown = false;
 
- module.exports = {
 
- 	io: null,
 
- 	init: (cb) => {
 
- 		//TODO Check every 30s/60s, for all sockets, if they are still allowed to be in the rooms they are in, and on socket at all (permission changing/banning)
 
- 		this.io = require('socket.io')(app.server);
 
- 		this.io.use((socket, next) => {
 
- 			if (lockdown) return;
 
- 			let cookies = socket.request.headers.cookie;
 
- 			let SID = utils.cookies.parseCookies(cookies).SID;
 
- 			socket.ip = socket.request.headers['x-forwarded-for'] || '0.0.0.0';
 
- 			async.waterfall([
 
- 				(next) => {
 
- 					if (!SID) return next('No SID.');
 
- 					next();
 
- 				},
 
- 				(next) => {
 
- 					cache.hget('sessions', SID, next);
 
- 				},
 
- 				(session, next) => {
 
- 					if (!session) return next('No session found.');
 
- 					session.refreshDate = Date.now();
 
- 					socket.session = session;
 
- 					cache.hset('sessions', SID, session, next);
 
- 				},
 
- 				(res, next) => {
 
- 					punishments.getPunishments((err, punishments) => {
 
- 						const isLoggedIn = !!(socket.session && socket.session.refreshDate);
 
- 						const userId = (isLoggedIn) ? socket.session.userId : null;
 
- 						let ban = 0;
 
- 						let banned = false;
 
- 						punishments.forEach(punishment => {
 
- 							if (punishment.expiresAt > ban) ban = punishment;
 
- 							if (punishment.type === 'banUserId' && isLoggedIn && punishment.value === userId) banned = true;
 
- 							if (punishment.type === 'banUserIp' && punishment.value === socket.ip) banned = true;
 
- 						});
 
- 						socket.banned = banned;
 
- 						socket.ban = ban;
 
- 						next();
 
- 					});
 
- 				}
 
- 			], () => {
 
- 				if (!socket.session) {
 
- 					socket.session = { socketId: socket.id };
 
- 				} else socket.session.socketId = socket.id;
 
- 				next();
 
- 			});
 
- 		});
 
- 		this.io.on('connection', socket => {
 
- 			if (lockdown) return socket.disconnect(true);
 
- 			let sessionInfo = '';
 
- 			if (socket.session.sessionId) sessionInfo = ` UserID: ${socket.session.userId}.`;
 
- 			if (socket.banned) {
 
- 				logger.info('IO_BANNED_CONNECTION', `A user tried to connect, but is currently banned. IP: ${socket.ip}.${sessionInfo}`);
 
- 				socket.emit('keep.event:banned', socket.ban);
 
- 				socket.disconnect(true);
 
- 			} else {
 
- 				logger.info('IO_CONNECTION', `User connected. IP: ${socket.ip}.${sessionInfo}`);
 
- 				// catch when the socket has been disconnected
 
- 				socket.on('disconnect', (reason) => {
 
- 					let sessionInfo = '';
 
- 					if (socket.session.sessionId) sessionInfo = ` UserID: ${socket.session.userId}.`;
 
- 					logger.info('IO_DISCONNECTION', `User disconnected. IP: ${socket.ip}.${sessionInfo}`);
 
- 				});
 
- 				// catch errors on the socket (internal to socket.io)
 
- 				socket.on('error', err => console.error(err));
 
- 				// have the socket listen for each action
 
- 				Object.keys(actions).forEach((namespace) => {
 
- 					Object.keys(actions[namespace]).forEach((action) => {
 
- 						// the full name of the action
 
- 						let name = `${namespace}.${action}`;
 
- 						// listen for this action to be called
 
- 						socket.on(name, function () {
 
- 							let args = Array.prototype.slice.call(arguments, 0, -1);
 
- 							let cb = arguments[arguments.length - 1];
 
- 							if (lockdown) return cb({status: 'failure', message: 'Lockdown'});
 
- 							// load the session from the cache
 
- 							cache.hget('sessions', socket.session.sessionId, (err, session) => {
 
- 								if (err && err !== true) {
 
- 									if (typeof cb === 'function') return cb({
 
- 										status: 'error',
 
- 										message: 'An error occurred while obtaining your session'
 
- 									});
 
- 								}
 
- 								// make sure the sockets sessionId isn't set if there is no session
 
- 								if (socket.session.sessionId && session === null) delete socket.session.sessionId;
 
- 								// call the action, passing it the session, and the arguments socket.io passed us
 
- 								actions[namespace][action].apply(null, [socket.session].concat(args).concat([
 
- 									(result) => {
 
- 										// respond to the socket with our message
 
- 										if (typeof cb === 'function') return cb(result);
 
- 									}
 
- 								]));
 
- 							});
 
- 						})
 
- 					})
 
- 				});
 
- 				if (socket.session.sessionId) {
 
- 					cache.hget('sessions', socket.session.sessionId, (err, session) => {
 
- 						if (err && err !== true) socket.emit('ready', false);
 
- 						else if (session && session.userId) {
 
- 							db.models.user.findOne({ _id: session.userId }, (err, user) => {
 
- 								if (err || !user) return socket.emit('ready', false);
 
- 								let role = '';
 
- 								let username = '';
 
- 								let userId = '';
 
- 								if (user) {
 
- 									role = user.role;
 
- 									username = user.username;
 
- 									userId = session.userId;
 
- 								}
 
- 								socket.emit('ready', true, role, username, userId);
 
- 							});
 
- 						} else socket.emit('ready', false);
 
- 					})
 
- 				} else socket.emit('ready', false);
 
- 			}
 
- 		});
 
- 		initialized = true;
 
- 		if (lockdown) return this._lockdown();
 
- 		cb();
 
- 	},
 
- 	_lockdown: () => {
 
- 		this.io.close();
 
- 		let connected = this.io.of('/').connected;
 
- 		for (let key in connected) {
 
- 			connected[key].disconnect('Lockdown');
 
- 		}
 
- 		lockdown = true;
 
- 	}
 
- };
 
 
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