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- Utils = {
- // XXX We should remove these two methods
- goBoardId: function(_id) {
- var board = Boards.findOne(_id);
- return board && Router.go('Board', {
- _id: board._id,
- slug: board.slug
- });
- },
- goCardId: function(_id) {
- var card = Cards.findOne(_id);
- var board = Boards.findOne(card.boardId);
- return board && Router.go('Card', {
- cardId: card._id,
- boardId: board._id,
- slug: board.slug
- });
- },
- capitalize: function(string) {
- return string.charAt(0).toUpperCase() + string.slice(1);
- },
- getLabelIndex: function(boardId, labelId) {
- var board = Boards.findOne(boardId);
- var labels = {};
- _.each(board.labels, function(a, b) {
- labels[a._id] = b;
- });
- return {
- index: labels[labelId],
- key: function(key) {
- return 'labels.' + labels[labelId] + '.' + key;
- }
- };
- },
- // Determine the new sort index
- getSortIndex: function(prevCardDomElement, nextCardDomElement) {
- // If we drop the card to an empty column
- if (! prevCardDomElement && ! nextCardDomElement) {
- return 0;
- // If we drop the card in the first position
- } else if (! prevCardDomElement) {
- return Blaze.getData(nextCardDomElement).sort - 1;
- // If we drop the card in the last position
- } else if (! nextCardDomElement) {
- return Blaze.getData(prevCardDomElement).sort + 1;
- }
- // In the general case take the average of the previous and next element
- // sort indexes.
- else {
- var prevSortIndex = Blaze.getData(prevCardDomElement).sort;
- var nextSortIndex = Blaze.getData(nextCardDomElement).sort;
- return (prevSortIndex + nextSortIndex) / 2;
- }
- }
- };
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